
There will be 6-12 anthro chars in one aria, with the possibility of altering your char, or hiring a companion.
F3 will not be crawling with furries due to this mod.
Even installed it will be an optional, limited scope mission that may have a char mod option at the end if completed just right.
Also the races in this mod will have race related attributes/boni that would significantly effect gameplay if you were altered/modified/mutated into one of these races. With different effects for each race.
F3 will not be crawling with furries due to this mod.
Even installed it will be an optional, limited scope mission that may have a char mod option at the end if completed just right.
Also the races in this mod will have race related attributes/boni that would significantly effect gameplay if you were altered/modified/mutated into one of these races. With different effects for each race.
Category Story / All
Species Unspecified / Any
Size 50 x 50px
File Size 1.6 kB
Diana/The Goddess/ZAX with human brain.
When the war started and civilization began to fall apart, Diana appropriated control of a satellite dish and aimed it at Vault 29. She then transmitted a series of security codes to the Vault's Zax unit, and gained control. Over the years that followed, Diana was able to see to the upbringing of the children in her own nature goddess based religion. Every year she ordered a worker robot to leave the vault under the pretext of checking conditions outside. In reality they were preparing an area to receive the Vault populace when they were ready to leave. Finally, she had a series of projectors installed at strategic locations, ready to project her chosen image. She was ready to play god.
Diana thus creates The Nursery. A miracle of pre-war engineering. It is a self-contained balanced ecological system set within a deep canyon. The valley floor of the canyon is rife with the flora and fauna of times past. At the head of the valley is a lake of crystal blue water that feeds a river. The river flows from one end of the valley to the other, disappearing into the canyon wall. Bordering the lake are several buildings that house the maintenance equipment that keeps the Nursery functioning.
She has access to every system in the wastland that has the capibility to receive sat or radio tranmitions. Mutch of this is limited due to aging tech systems, however the conection between her central core to the Vault 29 ZAX in the Nursery is well maintained by both a sat and a hard line she has built and maintained over the years as a backup since building the Nursery. The vast majority of her "power" is centered around the Nursery and maintaining her connection to it. If the conection with the hardline and the Sat were lost then a ZAX copy of her persona would be activated. The ZAX copy is nearly identical to her core personality except the ZAX's mental status dosn't change over time. It may be possible to destroy the both conections with Diana and the ZAX as well as shutting down the ZAX. If this were to happen the residents of Vault 29 may be forced to leave the safty of The Nursery.
Diana is aware of many things in the waistland due to her monitoring of radio transmitions as well as robotic observers. This means she is well awair of the wanderer, if the wanderer has good carma she will be more friendly, if carma is bad enough Diana, the robots and the residents of The Nursery could be hostile.
Diana is awair of President Edens posetion of the FEV, she is graivly concerned about the implications of it's use. Also this FEV is highly valuable as there are only 4 known to exist. If Diana gains position of this FEV all 4 will be accounted for. Also Vault 29 contains all the equipment Diana would need to examine analize and alter/duplicate more of this FEV.
Eden also could pose a major threat to The Nursery is he were to become awair of it. The pure non raidoactive water as well as the vegitation of the Nursery as well as the Vault 29 with ZAX and equipment would be an invaluble resorce. The zenophobic Eden would almost certanly destroy the population of Vault 29.
There may be an option to inform Eden of The Nursery, in exchange for friendly status with the Enclave as well as full access to Vault 29 and The Nursery. You may also be able to warn the population of The Nursery that Eden is coming. The result of this would be the population ether resettling elswair in the wasteland (possibly in Eden), or dispersing throuhout the wastland.
Diana will ask the wanderer to retrieve the FEV and destroy Eden by any means possable. This can be done through the main mission quest and turning over the FEV to Diana. This mission is so important that Diana would be willing to risk one of her precious children to assist the wanderer and possibly be willing to alter the wanderer to better acomplish this task.
Diana will present herself to the wanderer as The Goddess, if the Wanderer has a high enough intelligence and/or science level he will have convo options to reveal The Goddesses true identity. The Wandere may also be able to "black mail" her into revealing her true identity.
Diana may also be concerned with the Vault 87 that contains the GEK, as well as possibly large amounts of the primary Capital Wastland FEV. She is awair of the mutant problem even though she has no direct contact with that Vault, she also dosn't know how much FEV may be there. Though mutants have never wandered into The Nursery that possibility drives Diana tword eliminating that threat. The possibility exists of getting a sample of the FEV from Vault 87 and giving it to Diana so she can design a "anti-FEV" that would only effect the super mutants.
