[ MUGEN / Animated ] That Two-Tailed Two-Timer
Seemingly outta nowhere from me, right? I generally grew to dislike most things Sonic related, but Sonic Mania kinda took me back to a time when the original series on Genesis was my favorite set of games to play.3&Knuckles in particular I played the shit out of, and this lil guy was always my favorite character.
I used to watch the cartoons a lot too and for a time the comics. A lot period of time went and I'd fallen off and I tried to come back to it in the Adventure games, but over time, it hadn't aged well for me and I felt the 3d games were heavily lacking in the feel that I enjoyed from the classics.
Okay, enough bullshit about all that, now to talk about Tails. This was originally intended to me my own take on him, but I ended up designing him very close to his canon adult form in the comics, by complete accident. I'm pretty fuckin okay with this.
And yes, I know his legs in particular look STACKED. I posted a still on Twitter and some folks noted that instantly. Realized half way through that I gave him some beefy legs.... Ooooooooops~ <3
My version of Tails never skips leg day.
As for what he'll be doing in MUGEN, I plan to take a lot of creative freedom, referencing many different things (games, cartoons, and some notable internet related things) as well as some of my own touches for fun and humor. I already have him in early-alpha working in engine, with several animations and states in working order for him. (Since I'm working over my other work, he turns into Geji for some actions not filled yet, hahah)
- His control and mechanics will follow my own personal system, this means he can freely turn, jumping and blocking are done with buttons, not directional inputs.
- I have his air-jump function as flight, similar to how it works in the classic games (mash to fly up), though I'm playing around with the math to get a good feel for the movement and also to prevent him from being able to stall too much. Overtime his lift on each mash weakens, and weakens faster the more you mash. I may create a landing-lag system for it, so that the longer he flies, the longer he will be vulnerable when landing (or at least longer if he becomes fatigued).
- I have a walk accelerator made for him (which I was planning to add to all my critters). If a short-dash is performed, he will continue his "walk" at the max speed.
That's all I'll say for now, When I have him up to beta, I'll show a lot more of him, though I may post a few other fun animation bits of him before then. There is also a certain other character in the works too and there is a hint in this submission info. That character is in earlier stages than Tails here, but you'll know eventually. I'm focusing more on Tails first. I'm on a roll with my newly scheduled art time throughout the week, so should be too long, which feels great.
Places:
http://www.furaffinity.net/user/vinvulpis/
https://inkbunny.net/VinVulpis
https://www.weasyl.com/~vinvulpis
https://twitter.com/VinVulpis
Comments are welcomed!
Posted using PostyBirb
I used to watch the cartoons a lot too and for a time the comics. A lot period of time went and I'd fallen off and I tried to come back to it in the Adventure games, but over time, it hadn't aged well for me and I felt the 3d games were heavily lacking in the feel that I enjoyed from the classics.
Okay, enough bullshit about all that, now to talk about Tails. This was originally intended to me my own take on him, but I ended up designing him very close to his canon adult form in the comics, by complete accident. I'm pretty fuckin okay with this.
And yes, I know his legs in particular look STACKED. I posted a still on Twitter and some folks noted that instantly. Realized half way through that I gave him some beefy legs.... Ooooooooops~ <3
My version of Tails never skips leg day.
As for what he'll be doing in MUGEN, I plan to take a lot of creative freedom, referencing many different things (games, cartoons, and some notable internet related things) as well as some of my own touches for fun and humor. I already have him in early-alpha working in engine, with several animations and states in working order for him. (Since I'm working over my other work, he turns into Geji for some actions not filled yet, hahah)
- His control and mechanics will follow my own personal system, this means he can freely turn, jumping and blocking are done with buttons, not directional inputs.
- I have his air-jump function as flight, similar to how it works in the classic games (mash to fly up), though I'm playing around with the math to get a good feel for the movement and also to prevent him from being able to stall too much. Overtime his lift on each mash weakens, and weakens faster the more you mash. I may create a landing-lag system for it, so that the longer he flies, the longer he will be vulnerable when landing (or at least longer if he becomes fatigued).
- I have a walk accelerator made for him (which I was planning to add to all my critters). If a short-dash is performed, he will continue his "walk" at the max speed.
That's all I'll say for now, When I have him up to beta, I'll show a lot more of him, though I may post a few other fun animation bits of him before then. There is also a certain other character in the works too and there is a hint in this submission info. That character is in earlier stages than Tails here, but you'll know eventually. I'm focusing more on Tails first. I'm on a roll with my newly scheduled art time throughout the week, so should be too long, which feels great.
Places:
http://www.furaffinity.net/user/vinvulpis/
https://inkbunny.net/VinVulpis
https://www.weasyl.com/~vinvulpis
https://twitter.com/VinVulpis
Comments are welcomed!
Posted using PostyBirb
Category Artwork (Digital) / Sonic
Species Vulpine (Other)
Size 339 x 270px
File Size 59.3 kB
Well, either he'd have atrophy in his legs due to constant flying, or he would overcompensate his leg strength to combat that. This is the latter XD
Hoping to see this guy soon, though. No good Tails characters, let alone original takes (besides Mugenhunter's take on the Sonic crew).
Hoping to see this guy soon, though. No good Tails characters, let alone original takes (besides Mugenhunter's take on the Sonic crew).
Don't get used to Sonic having quality like Sonic Mania. I've seen the likes of Sonic Origins, Sonic Frontiers and I know for a fact that they delisted the Sonic Games that are already out there in preparation for Sonic Origins.
...but what did you expect from the likes of corpos? They suck, their works suck and that's why they get vitriol. And that's not even getting into the political aspect of said corpos. Even if they do good works, eventually they will turn heel.
You're better off pirating them than supporting them. And don't think anyone forgot your flaming of the sonicfags. That have been archived on the Darkweb FA Archives. And you can find your deleted stuff there, if you know where to look that is.
...but what did you expect from the likes of corpos? They suck, their works suck and that's why they get vitriol. And that's not even getting into the political aspect of said corpos. Even if they do good works, eventually they will turn heel.
You're better off pirating them than supporting them. And don't think anyone forgot your flaming of the sonicfags. That have been archived on the Darkweb FA Archives. And you can find your deleted stuff there, if you know where to look that is.
Oh, don't get me wrong. I understand that Sonic Mania was a rare modern gem that came up in the sea of feces they create these days along with all the edgeload DA OC bait they make these days too. I grew up with the oldies and I love Mania, and from what I've seen, the fan base generally makes better sonic games than Sonic Team/Sega themselves.
It was at least nice to see one new decent thing come out that didn't feel like crunchtime rushed garbage. Which I don't totally blame the devs for, in some aspects of the modern games, you can tell the creators are TRYING to make something decent, but the company seems to have a terrible track record of strict deadlines that force them to release unfinished or just rushed, underwhelming mechanics and characters. It's a shame really.
It was at least nice to see one new decent thing come out that didn't feel like crunchtime rushed garbage. Which I don't totally blame the devs for, in some aspects of the modern games, you can tell the creators are TRYING to make something decent, but the company seems to have a terrible track record of strict deadlines that force them to release unfinished or just rushed, underwhelming mechanics and characters. It's a shame really.
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