How about a nice, clean "funny-animal" gag for once? Before I forget how to draw such, among all this porn and politics.
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When I made a skunk furry template for D&D 3.5 I simply gave them the racial ability to use the Stinking Cloud spell in a 30' cone 6 times per week, being that an anthro skunk would be able to make a much bigger "mist cloud" style spray than their 4-legged feral versions. It worked well early on but at later levels monsters get much higher Fortitude saves and the DC didn't increase at all to make a difference.
The difference between GURPS and D&D is like the difference between a Lego set and a Tonka toy. In GURPS character creation isn't just rolling some dice, choosing from list A, B and C and voila you're done in 15 minutes, it's more like building every little thing from scratch (unless you use a template and even then they need to be fine tuned) it might take an hour (or more) but in the end you have EXACTLY the character you want, not a rough approximation.
Sounds like a rough system with a steep learning curve. I might try it sometime, but given my current gaming group's aversion to complexity and challenge in their games, it'll take a while to warm them to the idea.
You might recall, the original Fallout game was going to use GURPS and they had a lot of programming already done but then (supposedly due to licensing conflicts with Steve Jackson Games) they pulled out. If they'd used GURPS as it's character and gameplay engine, from your description, it might've would make for a remarkably complex but likely even more interesting and rewarding game than the classics we got.
Or at the very least we wouldn't have had FO3 characters somehow decapitating 10-foot supermutants with brass knuckles.
You might recall, the original Fallout game was going to use GURPS and they had a lot of programming already done but then (supposedly due to licensing conflicts with Steve Jackson Games) they pulled out. If they'd used GURPS as it's character and gameplay engine, from your description, it might've would make for a remarkably complex but likely even more interesting and rewarding game than the classics we got.
Or at the very least we wouldn't have had FO3 characters somehow decapitating 10-foot supermutants with brass knuckles.
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