i got bored
when you're bored you go down to the beach and watch the aurora lap at the shoreline
you can stick your feet in
if you're just touching the strands it's thin enough you won't have any bad effects
you might even feel a bit of the world
it's nice
relaxing
i don't do this world enough for my favorite world which it is
when you're bored you go down to the beach and watch the aurora lap at the shoreline
you can stick your feet in
if you're just touching the strands it's thin enough you won't have any bad effects
you might even feel a bit of the world
it's nice
relaxing
i don't do this world enough for my favorite world which it is
Category All / All
Species Unspecified / Any
Size 950 x 825px
File Size 188.2 kB
Listed in Folders
i mean
the Ocean is the source of all life in the world
every thing that exists was once disgorged from the ocean, entire islands flush with life spit up into the air one day. your ancestors, if you went back far enough, one day Existed, by the will of the ocean, language and values fully formed, ready for life the instant it was granted
the ocean is infinite in size in all directions but up and is an energy source. all computers, vehicles and ships, lights, most stoves, most guns, nearly everything uses the ocean as a power source because it's infinitely renewable and extremely efficient. it is extremely useful! shoreline siphons and deep land wells draw the ocean in and allow you to enjoy the modern conveniences of life! it connects the various islands that make up the world, and in ships, you can safely ride across its surface
but everyone's soul is made from the same aurora that the ocean is. a soul is a complex pattern of aurora whose movements allow for thought and emotion. some philosophies look at the ocean as a single massive soul that we're all just part of!
if you just touch the faint strands you won't feel very much! if you get ankle-deep in it you'll start to feel very hot and uncomfortable and slightly dizzy. if you get half-way submerged the ocean will fully permeate your body (poor shell that it is compared to something so great) and it will overwhelm your personal gates (your soul connects to other things that's how society and life works your gates are where your soul sends out connections to other souls) and you lose yourself to the infinite eternity of the source of all existence
even in just a single moment your soul will be overpowered and you will become aware of the breadth of existence and every life within it as you lost all sense of self
if you're lucky and pulled out in time maybe the damage won't be so lasting! maybe your mind will only be SOMEWHAT damaged. maybe your body will only SOMEWHAT have forgotten what it was meant to be. with the infinite creative capacity of the ocean, maybe your body ONLY forgot you didn't have tentacles, or two heads, or a ten-foot-tail. maybe your body only forgot you didn't have those, and used the ocean to create them on you, so now your body is weird, and it feels weird, and sometimes things feel wrong. but you can go on to have a normal life. maybe you even think your giant claw is cool, it lets you open boxes! maybe you find someone who thinks your mutation is hot. you never know. you were lucky, you get to recover as best as you can. you'll not want for company. plenty of people fall in the ocean, splash for a hot minute before being pulled out. you're one of the lucky ones. in which case, yes, the Ocean is safe, so long as you're careful next time.
if you're unlucky you'll get all the way in, and you'll forget what you were entirely, and with the infinite power of the ocean you'll become something unrecognizable. some great hulking beast, maybe. maybe you are pulled out, or you crawl out yourself, a horrifying thing that no longer thinks like yourself, driven by inscrutable ideas. maybe you were left floating for too long, and now the you that was isn't, and the you that is is something that once had a strong idea of what you were about, but now that you're out of the ocean, it's just a vague memory, and now who can tell what you're going to do? not you, that's for certain. you aren't one of the lucky ones. in which case, no, the Ocean was terribly dangerous, and cost you everything.
if luck has nothing to do with it you're able to maintain your sense of self while connected to everything. maybe as your gates are overwhelmed it's still somehow you that's in control. maybe you come out of the ocean brilliant and beautiful, remade powerful and with purpose. maybe if you aren't lucky, or unlucky, but sufficiently YOU, you come out of the Ocean altered, changed by being granted view of the world and being asked "what is your place in this" and instead of losing yourself to the question, maybe, maybe if you are not lucky and not unlucky, but if you are exactly just right, maybe you answered the question, and while you can't remember what the question really meant, and you don't remember the answer, maybe, which is what matters, maybe you were able to answer it after all. in which case, yes, the Ocean is not only safe, it is exactly what you were meant for.
