Marcia Bloodquill - DnD character - Half-Hag
name: Macia Bloodquill
race: Half-Hag
class: Mystic Rouge / Wizard
Background: Psychic (roll 1d8 for powers)
Tall and lanky, born from hags who bed mortal men. At least they still retain minor qualities of their hag mothers.
Ability Score Increase. Your Charisma score increases by 2.
Age. Half-hags mature by age 18 and usually live at least a century but not much past it.
Alignment. Half-hags unless they actively fight against their nature, find themselves to be of an evil alignment and even those that do resist find themselves to be more neutral than good.
Size. Good aligned half-hags find themselves to be as varied as humans are in height and weight, while neutral and evil hags find themselves to be taller and heavier by quite a bit. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Illusionary Appearance. At the end of a long rest you may change your appearance as per the disguise self spell. This effect ends if you lose any hit points, stand under the light of a full moon or if you choose to end it as a bonus action.
Languages. You can speak, read, and write Common and one additional language of your choice. Half-hags will usually learn the primary or secondary language of the society they grew up in or learn the language of their hag parent. Sylvan for green hags, Abyssal for night hags, and Aquan for sea hags.
Subrace. Pick a subrace based on which type of hag you were born from. The options are Green Hag, Night Hag, and Sea Hag.
Superior Darkvision. Your darkvision has a range of 120 feet.
Dreamer Walker. When you sleep during your long rest you subconsciously wander the Ethereal Plane in your immediate area. This often leads you into the minds and dreams of nearby creatures within 60 feet of you. You have advantage on Wisdom (Insight) and Charisma checks against those creatures for 24 hours.
Sand Keeper. You can cast the sleep spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Night Hag Blood. Your creature type is both humanoid and fiend.
ALIGNMENT: Neutral Good
GENDER: Female
EYES: Green Brown
SIZE: Medium
HAIR: Light Brown
SKIN: Fair
FAITH: Sardior
AGE: 30
WEIGHT:
HEIGHT:
Personality Traits
I'll do anything to find out more about my powers, no matter the cost.
I am fascinated by things of a supernatural nature.
Ideals
Balance. Like everything else, I exist for a reason and a cause, and mine is to keep the harmony and balance of our world. (Neutral)
Bonds
A group of unreasonable individuals are hunting me all over the world.
Flaw
Sometimes I forget what I am doing or why i'm doing it, so I try to ..... what was I talking about?
APPEARANCE
BACKSTORY:
She grew up at a marsh-like village of many kinds of creatures, mostly humanoids and fey.
Allies:
Myrtle Mira. Teabreawer
Unahana R. Echol (Mentor)
Evih Wyrm
Cazora Astralclaw
Hiscyra Chant. Everlasting
Rival:
Elder Will Ervandis / Psionic user , unknown species and age , stern, cold-hearted, Cazora's intelligence assistance
theme song:
Nightcore - Cake
https://www.youtube.com/watch?v=vr9Okr5RIA0
race: Half-Hag
class: Mystic Rouge / Wizard
Background: Psychic (roll 1d8 for powers)
Tall and lanky, born from hags who bed mortal men. At least they still retain minor qualities of their hag mothers.
Ability Score Increase. Your Charisma score increases by 2.
Age. Half-hags mature by age 18 and usually live at least a century but not much past it.
Alignment. Half-hags unless they actively fight against their nature, find themselves to be of an evil alignment and even those that do resist find themselves to be more neutral than good.
Size. Good aligned half-hags find themselves to be as varied as humans are in height and weight, while neutral and evil hags find themselves to be taller and heavier by quite a bit. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Illusionary Appearance. At the end of a long rest you may change your appearance as per the disguise self spell. This effect ends if you lose any hit points, stand under the light of a full moon or if you choose to end it as a bonus action.
Languages. You can speak, read, and write Common and one additional language of your choice. Half-hags will usually learn the primary or secondary language of the society they grew up in or learn the language of their hag parent. Sylvan for green hags, Abyssal for night hags, and Aquan for sea hags.
Subrace. Pick a subrace based on which type of hag you were born from. The options are Green Hag, Night Hag, and Sea Hag.
Superior Darkvision. Your darkvision has a range of 120 feet.
Dreamer Walker. When you sleep during your long rest you subconsciously wander the Ethereal Plane in your immediate area. This often leads you into the minds and dreams of nearby creatures within 60 feet of you. You have advantage on Wisdom (Insight) and Charisma checks against those creatures for 24 hours.
Sand Keeper. You can cast the sleep spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Night Hag Blood. Your creature type is both humanoid and fiend.
ALIGNMENT: Neutral Good
GENDER: Female
EYES: Green Brown
SIZE: Medium
HAIR: Light Brown
SKIN: Fair
FAITH: Sardior
AGE: 30
WEIGHT:
HEIGHT:
Personality Traits
I'll do anything to find out more about my powers, no matter the cost.
I am fascinated by things of a supernatural nature.
Ideals
Balance. Like everything else, I exist for a reason and a cause, and mine is to keep the harmony and balance of our world. (Neutral)
Bonds
A group of unreasonable individuals are hunting me all over the world.
Flaw
Sometimes I forget what I am doing or why i'm doing it, so I try to ..... what was I talking about?
APPEARANCE
BACKSTORY:
She grew up at a marsh-like village of many kinds of creatures, mostly humanoids and fey.
Allies:
Myrtle Mira. Teabreawer
Unahana R. Echol (Mentor)
Evih Wyrm
Cazora Astralclaw
Hiscyra Chant. Everlasting
Rival:
Elder Will Ervandis / Psionic user , unknown species and age , stern, cold-hearted, Cazora's intelligence assistance
theme song:
Nightcore - Cake
https://www.youtube.com/watch?v=vr9Okr5RIA0
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 960 x 1280px
File Size 250.2 kB
FA+

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