
Yes, this is the new Demo v1.5
Still dont have the 2nd Stage, and the addition of the scape quick or get raped is not implemented yet. But you can find lots of news interesting things, and.. yes, Rouge and Amy too.
Enjoy and comment please. :3
Download here:
http://neoeclipseworld.com/secretfiles/projectx/
Still dont have the 2nd Stage, and the addition of the scape quick or get raped is not implemented yet. But you can find lots of news interesting things, and.. yes, Rouge and Amy too.
Enjoy and comment please. :3
Download here:
http://neoeclipseworld.com/secretfiles/projectx/
Category Other / Sonic
Species Unspecified / Any
Size 485 x 685px
File Size 189.6 kB
demo looks great, the only thing I found a bit annoying was the endfight where its impossible to stop the rape in some cases
but the animations and characters look great
would be fun to have a gallery after you beat the game with the enemies actions vs the selected player for some added bonus
but the animations and characters look great
would be fun to have a gallery after you beat the game with the enemies actions vs the selected player for some added bonus
After playing it agian, I've noticed right away the graphics looks sharper, or maybe my memory of the last demo is just a little faded, but I can say for sure, the addition of Rouge and Amy is really fun, and they add a whole another level of challenge. I still had a little trouble in certain areas I'm sure you will hear plenty about, but I eagerly look forward to the new demo, and then the eventual full release. This is really fun and sexy.
my only 3 gripes about this game are this. 1: not being able to stop the rape animation when fighting the yellow robot. 2: The annoying voice for your go sign. a simple ding dong noise works just as well and 3: the condoms to lower your cum bar are very and i mean VERY RARE! i only found 2 in this demo. a used one to help fight off the cheifs and a new one during the boss battle. that and most of the eggman creates are very useless. the only thing they're good for is to block your view. will you be adding weponry or power ups in them to help along in the game. like a "birth controll" type power up. or say a 2x damage power up? or a speed up power to help chain combos faster? that and your loading page seems to pop up more often thant it shoud. but other than those problems its a fairly solid beat em up. keep at it and i can't wait to play the full version.
You cant stop that rape animation because is a boss, and you cant stop the rape of the bosses, so, be more carefull. I think the go of the amy voice is ok, maybe in the next version i lower the volume of the voice, and.. about the condoms... instead of a porn game with just an animated gallery, this is a beat em up game, i mean, i dont find the funny thing of an easy game who the player leave the char get fucked all the time and when the life is running out pick an item to start the fuck again, no no.. thats boring. If you want that, i put some cheats in incoming versions, but take the idea, this is a beat em up game, with porn, but a beat em up game after all.
Overall, like this. ^^ The graphics do indeed seem sharper, more fluid, and playing as the other two does add some changes to even the same level. I'm eagerly awaiting the next release, as this is just fun. It's a beat em up with a bit of eyecandy if you mess up. Plays so much nicer and looks way better than some of the flash games I've attempted.
Can't wait to see what you two come up with next, characters, levels, baddies, whatever it is it'll be good. ^^
Can't wait to see what you two come up with next, characters, levels, baddies, whatever it is it'll be good. ^^
Great Work Zeta! I liked Amy's last combo bit; reminds me of Candy/Honey from Fighting Vipers. I also like the tweaks you made on the Rape Break, much more balanced. I can't wait for further Demos or the Final Release. I cross my fingers that you'll have time/energy/drive to put Sally in =^.^=
The Good:
Nice graphics update, characters feel cell shaded to me.
Combo meter: very nice feature, also helps show you how to improve your score
Thank you for making the intro skip able, always a welcome feature (if only EA would take note. . .grumble)
The bad:
Some times while playing through the game sound bites will start skipping and repeating, not sure why. does not happen the first time through so I think it might be a variable mix up or some kind of memory leak. . .or something. . . Don't know if you have control of that.
The Neutral:
Rouge's walk animation seams a little off to me, might be her very bouncy step that is throwing me off but I feel like she is "moon walking" a bit. Might want to change the animation speed.