the Ocean is the source of all life in the world
every thing that exists was once disgorged from the ocean, entire islands flush with life spit up into the air one day. your ancestors, if you went back far enough, one day Existed, by the will of the ocean, language and values fully formed, ready for life the instant it was granted
the ocean is infinite in size in all directions but up and is an energy source. all computers, vehicles and ships, lights, most stoves, most guns, nearly everything uses the ocean as a power source because it's infinitely renewable and extremely efficient. it is extremely useful! shoreline siphons and deep land wells draw the ocean in and allow you to enjoy the modern conveniences of life! it connects the various islands that make up the world, and in ships, you can safely ride across its surface
but everyone's soul is made from the same aurora that the ocean is. a soul is a complex pattern of aurora whose movements allow for thought and emotion. some philosophies look at the ocean as a single massive soul that we're all just part of!
if you just touch the faint strands you won't feel very much! if you get ankle-deep in it you'll start to feel very hot and uncomfortable and slightly dizzy. if you get half-way submerged the ocean will fully permeate your body (poor shell that it is compared to something so great) and it will overwhelm your personal gates (your soul connects to other things that's how society and life works your gates are where your soul sends out connections to other souls) and you lose yourself to the infinite eternity of the source of all existence
even in just a single moment your soul will be overpowered and you will become aware of the breadth of existence and every life within it as you lost all sense of self
if you're lucky and pulled out in time maybe the damage won't be so lasting! maybe your mind will only be SOMEWHAT damaged. maybe your body will only SOMEWHAT have forgotten what it was meant to be. with the infinite creative capacity of the ocean, maybe your body ONLY forgot you didn't have tentacles, or two heads, or a ten-foot-tail. maybe your body only forgot you didn't have those, and used the ocean to create them on you, so now your body is weird, and it feels weird, and sometimes things feel wrong. but you can go on to have a normal life. maybe you even think your giant claw is cool, it lets you open boxes! maybe you find someone who thinks your mutation is hot. you never know. you were lucky, you get to recover as best as you can. you'll not want for company. plenty of people fall in the ocean, splash for a hot minute before being pulled out. you're one of the lucky ones. in which case, yes, the Ocean is safe, so long as you're careful next time.
if you're unlucky you'll get all the way in, and you'll forget what you were entirely, and with the infinite power of the ocean you'll become something unrecognizable. some great hulking beast, maybe. maybe you are pulled out, or you crawl out yourself, a horrifying thing that no longer thinks like yourself, driven by inscrutable ideas. maybe you were left floating for too long, and now the you that was isn't, and the you that is is something that once had a strong idea of what you were about, but now that you're out of the ocean, it's just a vague memory, and now who can tell what you're going to do? not you, that's for certain. you aren't one of the lucky ones. in which case, no, the Ocean was terribly dangerous, and cost you everything.
if luck has nothing to do with it you're able to maintain your sense of self while connected to everything. maybe as your gates are overwhelmed it's still somehow you that's in control. maybe you come out of the ocean brilliant and beautiful, remade powerful and with purpose. maybe if you aren't lucky, or unlucky, but sufficiently YOU, you come out of the Ocean altered, changed by being granted view of the world and being asked "what is your place in this" and instead of losing yourself to the question, maybe, maybe if you are not lucky and not unlucky, but if you are exactly just right, maybe you answered the question, and while you can't remember what the question really meant, and you don't remember the answer, maybe, which is what matters, maybe you were able to answer it after all. in which case, yes, the Ocean is not only safe, it is exactly what you were meant for.
That is beautiful and amazing and terrifying all at the same time.
It seems like a little contact and you get to mingle with the soul of the ocean, but too much and it overpowers and overwrites your soul. What happens if someone without a soul (one of the Bluebells for example) gets their feet wet, or goes deeper? Do they get to have a soul of their own or at least feel a connection to one? Is there some sort of great reaction that just destroys them? Maybe they're able to swim around safely. I assume that machines are siphoning off the ocean's energy, and they don't get souls or whatever, but who knows?
