So I did this because I've been chipping away at my now-trilogy Final Days of the White Flower II, which is the full-length retelling of my short story Ten Thousand Miles Up, which features my alien race critters the geroo.
I need to remind everyone of that whenever I post these!
Anyway the entire bridge crew are important characters this time around so here they all are
I need to remind everyone of that whenever I post these!
Anyway the entire bridge crew are important characters this time around so here they all are
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 2331 x 877px
File Size 1.08 MB
yep...and....this is a sci fi crew...WE KNOW THERE WILL BE CASUALTIES....my money is on subcommander otekka, he looks too cute to survive (tropes must be fed.....) and captain ateri (looks tuough, but he is a softie inside and dies saving someone, possibly subcommander tesko, tesko reeks of new on this, he has no clue but then he becomes the hero.) yeah...i am already betting on the casualties......furry comics today......they are nothing but cannon fodder. I LOVE THE DESIGNS. but...again, i know the tropes are necessary, and, i am not going to tell the writer what to write or not, i'll see how the story developes.
Necklaces are a cultural thing for them. They're basically a unique indicator for the individual; the exact color and composition is chosen by the geroo when they come of age, and if they change it that's basically a big life event. For example, when they intend to stay with a mate, they exchange beads with each other, hence the individuals that have a broken pattern on their necklaces are usually mated (it's like wearing a wedding ring)
In an emergency, especially new crew members or for large ships, crewmembers need to know who to take orders from as delays can be deadly costly.
I wrote a longer comment on this, but for a military like organization to work in dangerous scenarios, people need to know who to listen to when a situation arises. In the real military, ranks on naval ships are clearly displayed, along with any "specialist" designation. If dealing with bombs, you better listen to the mineman before you listen to the chief petty officer with less munitions experience; same goes for a nuke reactor on a sub, the engineers trained on the reactors have special patches and designations.
So, how would the crew of a thousand soul battle ship figure out who's in charge after taking a large shell?
I wrote a longer comment on this, but for a military like organization to work in dangerous scenarios, people need to know who to listen to when a situation arises. In the real military, ranks on naval ships are clearly displayed, along with any "specialist" designation. If dealing with bombs, you better listen to the mineman before you listen to the chief petty officer with less munitions experience; same goes for a nuke reactor on a sub, the engineers trained on the reactors have special patches and designations.
So, how would the crew of a thousand soul battle ship figure out who's in charge after taking a large shell?
Slave officers aboard generation ships sent out to find new conquerable and home worlds for their masters the krakun (giant dragony guys who live a ridiculously long time). The speed limit in the universe is capped at lightspeed except via wormhole gates, which they carry with them as they travel so there's always a portal back to the krakun homeworld. The ships also each have a hard population cap of 10,000, with mandatory death ("recycling" "retirement" "Going Away") upon reaching 60 years of age, after which the crewmember's birth token is passed to whichever couple wins the lottery for it. Escape is next to impossible, one cause they're way out in space and there's rarely anywhere to go, two because the way the ship is designed it's impossible to take control of it without the krakun keeping the b-side gate open on their end.
This story, in particular, happens after the White Flower II reaches their next planetary stop and scan it for potential terraformation, when they're secretly waylaid by ringel pirates (raccoon people with lemurish qualities) who have an offer to make: they want to steal an absolutely priceless terraformer out from under the noses of the geroo's krakun masters.
This story, in particular, happens after the White Flower II reaches their next planetary stop and scan it for potential terraformation, when they're secretly waylaid by ringel pirates (raccoon people with lemurish qualities) who have an offer to make: they want to steal an absolutely priceless terraformer out from under the noses of the geroo's krakun masters.
Well it's not ready yet. There's the original short story Ten Thousand Miles Up which is only about 10,000 words long but it doesn't have anywhere near as much character development. However my patrons get access to the writing-in-progress of the new trilogy as I hammer it out.