I don't know if you want this modifiable or the like later, but if you can make the data files seperable, you could throw it at some of the people wanting new animations and just have others make them if they are so inclined.
Excellent work.
Nice graphics update, characters feel cell shaded to me.
Combo meter: very nice feature, also helps show you how to improve your score
Thank you for making the intro skip able, always a welcome feature (if only EA would take note. . .grumble)
The bad:
Some times while playing through the game sound bites will start skipping and repeating, not sure why. does not happen the first time through so I think it might be a variable mix up or some kind of memory leak. . .or something. . . Don't know if you have control of that.
The Neutral:
Rouge's walk animation seams a little off to me, might be her very bouncy step that is throwing me off but I feel like she is "moon walking" a bit. Might want to change the animation speed.
I don't know if you want this modifiable or the like later, but if you can make the data files seperable, you could throw it at some of the people wanting new animations and just have others make them if they are so inclined.
Excellent work.
i love the new version of the demo. however i think i'm missing something that the others see, because i can't see a difference in the rape break. i can still watch practically the entire animation and still be able to break out before the monster cums. Other than that i like it very much. I was wondering something though, if the characters aren't going to have different rape animations what does that say about new monsters down the road? will they get new animation sets to spread through the other characters?
And if you are willing to here a suggestions, would you be willing to have an arena mode? a mode where you can fight monsters, bosses, and other characters none stop? Or is that a dumb idea? i'll shut up now...
And if you are willing to here a suggestions, would you be willing to have an arena mode? a mode where you can fight monsters, bosses, and other characters none stop? Or is that a dumb idea? i'll shut up now...
Just played it. Very nicely done Zeta =)
the graphics where clean plus was fond of being able to play as Rouge and Amy (Is an Amy fan^-^) I managed to beat it as Zeta and Rouge without losing a life but I lost 3 with Amy, She's going to be a challange in the final version and I look forward to that. Might end up playing this more than my other computer games =)
the graphics where clean plus was fond of being able to play as Rouge and Amy (Is an Amy fan^-^) I managed to beat it as Zeta and Rouge without losing a life but I lost 3 with Amy, She's going to be a challange in the final version and I look forward to that. Might end up playing this more than my other computer games =)
For a game that was made with virtually no budget this is actually kind of impressive, especially for the fact that its not a Flash game (thank god). A few things though...
If there's going to be many more levels I suggest either toning down the enemies (less of them perhaps), putting more health recovery items in there, or putting more "1-Ups" laying around.
Second, the collision detection is pretty wonky and makes the game a bit more difficult than it should be. Its all too easy to try to attack an enemy only to have them rape you instead.
All in all though its pretty fun, can't wait to see the final product. Hope this review turns out to be helpful. :3
If there's going to be many more levels I suggest either toning down the enemies (less of them perhaps), putting more health recovery items in there, or putting more "1-Ups" laying around.
Second, the collision detection is pretty wonky and makes the game a bit more difficult than it should be. Its all too easy to try to attack an enemy only to have them rape you instead.
All in all though its pretty fun, can't wait to see the final product. Hope this review turns out to be helpful. :3
the Game is still in a Working progress so Zeta might get many ideas on making the game better in do time
as as i can se from it as this far it has made progress it WILL be better it just needs some minor adjustments in some areas that i might think Zeta knows about
So lets see what Zeta has in store with the finished one
Untill next Demo Zeta Ceap up the Awsome work and dont stress out on making this game take the time you fel is needed to make it good
as as i can se from it as this far it has made progress it WILL be better it just needs some minor adjustments in some areas that i might think Zeta knows about
So lets see what Zeta has in store with the finished one
Untill next Demo Zeta Ceap up the Awsome work and dont stress out on making this game take the time you fel is needed to make it good
¿ Un comentario?
O.k..
Tu juego es verdaderamente extra.
Aprecio tus esfuerzos que pones en este juego y tus esfuerzos son recompensados.
Para mi parte, Neo y tú sea verdaderamente super. Pues sostengo(soporto) sus esfuerzos. Continuar así, mis amigos muy queridos. ^^
O.k..
Tu juego es verdaderamente extra.
