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Although I do mostly 3D work, I like to tinker with 2D drawings as well, especially when I want to take a breather from 3D, but I still felt artful. But I’ve recently had a thought, that maybe it’s redundant to do both, despite wanting to be a jack-of-trades.
It has actually become an internal struggle: I’m pretty good at doing 3D, but frankly I find my renders to be pretty bland and boring, not like the flair digital or traditional drawings often have. And I like digital art, but I’m not very good at it, and I feel I should put more energy to 3D, since I’m better at that than drawing.
But I came up with a novel(?) idea: combine the two. Namely, render out a scene, and use it as a guide to make a (digital) drawing. Kind of the lazy man’s way of doing digital art, but eh, I’ve succumbed to the idea I’m not a “true artist.” Frankly, I can’t do any worse than this...
But on to more positive notes, I can put in certain details that are, not necessarily impossible to do in Blender, but are pretty tedious for me to implement. Like more authentic expressions. As well as making her look more organic. Note how her shorts hug her thick thighs.
So I did a quick render of Rita looking at her tablet, and attempted a quick redraw in Gimp. Not sure why she looks upset. It’s probably work related. In retrospect though, I probably should’ve gotten her in a more positive mood, if not neutral. But I panicked and couldn’t think up anything better. ¯\_(ツ)_/¯
Not the greatest drawing, based on a 3D render, but I confess I had my doubts, so I didn't draw very confidentially. Having to draw with my mouse didn’t help either... I’m a bit mixed, but ultimately I can’t say I hate it. If nothing else, it’s something interesting to experiment with. But I might do something different, probably toy with the toon shading in Blender and let the software do most of the work, and I just draw in lesser details. I’m going to keep experimenting with this until I can get a satisfying balance and style between 3D and 2D.
It has actually become an internal struggle: I’m pretty good at doing 3D, but frankly I find my renders to be pretty bland and boring, not like the flair digital or traditional drawings often have. And I like digital art, but I’m not very good at it, and I feel I should put more energy to 3D, since I’m better at that than drawing.
But I came up with a novel(?) idea: combine the two. Namely, render out a scene, and use it as a guide to make a (digital) drawing. Kind of the lazy man’s way of doing digital art, but eh, I’ve succumbed to the idea I’m not a “true artist.” Frankly, I can’t do any worse than this...
But on to more positive notes, I can put in certain details that are, not necessarily impossible to do in Blender, but are pretty tedious for me to implement. Like more authentic expressions. As well as making her look more organic. Note how her shorts hug her thick thighs.
So I did a quick render of Rita looking at her tablet, and attempted a quick redraw in Gimp. Not sure why she looks upset. It’s probably work related. In retrospect though, I probably should’ve gotten her in a more positive mood, if not neutral. But I panicked and couldn’t think up anything better. ¯\_(ツ)_/¯
Not the greatest drawing, based on a 3D render, but I confess I had my doubts, so I didn't draw very confidentially. Having to draw with my mouse didn’t help either... I’m a bit mixed, but ultimately I can’t say I hate it. If nothing else, it’s something interesting to experiment with. But I might do something different, probably toy with the toon shading in Blender and let the software do most of the work, and I just draw in lesser details. I’m going to keep experimenting with this until I can get a satisfying balance and style between 3D and 2D.
Category All / All
Species Housecat
Size 1280 x 1280px
File Size 95.8 kB
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Hey, I like it. There's nothing wrong with using a reference for your art. To go off of what a friend of mine said in an art server on discord:
saying that using an art ref/3d render is "the lazy way" is like saying that you want to bake something you haven't baked before but you don't want to look at the recipe and guess the ingredients instead because looking at the recipe is cheating. you gotta look at the recipe, use the recipe, learn from the recipe and make it your own from there. :3
saying that using an art ref/3d render is "the lazy way" is like saying that you want to bake something you haven't baked before but you don't want to look at the recipe and guess the ingredients instead because looking at the recipe is cheating. you gotta look at the recipe, use the recipe, learn from the recipe and make it your own from there. :3
When I was in collage learning to make art for video games, one thing that was hammered into us by our instructors is to always use references. Granted they ment use photography, but nonetheless, don't try to draw or model out of your head, it won't end well. Though granted I've bent this rule a little, typically out of laziness, it's a fair advice I should take more into heart.
I’ve actually asked other Blender users on Blenderartists ( https://blenderartists.org/t/is-it-.....5?u=jesterkatz ) if learning to draw is redundant if you’re a 3D artist. The general response is: No. Drawing is a very valuable skill for any artist. Especially because it can be an asset to CGI.
Though, the topic was more about style (i.e. CGI style vs digital drawings style). But nonetheless, it’s convinced me that not only am I not wasting my time with drawings, necessarily, but that I should put more effort into it, as much as I did learning CGI.
In fact, I feel like I’ve hit a dead end with Blender. It’s a little hard to describe, but I feel like this is “as good as I can get” with Blender and that there’s no innate move forward. Like it's not enough to experiment with Blender, I need to do more, with something outside of Blender. Which leads me to an idea I developed, of going back and forth between 2D and 3D: I’ll use Blender to create references and help me draw better (in addition to properly learning to draw), and in turn I can use concept drawings to try and get better quality renders, and make improvements I may not achieve just tinkering with Blender itself. It’s kind of a feedback-loop between the two.
I’ve actually asked other Blender users on Blenderartists ( https://blenderartists.org/t/is-it-.....5?u=jesterkatz ) if learning to draw is redundant if you’re a 3D artist. The general response is: No. Drawing is a very valuable skill for any artist. Especially because it can be an asset to CGI.
Though, the topic was more about style (i.e. CGI style vs digital drawings style). But nonetheless, it’s convinced me that not only am I not wasting my time with drawings, necessarily, but that I should put more effort into it, as much as I did learning CGI.
In fact, I feel like I’ve hit a dead end with Blender. It’s a little hard to describe, but I feel like this is “as good as I can get” with Blender and that there’s no innate move forward. Like it's not enough to experiment with Blender, I need to do more, with something outside of Blender. Which leads me to an idea I developed, of going back and forth between 2D and 3D: I’ll use Blender to create references and help me draw better (in addition to properly learning to draw), and in turn I can use concept drawings to try and get better quality renders, and make improvements I may not achieve just tinkering with Blender itself. It’s kind of a feedback-loop between the two.
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