There's also Gre7g's geroo novels of which two have come out so far which have different plots in them altogether!
There's also Gre7g's geroo novels of which two have come out so far which have different plots in them altogether!
What is the rank system and signifiers?
On a real ship, in an emergency, you need to, at a glance, identify who has the most jurisdiction, even if you are unfamiliar with the fellow crew-members, or viability is low. Same goes for enlisted, who, despite what Trek claimed, need to make up the bulk of a crew, with the commissioned officers acting as managers.
If the necklaces act as personal totems and identifiers of the crew members, it is possible to add large, broad, beads of different shapes onto the necklaces; it would be a natural evolution to your idea, tying their service as an important aspect of their lives to be displayed as part of their identity. But it also would be extremely hard to read and cause issues as when people retire from the service in good standing: do they have to surrender those beads, which might be insulting as those dishonorably discharged would have too. If they don't surrender the rank beads, then how do you know who is still active in the service?
I know you like naked characters, but logical solution for fur covered creatures (thus not needing clothing for protection against abrasions as humans do). would be to have some other form of decorative garment added. Tying armbands on oneself is hard without velcro or snaps, so ancient cultures would be unlikely to add such bands. Part of the reason they became popular with humans is with a few stitches they could be secured to a sleeve to identify someone without otherwise making massive alterations to their coat or shirt.
Putting communication/data devices on an arm band is a very practical solution I like, but could not be a continuation of ancient culture, as is defining in the military. But a sash that goes from the shoulder to just above the floating rib, with a tie goes around the floating rib, would be something that could conceivably be developed by a race of beings who don't need clothes but still need to wear clear markings.
It is even conceivable that something like that might even have a pocket the would sit between the armpit and floating rib, to hold tools, back up weapons, or signalling equipment like whistles (talking ancient times as the origin). Width, color, and patterns, along with added reflective pins would be more then enough to clearly define different ranks. Perhaps even material and shape could differentiate between non-comissioned ranks and commissioned ones. Or maybe something could be attached to the sash that no longer has current use, but from the past carries a symbolic meaning. An example could be a whistle or horn on a string: whistle calls and horn blasts was one way mid rank officers communicated with their units and gave orders over the sounds of battle. On a space ship, with electronic communication, such whistles are outdated, but if the culture evolved from a time when whistles were used, they would carry a symbolic meaning.
Something similar has happened with sabers for mobile infantry: straight swords are better for fighting on foot, but would get stuck in enemies if used on horseback. Curved swords are ideal for fighting on horseback as opponents would roll off the blade instead of getting stuck, and slashes are all you can practically do from a moving horse. Curved sabers became associated with horse back combat, and high mobility. The symbol is still used for mechanized infantry, even though neither sabers, or the horses which required them, are used.
Oh, engineers need to be able to carry tools in some way, even if it's not used while on parade. Some sort of bandolier/belly pouch hybrid style strap and belt lined pockets would be something I can see an ancient culture that doesn't need clothes for protection, but still need to carry tools would develop. Another idea to mull over, not sure how cool it could be made to look, but it might inspire other concepts.
This is all food for thought: but people on a ship need clear rank and role identifiers, ideally ones with unique shapes that that can be seen even in low visibility conditions. And ideally what they are or how they are displayed would hint at a back story with cultural evolution, like the necklaces your characters wear.
On a real ship, in an emergency, you need to, at a glance, identify who has the most jurisdiction, even if you are unfamiliar with the fellow crew-members, or viability is low. Same goes for enlisted, who, despite what Trek claimed, need to make up the bulk of a crew, with the commissioned officers acting as managers.
If the necklaces act as personal totems and identifiers of the crew members, it is possible to add large, broad, beads of different shapes onto the necklaces; it would be a natural evolution to your idea, tying their service as an important aspect of their lives to be displayed as part of their identity. But it also would be extremely hard to read and cause issues as when people retire from the service in good standing: do they have to surrender those beads, which might be insulting as those dishonorably discharged would have too. If they don't surrender the rank beads, then how do you know who is still active in the service?