Aprecio tus esfuerzos que pones en este juego y tus esfuerzos son recompensados.
Para mi parte, Neo y tú sea verdaderamente super. Pues sostengo(soporto) sus esfuerzos. Continuar así, mis amigos muy queridos. ^^
I gotta admit, this is running a lot smoother than version 1.0
despite the fact that she's easy to combo with, Amy can't take a raping for shit. she even has the most vocal tracks, but hearing her cry "yay!" after every jump gets irritating. I also agree with the generic "go" voice that JonW said... perhaps not as many times for the saying, or maybe a nice sound could work. other than that, I just have to figure out how to fly with Rouge and I'm gold.
despite the fact that she's easy to combo with, Amy can't take a raping for shit. she even has the most vocal tracks, but hearing her cry "yay!" after every jump gets irritating. I also agree with the generic "go" voice that JonW said... perhaps not as many times for the saying, or maybe a nice sound could work. other than that, I just have to figure out how to fly with Rouge and I'm gold.
Hola a todos acabo de inscribirme a esta pagina de fur afinity, este juego se ve muy interesante felicidades, pero no puedo jugarlo cuando activo el exe me aparece este mensaje "no se puede iniciar la aplicacion por que su configuracion es incorrecta, reistalar la aplicacion puede solucionar el problema" ya lo volvi a bajar y todavia no puedo jugarlo que puedo hacer.
This got me thinking of exactly how few Sonic girls there are in the games. There are: Amy, Rouge, Cream, Wave, Blaze, and Shade. Personally, I would have liked to see Blaze in there, but I'm certainly not complaining about the three who are in it!
The controls are good, and I love the graphics. They look nostalgic; like this should be on the Sega Genesis!
I eagerly await the next version, and I REALLY hope you two will work together on more epic projects like this in the future!
By the Way, what's the story for the game? It seems like there is one.
The controls are good, and I love the graphics. They look nostalgic; like this should be on the Sega Genesis!
I eagerly await the next version, and I REALLY hope you two will work together on more epic projects like this in the future!
By the Way, what's the story for the game? It seems like there is one.
You've done a good job so far.
I'm able to move diagonally alright, but I can't seem to attack the baddies while moving at such angles. They always get me. ALWAYS. I notice when I jump, I can't move up or down on the level, just left and right when in the air. So I can't jump from the top towards the middle or middle to lower part of the screen to attack enemies in the air. I understand that may be hard to program, but is that something you plan to fix in later versions?
A lack of a dash when the game is shouting "Go" is a tad bit annoying, but I can live with it. I've played plenty of arcade games to be used to the game shouting at you to move forward.
At first it seemed a bit odd that I had to use the attack button to pick up rings, but I guess that's for all items, so you could wait to pick up the condoms, etc.
Timing was a bit tricky. If the enemies were in just the right place, I'd get raped but one and then the other would pick me up right after the first. Though, only 2 or 3 times in a row (I wasn't fighting to test the gameplay) so I don't know if you put something in there to keep them from going back and forth with you or not, but that was something I noticed.
Amy's got some pretty short range. I couldn't help but get attacked a few times while trying to attack other baddies. Also, while mid-combo with Amy, other baddies who would walk into her punches would then proceed to rape her instead of getting caught by the punch. This was especially noticeable in the boss fight. I'd be hitting Bocoe, and Decoe would come up, walk through my punch hitting Bocoe, and rape Amy! However, Bokkun would get caught in the attack when I was punching either robot.
Rogue, I didn't have the attack problem with Rogue. She was the best character I played with. If I stood there punching, and enemies walked in Rogue's punches, they'd get hit. The only time I would attack something and another enemy would get her is if I was attacking anything that wasn't a grounder, and a grounder would move up from a level below Rogue and get her. Otherwise, she hit everything that moved in front of her attacks, including when I moved at angles. Even at the boss fight. Bokkun would fly by while I was attacking one of the robots and he'd get caught in the attack. Also, his Rogue's kick that finishes the combo suppose to hit enemies behind her? I was finalizing a combo on Bocoe when Bokkun was flying up behind me and the kick at the end of the combo hit Bokkun! I could also jump from corner to corner with Rogue (go from upper level to a lower level while jumping) unlike with Amy and Zeta.