It seems like a little contact and you get to mingle with the soul of the ocean, but too much and it overpowers and overwrites your soul. What happens if someone without a soul (one of the Bluebells for example) gets their feet wet, or goes deeper? Do they get to have a soul of their own or at least feel a connection to one? Is there some sort of great reaction that just destroys them? Maybe they're able to swim around safely. I assume that machines are siphoning off the ocean's energy, and they don't get souls or whatever, but who knows?
the aurora is a world-interpretation of Story. it isn't actually Story, but it's a near 1:1 interpretation of it. so like.
i don't know if you followed under watchful Is which i also never FINISHED so it's a useless comparison tool anyway SO
so when a new world is created it's always done by a single generative entity. they create a world inwards with their own Story, but managing an entire world is very difficult for a single entity USUALLY. there are exceptions, like Tabrix and Nyria but those are strong exceptions. at the moment of creation a Succession begins. the generative entity creates subdivisions of itself and entrusts them with some important aspect of reality to govern. like, for example, in Under Watchful Is, some of those elements were Style, Law, Creativity, Secrets. in Auroral Oceans, those aspects were Authority, Law, Knowledge, Leadership, Will, Kindness, Ambition, Life, Stasis, and Not.
the heirs of those elements have the job of actually making the world out of their component parts and creating even MORE parts to fill the world with.
in SOME worlds (Up to Interpretation, Torturedeer's), the heirs linger as Story-extant characters, giving up their abilities to govern their elements as well for a role in the world they made. this results in a low-verisimillitude world, with a high potential for creating metafictional entities and leaves it open to intersetting drifts. in OTHER worlds, like OURS, the heirs give up themselves to become the laws that hold things together. instead of leaving wiggle room, the world is over-developed, leaving it with no room for intersetting interaction--it's SO rigidly built you can't force your way in.
imagine a low-v world as being surrounded by porous stone. you might slip through on lucky accident, and if you're dead-set, nothing's really gonna stop you from getting through. there are plenty of holes where things weren't clearly defined that allow stuff to get through. in our world, imagine a solid, smooth sphere of marble. you aren't getting in. every single thing is explained and accounted for, and the world rejects anything that doesn't exactly match it
auroral oceans is a relatively high-v world in that it has very strongly defined terms. but what it does that was INTERESTING is it made Story interpretations of fundamental functions. SO OKAY
the entire point of EVERY World is to produce Story internally so Nothing doesn't overtake it. this is like saying the point of your body is to keep you alive so you don't DIE. the people within a world interact, and on a metafictional level, that creates Story, which empowers the world, and keeps it from ending. but that's only on a metafictional level. in a high-v world, Story is inaccessible. like, in our world, you're nooot likely to be able to percieve the interaction of Story and your chance of becoming metafictional is terrifyingly small because there's no ROOM for it. all of that was abstracted SO far beyond reach that there's no access.
in a low-v world, maybe you can just outright perceive the movement of Story!
in a high-v world, you aren't aware it exists
but what Auroral Oceans did that was neat was make Story interpretations of ALL the metafictional concepts
aurora functions exactly like Story, but it isn't STORY, but it functionally IS. it's a simultaneously high-v/low-v world, honestly, because everything is accounted for like in a high-v world, but that INCLUDES metafictional concepts that are normally abstracted in low-v worlds. most of the magic in Auroral Oceans involves manipulating aurora to some degree. a Controller manipulates the aurora in another person's body to affect their emotions and memories--but that's an IDENTICAL act to how a metafictional entity manipulates the Story in another entity to rewrite it.
the process described above (a mutant, an abomination, and a bather, someone who entered the infinite mind of the ocean and maintained their identity) is part of the process of becoming metafictional. basically ALL the magic in auroral oceans is a world-interpretation of a metafictional function.
even Nothing, the end of all things, has a Story-active interpretation in auoral oceans in the Void, which represents the same all-consuming tranquility and cessation of movement, but instead of it being an external threat to the world itself, it's represented within the world itself. the child coming to knock your game board isn't running around the living room anymore--it's another piece on the board itself, and it has rules it has to follow if it wants to end the world.
and ALL OF THAT is important to say to answer this question, because:
having a Story-active interpretation of every single metafictional concept means there is VERY little the Auroral Oceans World isn't in control of. the Story functions aren't abstracted and accessible outside of its own purpose-built methods of interacting with it. it's like the difference between a gold standard sitting in a vault, and gold coins, basically. a good thief could just steal all the gold in the vault and now they control the IDEA that controls the IDEA of the money's value. but in this world, the gold is all spread out. everyone has it. you can't just gnab it up as an idea.
metafictional entities and non-active drifts have a VERY hard time entering auroral oceans as a result. it's a fully-contained World that has full control over its metafictional concepts by giving them solid, consistantly-functioning signifiers. even Tabrix (a powerful Nothing-aligned metafictional) would have to burrow her way into this world expending Nothing like a drill to tear through, and Nyria (a powerful Story-alinged metafictional) would have to come up with some AMAZING excuses to justify her existence in this extermely high-verisimillitude world.
