
First Person Wolf TF in Virt-A-Mate (Contains video)
Video
https://dai.ly/k7KmHlZBY7W0nDrLn6A
After putting on your newest wolf costume, little did you realize that your life was about to change forever...
So... My first "structured" transformation that I've produced using VAM. Acting this out truly was amazing to experience first hand. Words can't describe how real it feels to see "your" ears stretching into points whilst looking in the mirror along with seeing your finger nails stretching out into claws and the experience of your own muzzle slowly elongating into your line of sight. Even when I "struggled" to stand after the legs changed, I really did feel like I was being transformed into a Wolf the whole time which really is where the magic of being able to experience things like this in VR truly shines.
I really can't wait to see what things like this will be like with future hardware 20-30 years from now.
Production time was probably close to 1 hour if that.
I can't do anything about the muzzle clipping through the camera I'm afraid. For some reason, the clipping doesn't look quite as pronounced as that in the headset.
https://dai.ly/k7KmHlZBY7W0nDrLn6A
After putting on your newest wolf costume, little did you realize that your life was about to change forever...
So... My first "structured" transformation that I've produced using VAM. Acting this out truly was amazing to experience first hand. Words can't describe how real it feels to see "your" ears stretching into points whilst looking in the mirror along with seeing your finger nails stretching out into claws and the experience of your own muzzle slowly elongating into your line of sight. Even when I "struggled" to stand after the legs changed, I really did feel like I was being transformed into a Wolf the whole time which really is where the magic of being able to experience things like this in VR truly shines.
I really can't wait to see what things like this will be like with future hardware 20-30 years from now.
Production time was probably close to 1 hour if that.
I can't do anything about the muzzle clipping through the camera I'm afraid. For some reason, the clipping doesn't look quite as pronounced as that in the headset.
Category Artwork (Digital) / Transformation
Species Wolf
Size 1280 x 720px
File Size 96.2 kB
Listed in Folders
If it wasn't for GenX2 glitching out, I would've felt inclined to make that with this:
http://philosophersegg.com/index.ph.....roducts_id=128
Trouble is, GenX2 (software I used to convert RawArts ManWolf to the Genesis 2 Male), doesn't convert the fingernail/toenail vertex's correctly and they stick out :`(.
I'd love to make these with Philosophers Eggs back catalogue.
http://philosophersegg.com/index.ph.....roducts_id=128
Trouble is, GenX2 (software I used to convert RawArts ManWolf to the Genesis 2 Male), doesn't convert the fingernail/toenail vertex's correctly and they stick out :`(.
I'd love to make these with Philosophers Eggs back catalogue.
Yeah. I believe that option was specifically intended for Genesis 3/8 figures. Using that on Victoria 4/Michael 4 doesn't appear to do anything. (the fingernail/toenail vertex's still detach) Philosophers Egg since got back in touch with me and told me they had tested with GenX2 but many of the more extreme morphs don't work correctly.
I tried editing the morph manually by exporting to obj but the morph just causes the polygons to explode upon re-importing back into Daz Studio.
I tried editing the morph manually by exporting to obj but the morph just causes the polygons to explode upon re-importing back into Daz Studio.
Converting to Genesis 1 results in the same thing happening. No matter what Genesis figure is converted to first, the same thing happens, so I'm guessing there's somekind of issue with the way GenX propagates the fingernail vertex's over from the G4 figures to the Genesis 1,2,3 figures.
I wasn't aware that the author of GenX had passed away :`(
I wasn't aware that the author of GenX had passed away :`(
Believe me when I say watching a 2D video doesn't even come remotely close to experiencing it in true to life 1:1 scale VR. In VR, you really feel as though the changes are happening to "you". Every movement you saw in those two videos was me physically moving around with the Motion Controllers and VR Headset. The rest of the body moves via VAMs advanced skin/body physics systems. When I fell onto the counter after "my" legs finished changing, I was actually propping myself up on the couch whilst making my movements look strained.
In a 2D video, you really miss out on things like the way your muzzle grows into your line of sight and persists after the changes have completed. I love this technology to bits and really hope to see it continue to evolve as I really believe we are witnessing the beginnings of a new way of experiencing transformations firsthand at a level of fidelity that was impossible before with previous technology.
If I had a full seven tracker setup, I could've taken this so much further:
https://www.youtube.com/watch?v=zExBmTGjfnY
It'll happen eventually. :)
In a 2D video, you really miss out on things like the way your muzzle grows into your line of sight and persists after the changes have completed. I love this technology to bits and really hope to see it continue to evolve as I really believe we are witnessing the beginnings of a new way of experiencing transformations firsthand at a level of fidelity that was impossible before with previous technology.
If I had a full seven tracker setup, I could've taken this so much further:
https://www.youtube.com/watch?v=zExBmTGjfnY
It'll happen eventually. :)
Believe me when I say that seeing it as a 2D video is nothing when compared to experiencing it in true first person VR. It really feels like the TF is happening to "you". It really is as close as you can get to experiencing TFs firsthand with current tech weather directly as the participant being TF'd or as a bystander.
There's first person bits you can't see in the vid where you physically go cross eyed and can actually see your muzzle slowly pulling forward into your line of sight effectively giving you a true visual representation of what you'd see during muzzle growth. :)
There's first person bits you can't see in the vid where you physically go cross eyed and can actually see your muzzle slowly pulling forward into your line of sight effectively giving you a true visual representation of what you'd see during muzzle growth. :)
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