And hey, these are just notes that I'm taking for your game. I'm not here to bash. The level looks great (though really? That door at the beginning and then we have to wait for the real level to load? Oh you. ;P) The music is spot on, and unless its one of the noises from Sonic, but when I hit and kill a grounder, it sounds like I'm hitting a mouser from TMNT (ya know, the little mouse trap eatting things)
The characters are great, and I like the attacks. (Especially Rogue's! Why she has only 1 dot in special I don't know, because the range on that thing is awesome!)
Though, who knows, maybe I'm just bad with Amy (though she's the only character I had to use a continue with) I hope these comments helped.
The last thing I'd comment on is the animations. If it was possible to speed up the animations when attacked by hitting the attacks or move buttons, I'd say that would be an improvement. When I was attacked by Decoe, it took 9 seconds for the animation to finish. And that was going by the slower "in game clock."
Once again though, these are game criticisms in hopes you can find and fix them, improve upon them. You've made a great game, and its far more than I've done. Take care. ^_^
I'm able to move diagonally alright, but I can't seem to attack the baddies while moving at such angles. They always get me. ALWAYS. I notice when I jump, I can't move up or down on the level, just left and right when in the air. So I can't jump from the top towards the middle or middle to lower part of the screen to attack enemies in the air. I understand that may be hard to program, but is that something you plan to fix in later versions?
A lack of a dash when the game is shouting "Go" is a tad bit annoying, but I can live with it. I've played plenty of arcade games to be used to the game shouting at you to move forward.
At first it seemed a bit odd that I had to use the attack button to pick up rings, but I guess that's for all items, so you could wait to pick up the condoms, etc.
Timing was a bit tricky. If the enemies were in just the right place, I'd get raped but one and then the other would pick me up right after the first. Though, only 2 or 3 times in a row (I wasn't fighting to test the gameplay) so I don't know if you put something in there to keep them from going back and forth with you or not, but that was something I noticed.
Amy's got some pretty short range. I couldn't help but get attacked a few times while trying to attack other baddies. Also, while mid-combo with Amy, other baddies who would walk into her punches would then proceed to rape her instead of getting caught by the punch. This was especially noticeable in the boss fight. I'd be hitting Bocoe, and Decoe would come up, walk through my punch hitting Bocoe, and rape Amy! However, Bokkun would get caught in the attack when I was punching either robot.
Rogue, I didn't have the attack problem with Rogue. She was the best character I played with. If I stood there punching, and enemies walked in Rogue's punches, they'd get hit. The only time I would attack something and another enemy would get her is if I was attacking anything that wasn't a grounder, and a grounder would move up from a level below Rogue and get her. Otherwise, she hit everything that moved in front of her attacks, including when I moved at angles. Even at the boss fight. Bokkun would fly by while I was attacking one of the robots and he'd get caught in the attack. Also, his Rogue's kick that finishes the combo suppose to hit enemies behind her? I was finalizing a combo on Bocoe when Bokkun was flying up behind me and the kick at the end of the combo hit Bokkun! I could also jump from corner to corner with Rogue (go from upper level to a lower level while jumping) unlike with Amy and Zeta.
And hey, these are just notes that I'm taking for your game. I'm not here to bash. The level looks great (though really? That door at the beginning and then we have to wait for the real level to load? Oh you. ;P) The music is spot on, and unless its one of the noises from Sonic, but when I hit and kill a grounder, it sounds like I'm hitting a mouser from TMNT (ya know, the little mouse trap eatting things)
The characters are great, and I like the attacks. (Especially Rogue's! Why she has only 1 dot in special I don't know, because the range on that thing is awesome!)
Though, who knows, maybe I'm just bad with Amy (though she's the only character I had to use a continue with) I hope these comments helped.
The last thing I'd comment on is the animations. If it was possible to speed up the animations when attacked by hitting the attacks or move buttons, I'd say that would be an improvement. When I was attacked by Decoe, it took 9 seconds for the animation to finish. And that was going by the slower "in game clock."