which makes the question one similar to "could god make something so hot he couldn't even pick up." an entity that didn't conform to the rules of the setting is so unlikely to be able to gain entry it becomes like a zen koan more than a functional question. THAT SAID if a foreign entity did make it into Auroral Oceans, it would be running on its own self-contained rules, and would be immune to the Ocean, and to basically ALL auroral based magic. which would be OP, which is why the World is super restrictive against entry.
it DOES however interact with other Worlds on that level of existence! that's why you see that those tall green guys with the horns are in this world AND the Up to Interpretation worlds! those two Worlds talked, and Auroral Oceans went "whoa, i could use guys like that" and the Up to Interpretation World said "hey, go ahead, my gift to you" so Auroral Oceans recreated them internally
am i as crazy as henry darger yet
i don't know if you followed under watchful Is which i also never FINISHED so it's a useless comparison tool anyway SO
so when a new world is created it's always done by a single generative entity. they create a world inwards with their own Story, but managing an entire world is very difficult for a single entity USUALLY. there are exceptions, like Tabrix and Nyria but those are strong exceptions. at the moment of creation a Succession begins. the generative entity creates subdivisions of itself and entrusts them with some important aspect of reality to govern. like, for example, in Under Watchful Is, some of those elements were Style, Law, Creativity, Secrets. in Auroral Oceans, those aspects were Authority, Law, Knowledge, Leadership, Will, Kindness, Ambition, Life, Stasis, and Not.
the heirs of those elements have the job of actually making the world out of their component parts and creating even MORE parts to fill the world with.
in SOME worlds (Up to Interpretation, Torturedeer's), the heirs linger as Story-extant characters, giving up their abilities to govern their elements as well for a role in the world they made. this results in a low-verisimillitude world, with a high potential for creating metafictional entities and leaves it open to intersetting drifts. in OTHER worlds, like OURS, the heirs give up themselves to become the laws that hold things together. instead of leaving wiggle room, the world is over-developed, leaving it with no room for intersetting interaction--it's SO rigidly built you can't force your way in.
imagine a low-v world as being surrounded by porous stone. you might slip through on lucky accident, and if you're dead-set, nothing's really gonna stop you from getting through. there are plenty of holes where things weren't clearly defined that allow stuff to get through. in our world, imagine a solid, smooth sphere of marble. you aren't getting in. every single thing is explained and accounted for, and the world rejects anything that doesn't exactly match it
auroral oceans is a relatively high-v world in that it has very strongly defined terms. but what it does that was INTERESTING is it made Story interpretations of fundamental functions. SO OKAY
the entire point of EVERY World is to produce Story internally so Nothing doesn't overtake it. this is like saying the point of your body is to keep you alive so you don't DIE. the people within a world interact, and on a metafictional level, that creates Story, which empowers the world, and keeps it from ending. but that's only on a metafictional level. in a high-v world, Story is inaccessible. like, in our world, you're nooot likely to be able to percieve the interaction of Story and your chance of becoming metafictional is terrifyingly small because there's no ROOM for it. all of that was abstracted SO far beyond reach that there's no access.
in a low-v world, maybe you can just outright perceive the movement of Story!
in a high-v world, you aren't aware it exists
but what Auroral Oceans did that was neat was make Story interpretations of ALL the metafictional concepts
aurora functions exactly like Story, but it isn't STORY, but it functionally IS. it's a simultaneously high-v/low-v world, honestly, because everything is accounted for like in a high-v world, but that INCLUDES metafictional concepts that are normally abstracted in low-v worlds. most of the magic in Auroral Oceans involves manipulating aurora to some degree. a Controller manipulates the aurora in another person's body to affect their emotions and memories--but that's an IDENTICAL act to how a metafictional entity manipulates the Story in another entity to rewrite it.
the process described above (a mutant, an abomination, and a bather, someone who entered the infinite mind of the ocean and maintained their identity) is part of the process of becoming metafictional. basically ALL the magic in auroral oceans is a world-interpretation of a metafictional function.