I know you like naked characters, but logical solution for fur covered creatures (thus not needing clothing for protection against abrasions as humans do). would be to have some other form of decorative garment added. Tying armbands on oneself is hard without velcro or snaps, so ancient cultures would be unlikely to add such bands. Part of the reason they became popular with humans is with a few stitches they could be secured to a sleeve to identify someone without otherwise making massive alterations to their coat or shirt.
Putting communication/data devices on an arm band is a very practical solution I like, but could not be a continuation of ancient culture, as is defining in the military. But a sash that goes from the shoulder to just above the floating rib, with a tie goes around the floating rib, would be something that could conceivably be developed by a race of beings who don't need clothes but still need to wear clear markings.
It is even conceivable that something like that might even have a pocket the would sit between the armpit and floating rib, to hold tools, back up weapons, or signalling equipment like whistles (talking ancient times as the origin). Width, color, and patterns, along with added reflective pins would be more then enough to clearly define different ranks. Perhaps even material and shape could differentiate between non-comissioned ranks and commissioned ones. Or maybe something could be attached to the sash that no longer has current use, but from the past carries a symbolic meaning. An example could be a whistle or horn on a string: whistle calls and horn blasts was one way mid rank officers communicated with their units and gave orders over the sounds of battle. On a space ship, with electronic communication, such whistles are outdated, but if the culture evolved from a time when whistles were used, they would carry a symbolic meaning.
Something similar has happened with sabers for mobile infantry: straight swords are better for fighting on foot, but would get stuck in enemies if used on horseback. Curved swords are ideal for fighting on horseback as opponents would roll off the blade instead of getting stuck, and slashes are all you can practically do from a moving horse. Curved sabers became associated with horse back combat, and high mobility. The symbol is still used for mechanized infantry, even though neither sabers, or the horses which required them, are used.
Oh, engineers need to be able to carry tools in some way, even if it's not used while on parade. Some sort of bandolier/belly pouch hybrid style strap and belt lined pockets would be something I can see an ancient culture that doesn't need clothes for protection, but still need to carry tools would develop. Another idea to mull over, not sure how cool it could be made to look, but it might inspire other concepts.
This is all food for thought: but people on a ship need clear rank and role identifiers, ideally ones with unique shapes that that can be seen even in low visibility conditions. And ideally what they are or how they are displayed would hint at a back story with cultural evolution, like the necklaces your characters wear.
It would be more important for commissioned officers to be recognizable at a glance if there was a lot of flexibility with the crew rosters, but most of the time once the crew is in they're in for life. Identifying officers is usually only important via their strands; the strand carries the officer ID and is generally useful for most purposes. I haven't clearly depicted rank insignias because 1) Gre7g developed a lot of the design here (including the completely naked which I approve of) and 2) he hasn't made clear if officers have such markings as most of them are identified at a glance by the crew anyhow.
Traditional geroo clothing often consisted of long loose ponchos, or other single-sheet garments in arid and temperate areas, with more substantial clothing in colder regions. They do not wear them anymore while aboard their generation ships because the environment controls keep everything at a steady temperature all the time and they never leave them. Their strand armbands are elastic (possibly with velcro) and not in the least bit traditional in material themselves.
And I should point out these guys are NOT military. They're slave officers of generation ships explicitly forbidden from carrying out martial practices or even carrying weapons; practically none of the original martial tradition of their homeworld has survived to their current system save perhaps the ranking system.
When I depict other races you'll generally see they'll have belts, bandoleers and harnesses when they want to carry weapons but that's not the case here. If a geroo wants to carry something they'll take a satchel with a shoulder strap, or a close-fitting vest with tool pockets.