Once again though, these are game criticisms in hopes you can find and fix them, improve upon them. You've made a great game, and its far more than I've done. Take care. ^_^
Thanks for your appreciation and help to make the game better, i will answer you about some things you describe.
For the diagonal move and attack, are you using a keyboard? generally when you push more than two keys at the same time, the last key dont respond, that happens in some comps, im not sure why, with a gamepad, im sure that cant happens.
For the Go! voice.. yeah, im looking for a solution, anyways, is maybe annoying sometimes, but i dont see it a real problem after all, maybe changing the go! for a beep, or reducing the sound level of that sound.
Attack button to pick objects is for all the beat em up arcade games, the button to pick them without exceptions, i see it alright.
The system of the game is the enemies cant hit you, they just grab you if youre in their way, and, evidently they gonna attack you, the game is not only hit, you have to evade too, thats why the girls have different habilities, you cant get raped 2 times in arrow, because theres some invincibility time to run away or inclusive attack the enemy, but if you dont attack and keeps in the same position, sure you will be attacked again! xD
Amy is a hard character to use, shes more lil, low power, short jump and short attack range, but she can use specials a lot of times, lets say is the hard option to play, but.. that depens on your strategy, i can beat the game without losing lifes with amy.
About the bosses... Bokkun, is a very quick enemy, he can be hitted and still getting close to you and rape you, thats why hes the only one who have enable the scape action, bocoe and decoe, are the real bosses, and you cant use the scape button with them, the animation is a bit long, i know, but thats the way i want, because you will hate them, and im sure you will have much more caution when you fight with them the next time, a boss a boss, hard enemy after all.
About the jump, again, if you see the habilities of the characters, rouge have the jump to the max, so, she can make very long jumps.
About the slow animations... take it as a time bonus penalty, so, take care and press the scape button in the correct momment (and dont let bocoe and decoe rapes you for sure :P)
Thank you a lot for your opinions :3
For the diagonal move and attack, are you using a keyboard? generally when you push more than two keys at the same time, the last key dont respond, that happens in some comps, im not sure why, with a gamepad, im sure that cant happens.
For the Go! voice.. yeah, im looking for a solution, anyways, is maybe annoying sometimes, but i dont see it a real problem after all, maybe changing the go! for a beep, or reducing the sound level of that sound.
Attack button to pick objects is for all the beat em up arcade games, the button to pick them without exceptions, i see it alright.
The system of the game is the enemies cant hit you, they just grab you if youre in their way, and, evidently they gonna attack you, the game is not only hit, you have to evade too, thats why the girls have different habilities, you cant get raped 2 times in arrow, because theres some invincibility time to run away or inclusive attack the enemy, but if you dont attack and keeps in the same position, sure you will be attacked again! xD
Amy is a hard character to use, shes more lil, low power, short jump and short attack range, but she can use specials a lot of times, lets say is the hard option to play, but.. that depens on your strategy, i can beat the game without losing lifes with amy.
About the bosses... Bokkun, is a very quick enemy, he can be hitted and still getting close to you and rape you, thats why hes the only one who have enable the scape action, bocoe and decoe, are the real bosses, and you cant use the scape button with them, the animation is a bit long, i know, but thats the way i want, because you will hate them, and im sure you will have much more caution when you fight with them the next time, a boss a boss, hard enemy after all.
About the jump, again, if you see the habilities of the characters, rouge have the jump to the max, so, she can make very long jumps.
About the slow animations... take it as a time bonus penalty, so, take care and press the scape button in the correct momment (and dont let bocoe and decoe rapes you for sure :P)
Thank you a lot for your opinions :3
My pleasure. ^_^ I've seen a few of these, and talking to the makers, it helps to get more than just "This game is great. Its perfect" and then you leave it "as it" only to find the problems in it yourself and other "not-so-friendly" people to tell it to you. ^^;
1) Yes, I was using a keypad. Maybe a way to program diagonal buttons in the controls?