The population of Vault 29
The Goddess rased the children of Vault 29 in her own religion. This empasizes the importance of nature.
"I am the beauty of the green earth, the soul of nature. I am that which gives life unto the world. From Me all things proceed, and unto Me all things must return. Let My worship be in the heart that rejoices."
Shortly after 2077 when the vault is sealed, all the senior members soon died of aparently natural causes. The oldest of the children was 14 year old Sara.
Sara
Sara was the daughter of a Vetrinarian (her mother) and an animal rights activist (her father). As one of the few residents of Vault 29 old enough to have pre-war memories she develops a fanatical love of animals, this is fed by the nature religion taught by "The Goddess" Diana. Sara's young impressionable mind becomes obsesed with animals. She is convinced humans are enharently self destructive. Where animals easily strike a ballance with nature humans have destroyed it. She spends her free time in Vault 29's genetic archives studing the genetic code that will be used to create animals for populating The Nursery.
Sara never reveals The Goddesses true identity for fear of being chosen to leave the vault. As a result all pre-war knowlage is never passed down and The Goddesses is able to mold the those young minds as she sees fit.
At the age of 45 Sara has started reasurching the FEV. She is convinced that for humanity to loose it's distructive nature it must be changed at the bace level. This is further inforced by internal conflict within the Vault. Several of the Vaults more troublesome residents have been sent out to report on what is outside, one being her husband, to never return. Her concern for her two children forces her to take drastic steps. She "infects" the entire vaults population with her own version of the FEV containing animal genetic code.
This is done without The Goddesses knowlage and takes her by suprise. Diana has no choice but to explane the change as being part of her plan, the population of Vault 29 is changing to better co exist with nature.
Shortly after this time The Goddess compleats her preperation of The Nursery and her children are released into a lush green world.
When the war started and civilization began to fall apart, Diana appropriated control of a satellite dish and aimed it at Vault 29. She then transmitted a series of security codes to the Vault's Zax unit, and gained control. Over the years that followed, Diana was able to see to the upbringing of the children in her own nature goddess based religion. Every year she ordered a worker robot to leave the vault under the pretext of checking conditions outside. In reality they were preparing an area to receive the Vault populace when they were ready to leave. Finally, she had a series of projectors installed at strategic locations, ready to project her chosen image. She was ready to play god.
Diana thus creates The Nursery. A miracle of pre-war engineering. It is a self-contained balanced ecological system set within a deep canyon. The valley floor of the canyon is rife with the flora and fauna of times past. At the head of the valley is a lake of crystal blue water that feeds a river. The river flows from one end of the valley to the other, disappearing into the canyon wall. Bordering the lake are several buildings that house the maintenance equipment that keeps the Nursery functioning.
She has access to every system in the wastland that has the capibility to receive sat or radio tranmitions. Mutch of this is limited due to aging tech systems, however the conection between her central core to the Vault 29 ZAX in the Nursery is well maintained by both a sat and a hard line she has built and maintained over the years as a backup since building the Nursery. The vast majority of her "power" is centered around the Nursery and maintaining her connection to it. If the conection with the hardline and the Sat were lost then a ZAX copy of her persona would be activated. The ZAX copy is nearly identical to her core personality except the ZAX's mental status dosn't change over time. It may be possible to destroy the both conections with Diana and the ZAX as well as shutting down the ZAX. If this were to happen the residents of Vault 29 may be forced to leave the safty of The Nursery.
Diana is aware of many things in the waistland due to her monitoring of radio transmitions as well as robotic observers. This means she is well awair of the wanderer, if the wanderer has good carma she will be more friendly, if carma is bad enough Diana, the robots and the residents of The Nursery could be hostile.
Diana is awair of President Edens posetion of the FEV, she is graivly concerned about the implications of it's use. Also this FEV is highly valuable as there are only 4 known to exist. If Diana gains position of this FEV all 4 will be accounted for. Also Vault 29 contains all the equipment Diana would need to examine analize and alter/duplicate more of this FEV.
Eden also could pose a major threat to The Nursery is he were to become awair of it. The pure non raidoactive water as well as the vegitation of the Nursery as well as the Vault 29 with ZAX and equipment would be an invaluble resorce. The zenophobic Eden would almost certanly destroy the population of Vault 29.