Traditional geroo clothing often consisted of long loose ponchos, or other single-sheet garments in arid and temperate areas, with more substantial clothing in colder regions. They do not wear them anymore while aboard their generation ships because the environment controls keep everything at a steady temperature all the time and they never leave them. Their strand armbands are elastic (possibly with velcro) and not in the least bit traditional in material themselves.
And I should point out these guys are NOT military. They're slave officers of generation ships explicitly forbidden from carrying out martial practices or even carrying weapons; practically none of the original martial tradition of their homeworld has survived to their current system save perhaps the ranking system.
When I depict other races you'll generally see they'll have belts, bandoleers and harnesses when they want to carry weapons but that's not the case here. If a geroo wants to carry something they'll take a satchel with a shoulder strap, or a close-fitting vest with tool pockets.
My bad, I didn't know there was a back story explanation that would preclude martial traits or, in theory, the need to identify rank as on a generation ship it's likely that people will grow up with and know who is who. I also didn't know you were working with someone else on the story and they are making many of the creative decisions.
Though, I must say, even many non martial organizations copy martial traditions and structure, like the ranks you have listed. Firemen and police officers both use military sounding ranks and symbols to designate who is in charge in emergencies. But the traditions also carry through in the forms of marches and parades, especially for funerals. Uniforms were also copied along with many other small traits.
I do see why clothes would not be needed; fur protects against abrasion: humans wear clothing even in climate controlled environments to protect our skin where as an anthro critter with fur would have no need for such protection. Humans also use clothing as a way for self expression and as identifiers. The necklaces serve this function, along with a possible religious meaning added too?
The only other thing humans use clothing for is as a way to carry things. Your arm band carriers a communication/small tablet device. Some beings may have need to carry more items, and that need could be symbolic. Things like tool belts; but that might be more for special activities for the engineer, ect.
That said, you draw good looking naked furs, and seem to enjoy drawing them. If you have a good plot based reason to do so and it makes sense in the contexts of the stories universe please draw as much exposed "fur" as you enjoy; you won't hear complaints from me or most other furs.
I hope I didn't come off as too critical, or bossy. I like your art and creativity and wanted to give some useful things for you to mull over that might inspire new ideas for you.
I know you got grief from people being too critical of your art and how you organize your work after you did that tutorial on how you layout your speech bubbles. That was unfair for people to do to you, but the internet. It's hard to tell tone from written comments, but I hope I didn't come off as some of the jackasses who were giving you grief over the tutorial you put up.
Though, I must say, even many non martial organizations copy martial traditions and structure, like the ranks you have listed. Firemen and police officers both use military sounding ranks and symbols to designate who is in charge in emergencies. But the traditions also carry through in the forms of marches and parades, especially for funerals. Uniforms were also copied along with many other small traits.
I do see why clothes would not be needed; fur protects against abrasion: humans wear clothing even in climate controlled environments to protect our skin where as an anthro critter with fur would have no need for such protection. Humans also use clothing as a way for self expression and as identifiers. The necklaces serve this function, along with a possible religious meaning added too?
The only other thing humans use clothing for is as a way to carry things. Your arm band carriers a communication/small tablet device. Some beings may have need to carry more items, and that need could be symbolic. Things like tool belts; but that might be more for special activities for the engineer, ect.
That said, you draw good looking naked furs, and seem to enjoy drawing them. If you have a good plot based reason to do so and it makes sense in the contexts of the stories universe please draw as much exposed "fur" as you enjoy; you won't hear complaints from me or most other furs.
I hope I didn't come off as too critical, or bossy. I like your art and creativity and wanted to give some useful things for you to mull over that might inspire new ideas for you.
I know you got grief from people being too critical of your art and how you organize your work after you did that tutorial on how you layout your speech bubbles. That was unfair for people to do to you, but the internet. It's hard to tell tone from written comments, but I hope I didn't come off as some of the jackasses who were giving you grief over the tutorial you put up.
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