2) No no, you mistake me. Its annoying, but its the good kind of annoying. I wouldn't even waste anytime changing it. :P Leave it in there for something the gamers are intentionally suppose to hate so they don't pay too much attention to other things. Besides, anyone or anything that tells you you need to move forward when you already know you're suppose to move forward in a game, people will hate it no matter what. XD
3) Well, I was more surprised you didn't just pick up the rings and items by walking over them is what I meant. That you have to press the button to pick them up instead of just picking them up by walking over it.
4) I suppose it was just a freak accident then that I got raped twice in a row. A grounder came up from behind Zeta, and then just as the animation was finishing, I turned left to punch the grounder, but then one of those, buzz whatevers. The flying baddies, jumped on me just after getting off the grounder! XD (Though, I wasn't attacking, as I was half seeing if it was possible to get passed back and forth and to see the animations)
5) Maybe that's part of my, using the keyboard, error where I couldn't get her special attack to happen as often. *shrugs* I guess she's just not my type. XD
6) Ah, I gotcha. I had it the other way around. I figured Bokkun was the boss, and it threw me off. "Why are the robots harder then him?" XD
7) Ah. I gotcha. I guess I should re-look over the girls abilities next time. Rogue so far has been the best character I played with. (Though Zeta's power beam special is great.)
8) Ah, see, that helps put most of those complaints to rest. I'm treating this too much as a beat 'em up game instead of a "escape and don't rape me" game. So the time of the animation is suppose to penalize you. I gotcha. ^_^
Well that's helped me understand a number of things too. Killing most of my complaints and suggestions, and I look forward to the completion of the game. :3
1) Yes, I was using a keypad. Maybe a way to program diagonal buttons in the controls?
2) No no, you mistake me. Its annoying, but its the good kind of annoying. I wouldn't even waste anytime changing it. :P Leave it in there for something the gamers are intentionally suppose to hate so they don't pay too much attention to other things. Besides, anyone or anything that tells you you need to move forward when you already know you're suppose to move forward in a game, people will hate it no matter what. XD
3) Well, I was more surprised you didn't just pick up the rings and items by walking over them is what I meant. That you have to press the button to pick them up instead of just picking them up by walking over it.
4) I suppose it was just a freak accident then that I got raped twice in a row. A grounder came up from behind Zeta, and then just as the animation was finishing, I turned left to punch the grounder, but then one of those, buzz whatevers. The flying baddies, jumped on me just after getting off the grounder! XD (Though, I wasn't attacking, as I was half seeing if it was possible to get passed back and forth and to see the animations)
5) Maybe that's part of my, using the keyboard, error where I couldn't get her special attack to happen as often. *shrugs* I guess she's just not my type. XD
6) Ah, I gotcha. I had it the other way around. I figured Bokkun was the boss, and it threw me off. "Why are the robots harder then him?" XD
7) Ah. I gotcha. I guess I should re-look over the girls abilities next time. Rogue so far has been the best character I played with. (Though Zeta's power beam special is great.)
8) Ah, see, that helps put most of those complaints to rest. I'm treating this too much as a beat 'em up game instead of a "escape and don't rape me" game. So the time of the animation is suppose to penalize you. I gotcha. ^_^
Well that's helped me understand a number of things too. Killing most of my complaints and suggestions, and I look forward to the completion of the game. :3
ok feedback.
game play is very addicting and fun.
the progression of difficulty was good.
character choices suck because there aren't any guys to balance out the game. I know homophobia runs deep but there are just as many girls out there who want to see guys getting fucked in the bum as there are guys out there who want to see the same done to females. ADD sonic and tails and animations for them. yes, gay animations. the whole pregger theme wouldn't have to change either, because there are butt babies (yes I know, straight men are crying now) just a slight change of the pregger bar's appearance would be needed when you play as a male. it's not like you'd be forced to play as a male character, so, I don't see why it wouldn't be a good (and much needed) addition to the game.
on a side note, adding sally would make the female character choices MUCH better.
the sex animations you have are good but if you have a choice between adding more girls or adding more different sex animations, go with adding more animations. truthfully it makes for much better replay value. If I've seen tentacles fucking amy one way, it's not much incentive to play as another female char just to see the same animation on her. the more different animations there are in the game, the longer people will be playing this game.
