 
                
                    An update from the first post over a month ago, the Shin Megami Tensai Cerberus  is coming out quite well. The main shape has been made and now I have to only go back on some parts and redo them. The parts that appear shiny here are the parts that will defiantly be redone as I'm very unhappy with the results I got from them. Over all, I'm happy with the progress otherwise.
A side note is that I'm now planning out the features for it, since I'm not 100% sure as to what to include for this build. It'll include the basics (talk jaw, quad animation override system, and HUD controls). Since I'm pretty good at scripting, I hope to find more features to add to it to enhance the avatar better on release and pre-release.
If anyone has any possible ideas, I'd gladly appreciate them.
-Rubber Crux is busy playing with Gravity Gun, Flame
            A side note is that I'm now planning out the features for it, since I'm not 100% sure as to what to include for this build. It'll include the basics (talk jaw, quad animation override system, and HUD controls). Since I'm pretty good at scripting, I hope to find more features to add to it to enhance the avatar better on release and pre-release.
If anyone has any possible ideas, I'd gladly appreciate them.
-Rubber Crux is busy playing with Gravity Gun, Flame
Category Artwork (Digital) / Fantasy
                    Species Unspecified / Any
                    Size 1280 x 1280px
                    File Size 1.93 MB
                
                    Yea, I do my own animations when making my quads. As posted in my other WIP pic (from one month ago), I mentioned I work for Kinzart Kreatures as Sylver's scripter. Back in the Teen Grid, Sylver did mostly bipedals, I did mostly quads, so it's kinda always been something I'm good at.                
            
                    As much progress as the most of my projects: Next to nowhere.
The big problem with it was I was using Zbrush, which is great for organic sculpts. The second problem was I was using sculpts.
I may return to this after meshes are abound, otherwise there is really no hope while in college.
-Flame
            The big problem with it was I was using Zbrush, which is great for organic sculpts. The second problem was I was using sculpts.
I may return to this after meshes are abound, otherwise there is really no hope while in college.
-Flame
 
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