There may be an option to inform Eden of The Nursery, in exchange for friendly status with the Enclave as well as full access to Vault 29 and The Nursery. You may also be able to warn the population of The Nursery that Eden is coming. The result of this would be the population ether resettling elswair in the wasteland (possibly in Eden), or dispersing throuhout the wastland.
Diana will ask the wanderer to retrieve the FEV and destroy Eden by any means possable. This can be done through the main mission quest and turning over the FEV to Diana. This mission is so important that Diana would be willing to risk one of her precious children to assist the wanderer and possibly be willing to alter the wanderer to better acomplish this task.
Diana will present herself to the wanderer as The Goddess, if the Wanderer has a high enough intelligence and/or science level he will have convo options to reveal The Goddesses true identity. The Wandere may also be able to "black mail" her into revealing her true identity.
Diana may also be concerned with the Vault 87 that contains the GEK, as well as possibly large amounts of the primary Capital Wastland FEV. She is awair of the mutant problem even though she has no direct contact with that Vault, she also dosn't know how much FEV may be there. Though mutants have never wandered into The Nursery that possibility drives Diana tword eliminating that threat. The possibility exists of getting a sample of the FEV from Vault 87 and giving it to Diana so she can design a "anti-FEV" that would only effect the super mutants.
The population of Vault 29
The Goddess rased the children of Vault 29 in her own religion. This empasizes the importance of nature.
"I am the beauty of the green earth, the soul of nature. I am that which gives life unto the world. From Me all things proceed, and unto Me all things must return. Let My worship be in the heart that rejoices."
Shortly after 2077 when the vault is sealed, all the senior members soon died of aparently natural causes. The oldest of the children was 14 year old Sara.
Sara
Sara was the daughter of a Vetrinarian (her mother) and an animal rights activist (her father). As one of the few residents of Vault 29 old enough to have pre-war memories she develops a fanatical love of animals, this is fed by the nature religion taught by "The Goddess" Diana. Sara's young impressionable mind becomes obsesed with animals. She is convinced humans are enharently self destructive. Where animals easily strike a ballance with nature humans have destroyed it. She spends her free time in Vault 29's genetic archives studing the genetic code that will be used to create animals for populating The Nursery.
Sara never reveals The Goddesses true identity for fear of being chosen to leave the vault. As a result all pre-war knowlage is never passed down and The Goddesses is able to mold the those young minds as she sees fit.
At the age of 45 Sara has started reasurching the FEV. She is convinced that for humanity to loose it's distructive nature it must be changed at the bace level. This is further inforced by internal conflict within the Vault. Several of the Vaults more troublesome residents have been sent out to report on what is outside, one being her husband, to never return. Her concern for her two children forces her to take drastic steps. She "infects" the entire vaults population with her own version of the FEV containing animal genetic code.
This is done without The Goddesses knowlage and takes her by suprise. Diana has no choice but to explane the change as being part of her plan, the population of Vault 29 is changing to better co exist with nature.
Shortly after this time The Goddess compleats her preperation of The Nursery and her children are released into a lush green world.
i am a mod tester for obilvon. i thot i mite beable to help to bring furrys to fallout.
try useing brokensteal dlc. one of the small maps is a valliey. useing a map from dlc thats linked to a difent locason to get ther. insted of the real link point in the real dlc quest. this way you have more cntroll. and you dont have to move parts of the main map or delet them. nor quests.
try useing brokensteal dlc. one of the small maps is a valliey. useing a map from dlc thats linked to a difent locason to get ther. insted of the real link point in the real dlc quest. this way you have more cntroll. and you dont have to move parts of the main map or delet them. nor quests.
Thanks for the tip. I'll keep it in mind, and will likely implement it.
This project is on hold tell I can get more help with the following.
1. Character design.
2. Voice acting.
3. Basic sound studio services.
I have done a little more in depth story outline, script, and even a little story board work... However I haven't fleshed a lot of it out as I want other parties involved to be able to add their own personal touches.
This project is on hold tell I can get more help with the following.
1. Character design.
2. Voice acting.
3. Basic sound studio services.
I have done a little more in depth story outline, script, and even a little story board work... However I haven't fleshed a lot of it out as I want other parties involved to be able to add their own personal touches.
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