stages (the ones available to play in this demo any way) are good.
stage enemies are all great except for grounder. he's annoying, very annoying. the sound his animation makes hurts almost as much as the appearance of his sex animation. what he does to the gals REALLY doesn't look like it would feel good at all >.<. not even to cartoon girls. I would change that one.
boss enemies. they're ok but a bit too generic and disjointed in theme from the stages leading up to them. having the little flying character at the controls of a big "yiffing" machine would have been much better. you'd have to defeat each part of the machine, then the little flying character would jump out and you'd have to defeat him. would be much more like a sonic game boss that way and therefore more in theme with the stage leading up to it.
music is good (though I turned it off to better hear the sex sounds)
sound effects are good (with the exception of grounders drill thing >.<)
sex sounds are good. that cum gulping sound in there is simply awesome. could use more great sex sounds when/if you decide to add them. I would add more. the more the better.
graphics are good. not sure if that's even worth mentioning lol
control is fine. I had no problem playing this on my keyboard. though the vibe kept falling out and my wrists got tired playing in that awkward position. XP
extras! extras! extras! if there's one thing I can't say more, it's add extras. this game is already good and the more extras you add the better it will be and for a longer time. secret doors, rooms, unlock-able stuff, bonus rooms where you yiff other characters or some thing. any thing naughty that encourages replay and exploration.
can't wait for the next update. I REALLY hope you add sonic and tails to this game. you would be making a LOT of girls happy. X3
i'd be willing to make a donation towards this game's development, if you added sonic and tails. :P
game play is very addicting and fun.
the progression of difficulty was good.
character choices suck because there aren't any guys to balance out the game. I know homophobia runs deep but there are just as many girls out there who want to see guys getting fucked in the bum as there are guys out there who want to see the same done to females. ADD sonic and tails and animations for them. yes, gay animations. the whole pregger theme wouldn't have to change either, because there are butt babies (yes I know, straight men are crying now) just a slight change of the pregger bar's appearance would be needed when you play as a male. it's not like you'd be forced to play as a male character, so, I don't see why it wouldn't be a good (and much needed) addition to the game.
on a side note, adding sally would make the female character choices MUCH better.
the sex animations you have are good but if you have a choice between adding more girls or adding more different sex animations, go with adding more animations. truthfully it makes for much better replay value. If I've seen tentacles fucking amy one way, it's not much incentive to play as another female char just to see the same animation on her. the more different animations there are in the game, the longer people will be playing this game.
stages (the ones available to play in this demo any way) are good.
stage enemies are all great except for grounder. he's annoying, very annoying. the sound his animation makes hurts almost as much as the appearance of his sex animation. what he does to the gals REALLY doesn't look like it would feel good at all >.<. not even to cartoon girls. I would change that one.
boss enemies. they're ok but a bit too generic and disjointed in theme from the stages leading up to them. having the little flying character at the controls of a big "yiffing" machine would have been much better. you'd have to defeat each part of the machine, then the little flying character would jump out and you'd have to defeat him. would be much more like a sonic game boss that way and therefore more in theme with the stage leading up to it.
music is good (though I turned it off to better hear the sex sounds)
sound effects are good (with the exception of grounders drill thing >.<)
sex sounds are good. that cum gulping sound in there is simply awesome. could use more great sex sounds when/if you decide to add them. I would add more. the more the better.
graphics are good. not sure if that's even worth mentioning lol
control is fine. I had no problem playing this on my keyboard. though the vibe kept falling out and my wrists got tired playing in that awkward position. XP
extras! extras! extras! if there's one thing I can't say more, it's add extras. this game is already good and the more extras you add the better it will be and for a longer time. secret doors, rooms, unlock-able stuff, bonus rooms where you yiff other characters or some thing. any thing naughty that encourages replay and exploration.
can't wait for the next update. I REALLY hope you add sonic and tails to this game. you would be making a LOT of girls happy. X3
i'd be willing to make a donation towards this game's development, if you added sonic and tails. :P
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