even Nothing, the end of all things, has a Story-active interpretation in auoral oceans in the Void, which represents the same all-consuming tranquility and cessation of movement, but instead of it being an external threat to the world itself, it's represented within the world itself. the child coming to knock your game board isn't running around the living room anymore--it's another piece on the board itself, and it has rules it has to follow if it wants to end the world.
and ALL OF THAT is important to say to answer this question, because:
having a Story-active interpretation of every single metafictional concept means there is VERY little the Auroral Oceans World isn't in control of. the Story functions aren't abstracted and accessible outside of its own purpose-built methods of interacting with it. it's like the difference between a gold standard sitting in a vault, and gold coins, basically. a good thief could just steal all the gold in the vault and now they control the IDEA that controls the IDEA of the money's value. but in this world, the gold is all spread out. everyone has it. you can't just gnab it up as an idea.
metafictional entities and non-active drifts have a VERY hard time entering auroral oceans as a result. it's a fully-contained World that has full control over its metafictional concepts by giving them solid, consistantly-functioning signifiers. even Tabrix (a powerful Nothing-aligned metafictional) would have to burrow her way into this world expending Nothing like a drill to tear through, and Nyria (a powerful Story-alinged metafictional) would have to come up with some AMAZING excuses to justify her existence in this extermely high-verisimillitude world.
which makes the question one similar to "could god make something so hot he couldn't even pick up." an entity that didn't conform to the rules of the setting is so unlikely to be able to gain entry it becomes like a zen koan more than a functional question. THAT SAID if a foreign entity did make it into Auroral Oceans, it would be running on its own self-contained rules, and would be immune to the Ocean, and to basically ALL auroral based magic. which would be OP, which is why the World is super restrictive against entry.
it DOES however interact with other Worlds on that level of existence! that's why you see that those tall green guys with the horns are in this world AND the Up to Interpretation worlds! those two Worlds talked, and Auroral Oceans went "whoa, i could use guys like that" and the Up to Interpretation World said "hey, go ahead, my gift to you" so Auroral Oceans recreated them internally
am i as crazy as henry darger yet
all living things have souls made of aurora in auroral oceans, and all things not made of it don't, also, which is why you can put stuff into the ocean harmlessly.
things that once lived bear the paths the aurora took through them, which is why you use wood to make boats--having already-carved patterns of aurora passage, it becomes capable of interacting with it but since it has no active soul the ocean can't pass through
which is an exploit the World itself clearly made to facilitate life on the ocean
but only clearly from a metafictional viewpoint
things that once lived bear the paths the aurora took through them, which is why you use wood to make boats--having already-carved patterns of aurora passage, it becomes capable of interacting with it but since it has no active soul the ocean can't pass through
which is an exploit the World itself clearly made to facilitate life on the ocean
but only clearly from a metafictional viewpoint
what always bothered me about the metafictional stuff in Elder Scrolls was it sort of invalidated the daily struggles of people who weren't actively pursuing becoming something BETTER and it struck me as so nihilistic and sad and made the games sad
that's why this metafictional structure prioritizes the basic simple daily lives of people
by living out your normal life you're performing a vital metafictional function for the world
everything everyone does matters immensely and nothing anyone ever feels is wasted
that is unrelated that is just where my train of thought went
that's why this metafictional structure prioritizes the basic simple daily lives of people
by living out your normal life you're performing a vital metafictional function for the world
everything everyone does matters immensely and nothing anyone ever feels is wasted
that is unrelated that is just where my train of thought went
Oh man, that was a journey to read that. I mean, it's interesting, but it's hard to wrap my head around it because I'm not as familiar with the concepts, and there's so much detail. You're amazingly creative, and that's awesome. I love how you can just take a concept and run with it like this.
Not sure if the original question got directly answered, but it kinda sorta makes sense now? Taking Bluebell as that example, wasn't she part of that setting? Perhaps I'm mistaken. But you've also said at some point that she lacked a soul, yet is alive? So that's kinda confusing there too. (Yes, I'm totally fascinated by deer slime, apparently.)
I've been following Under Watchful Is (I helped with the idea of the Colorfall as well as voting on some choices!), so I have a rough understanding of the metafictional and Story concepts. I do hope that picks up again sometime! It was tons of fun, but I know you've needed a break from it. I've thought about joining the Discord chat and seeing if it's still alive there.
