
“The prototype Apostle unit is ready. It may become our first beacon of hope in this endless nightmare… or turn out to be something even worse than that, if we allow it to”.
I worked as an artist with my friends on a three-day game project for Ludum Dare game jam
It was super fun
Go check it out!
https://ldjam.com/events/ludum-dare.....ostle-vanguard
I worked as an artist with my friends on a three-day game project for Ludum Dare game jam
It was super fun
Go check it out!
https://ldjam.com/events/ludum-dare.....ostle-vanguard
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1000 x 1163px
File Size 1 MB
Listed in Folders
Hm, it worked well on our machines and no one else mentioned the speed of the controls. Depends on what do you mean, actually.
Maybe there is something with compatibility of the html5 engine.
I'm not a programmer in this project, well, for obvious reasons x3
But it would be great if you'd write a description of the isssue you are having, here or even better - at the game's webpage
Maybe there is something with compatibility of the html5 engine.
I'm not a programmer in this project, well, for obvious reasons x3
But it would be great if you'd write a description of the isssue you are having, here or even better - at the game's webpage
Ah, this. You can automate the resource gathering by selecting a worker and clicking the "Gather resources" button on the bottom-left menu
Just click it and the worker will do the job (if you have a refinery/bioreactor, of course)
P.S.: We wanted an automated building as well, but our programmer had not enough time to make this feature (we only had three days of time) We will add this feature later with a more polished post-jam version
Just click it and the worker will do the job (if you have a refinery/bioreactor, of course)
P.S.: We wanted an automated building as well, but our programmer had not enough time to make this feature (we only had three days of time) We will add this feature later with a more polished post-jam version
Worked even on my 3 y.o. not-gaming laptop, beginning to end, no bugs. Suffered through some "how does this even work?" at the outset, but before you know it, I was loading "volunteers" into the refinery (OMG I was NOT expecting that), and had one drone do nothing but rebuild a column of armor I could keep an eye on. (I've learned not to make my options complicated in a fight.) For your side of things, the art standard was solid, colorful, and I could see what everything was clearly, and the final boss had a weird, creepy vibe.
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