
DnD character - Ebbie-Falloak - Half Dryad
name: Ebbie-Falloak
race: Half-dryad /Half-Celestial
class: Ranger
Background: Planar Traveler
https://www.dndbeyond.com/character.....lanar-traveler
The children of the forest fey.
Ability Score Increase. Your Intelligence score increases by 1, and your Wisdom score increases by 2.
Age. Half-Dryads grow like trees, though they may grow quickly, once they hit maturity their aging slows to a crawl. A half-dryad can live for hundreds of years.
Alignment. Half-Dryad's tend to embrace the "laws" of nature over the laws of man and favor true neutrality.
Size. Your height and weight varies as much as humands do. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.
Nature Magic. You have limited command of the wilds you are connected to. You know the thorn whip cantrip and can cast it without needing material components. When you reach 3rd level, you can cast the cure wounds spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the locate animals or plants spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
Speak with Beasts and Plants. You can communicate simple messages to beasts and plants, though you have no special ability to understand them in return.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Natural History. You gain proficiency in the Nature skill.
Languages. You can speak, read and write Common and Sylvan.
Half celestial -
Ability Score Increase. Your Wisdom or Charisma score increases by 1.
Celestial Resistance. You have resistance to necrotic and radiant damage.
Celestial Legacy. You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait and regain the ability to do so when you finish a long rest. Once you reach level 5, you can cast the daylight spell as a 3rd level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Personality Traits
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.
I express affection or contempt in ways that are unfamiliar to others.
Ideals
Reflection. Quit looking for meanings, accept what happens, and look inward. (Neutral)
Bonds
Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.
Flaws
I have a weakness for the new intoxicants and other pleasures of this land.
race: Half-dryad /Half-Celestial
class: Ranger
Background: Planar Traveler
https://www.dndbeyond.com/character.....lanar-traveler
The children of the forest fey.
Ability Score Increase. Your Intelligence score increases by 1, and your Wisdom score increases by 2.
Age. Half-Dryads grow like trees, though they may grow quickly, once they hit maturity their aging slows to a crawl. A half-dryad can live for hundreds of years.
Alignment. Half-Dryad's tend to embrace the "laws" of nature over the laws of man and favor true neutrality.
Size. Your height and weight varies as much as humands do. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.
Nature Magic. You have limited command of the wilds you are connected to. You know the thorn whip cantrip and can cast it without needing material components. When you reach 3rd level, you can cast the cure wounds spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the locate animals or plants spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
Speak with Beasts and Plants. You can communicate simple messages to beasts and plants, though you have no special ability to understand them in return.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Natural History. You gain proficiency in the Nature skill.
Languages. You can speak, read and write Common and Sylvan.
Half celestial -
Ability Score Increase. Your Wisdom or Charisma score increases by 1.
Celestial Resistance. You have resistance to necrotic and radiant damage.
Celestial Legacy. You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait and regain the ability to do so when you finish a long rest. Once you reach level 5, you can cast the daylight spell as a 3rd level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Personality Traits
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.
I express affection or contempt in ways that are unfamiliar to others.
Ideals
Reflection. Quit looking for meanings, accept what happens, and look inward. (Neutral)
Bonds
Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.
Flaws
I have a weakness for the new intoxicants and other pleasures of this land.
Category Artwork (Traditional) / Fantasy
Species Exotic (Other)
Size 720 x 1280px
File Size 211.1 kB
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