Not sure if the original question got directly answered, but it kinda sorta makes sense now? Taking Bluebell as that example, wasn't she part of that setting? Perhaps I'm mistaken. But you've also said at some point that she lacked a soul, yet is alive? So that's kinda confusing there too. (Yes, I'm totally fascinated by deer slime, apparently.)
I've been following Under Watchful Is (I helped with the idea of the Colorfall as well as voting on some choices!), so I have a rough understanding of the metafictional and Story concepts. I do hope that picks up again sometime! It was tons of fun, but I know you've needed a break from it. I've thought about joining the Discord chat and seeing if it's still alive there.
discord chat is sporadic, but i plan on continuing UWI, not as a "it'd be nice to someday" but as a "i just need to actually work out a schedule where i can do it, whenever that actually coheres"
bluebell is from a random fantasy setting. she migrated to the City in the Middle, which is a City that's made from the corpses of hundreds of Worlds, suspedended in Nothing. it's a metafictional capital and center of inter-World trade and culture. bluebell's disseminated copies of herself to other worlds, but Auroral Oceans is normally impermeable without concentrated effort
since she doesn't have a soul, and especially doesn't have an auroral soul, she'd be unaffected by entering the Ocean
any extrasetting person without a soul or auroral soul would be unaffected by the Ocean
aurora otherwise passes through non-soul-having matter with little difficulty, with the exception of corpses--either animal or plant--that used to have souls. ESPECIALLY wood. that's why you can lash together some wooden planks and you can float on the ocean safely--the tree once had a soul, and the shape the aurora carved in it interferes with its easy passage, but since there's no soul directly inside it, the ocean isn't invited in either.
actually i think you can float on bouyant sheets of metal too tbh, just, a powerful shift in the ocean might send a wave through and snag your own soul
honestly maybe it's more about the presence of a soul in the body that invites the ocean to pass through
but auroral shot (bullets that fire strings of aurora that snag your soul and tear it apart as it flies through you) is defeated by wood because it gets confused by entering the channels that once held life and now don't
bluebell is from a random fantasy setting. she migrated to the City in the Middle, which is a City that's made from the corpses of hundreds of Worlds, suspedended in Nothing. it's a metafictional capital and center of inter-World trade and culture. bluebell's disseminated copies of herself to other worlds, but Auroral Oceans is normally impermeable without concentrated effort
since she doesn't have a soul, and especially doesn't have an auroral soul, she'd be unaffected by entering the Ocean
any extrasetting person without a soul or auroral soul would be unaffected by the Ocean
aurora otherwise passes through non-soul-having matter with little difficulty, with the exception of corpses--either animal or plant--that used to have souls. ESPECIALLY wood. that's why you can lash together some wooden planks and you can float on the ocean safely--the tree once had a soul, and the shape the aurora carved in it interferes with its easy passage, but since there's no soul directly inside it, the ocean isn't invited in either.
actually i think you can float on bouyant sheets of metal too tbh, just, a powerful shift in the ocean might send a wave through and snag your own soul
honestly maybe it's more about the presence of a soul in the body that invites the ocean to pass through
but auroral shot (bullets that fire strings of aurora that snag your soul and tear it apart as it flies through you) is defeated by wood because it gets confused by entering the channels that once held life and now don't
it doesn't help that they are mostly connected to one another to varying strengths haha
but yeah no if something doesn't have a soul aurora or otherwise the aurora just passes through
extra-universe invaders will probably be actually assaulted by the ocean because what is this outsider doing here
but yeah no if something doesn't have a soul aurora or otherwise the aurora just passes through
extra-universe invaders will probably be actually assaulted by the ocean because what is this outsider doing here
as you can see by the reply i left to the other comment above here, none of this is just. made up to look neat. i mean, it was, at one point. it's gone too far beyond that. it's become worryingly detailed, as in maybe it is worrying that i put this much detail into it, because maybe this is a bit too obsessive
but there is nothing wrong with thinking of NIN tho that is acceptable
but there is nothing wrong with thinking of NIN tho that is acceptable
yeah so long as you're not a weirdo who's looking UP while everyone else is looking down
the one danger of the shoreline is how easy it is to look UP
and see what's up there
and feel afraid
but it's good
you want to feel afraid
don't be one of the people who looks UP and isn't afraid
the one danger of the shoreline is how easy it is to look UP
and see what's up there
and feel afraid
but it's good
you want to feel afraid
don't be one of the people who looks UP and isn't afraid
FA+

Comments