
Plotting: The Murphy's Law Method
"What Can go Wrong SHOULD go Wrong."
If you want an easy way to plot out a story that your readers can't guess the end to by the fourth chapter, then THIS is the method for you!
Basically, you begin with a character and something they desire. They go after their desire which immediately sparks complications which become a Problem that your character has to solve.
Once the character applies their chosen Solution to their Problem, Murphy's Law kicks in. The Solution triggers yet another problem.
This pattern continues--Problem > Solution > Problem--so on and so forth until All the problems are solved and your character either reaches their goal, or achieves an even better one--or dies.
This method is extremely effective when plotting out Adventure stories of any kind. In fact, Van Helsing, National Treasure, Inkheart, Pirates of the Caribbean, Indiana Jones, Tomb Raider, the James Bond movies, most RP video games, and almost all Horror stories and films follow this pattern.
Murphy's Law Adventures
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Basically, the story begins with a Goal. Our hero goes after said goal which spawns a problem. Once our hero figures out a solution and gains the goal, the worst possible thing (or person) happens to snatch that victory right out of their hands.
This forces our hero to figure out a new solution to regain their goal, which delivers yet another problem--a worse problem. They find a solution to that problem and achieve said goal only to have Murphy's Law strike again to snatch their victory away, plus present them with a new and even worse problem to solve.
This is also known as "Impressive Failure".
From: Screenwriting Column 08 by Terry Rossio
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"Consider Raisers of the Lost Ark. Indiana Jones is perhaps the greatest action hero in the history of the movies, and in his debut film he flat-out fails from beginning to end.
• He loses the golden idol.
• Marian is kidnapped and he's unable to rescue her.
• He finds the Ark, but it is immediately taken.
• His bluff to destroy the Ark is called, and he gets recaptured.
• He can't even look upon the Ark when it is opened.
• And the government ends up with his long sought-after and much suffered-for prize.
This guy's an action hero?
Yup, because he fails so damn impressively from start to finish. Indy fails so well in fact, the audience is impressed as hell, and hardly aware of the fact that he's failing. The defeats are just setbacks that create more opportunities for heroism. As an added benefit, Indy wins the audience's sympathy -- the poor guy's trying so hard, you can't help but root for him."
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In the Murphy's Law method, Impressive Failure happens over and over until the very end of the story where our hero is completely out of solutions--except the one thing they really, really don't want to do. This one last thing solves everything--usually with a casualty--and the story ends on an ironic note.
Sound like fun?
Murphy's Law Romance
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The Murphy's Law Method is also surprisingly effective when plotting out an Angsty Romance!
Example: Romeo & Juliet
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Set Up: Once upon a time, a boy and girl fell in love.
The Goal: Each other.
Problem: Their parents hated each other, and none of their friends liked the others' friends. No one approved--in fact, it was forbidden for them to see each other. (Insert Lover's Angst.)
Solution: Secret marriage
Next Problem: Their relationship is discovered and they are forcibly separated. (Insert Separation Angst.)
Solution: They meet in secret and plan to run away.
Next Problem: One lover is late to the meeting. (Insert Abandonment Angst.)
Solution: A sympathetic friend (who happens to be the priest that married them,) is waiting with the other lover (the one that isn't late.) They decide to go out and discover whether or not the late lover is going to show up.
Next Problem: The lover who is "marked for death" should he be found inside the city limits will be left alone and unprotected. (Insert Unfairness Angst.)
Solution: A potion that fakes death. If they were dead, no one would bother them.
Next Problem: The lover arrives and finds their beloved out cold from the potion. They immediately think that their beloved has committed suicide because they were late. (Insert "It's all my fault" Angst.)
Solution: They commit suicide.
Next Problem: The one out cold wakes up to find their beloved has committed suicide. (Insert more "It's all my fault" Angst.)
Solution: They commit suicide too.
Conclusion: The parents find the dead kids. (Insert Even MORE "It's all my fault" Angst.) They decide to stop the feud between their families
The End
Writing Murphy's Law
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The key to using this method effectively is ONE Point of View, normally the Hero's. This keeps the reader firmly in the driver's seat and focused on what the Hero is doing. It also allows surprises to pop-up and Suspense to build. "Is he gonna get it this time?"
If the reader has been in the Villain's head, for example, and already knows what's going to happen next--where's the Surprise?
Memorize this:
Suspense can only happen when the Reader DOESN'T know what will happen next.
So don't tell them by head-hopping, damn it!
The only real problem that one could face when using this method is the possibility of the author painting themselves into a corner by creating a problem the character Can't solve. This often triggers the heinous Deus Ex Machina--when something or someone comes out of nowhere to save the hero's butt.
The solution of course, is to make a LIST of the problems and their solutions--and STICK TO IT, unless of course, you find a better solution. Just remember to make a better problem to go with it!
Enjoy!
DISCLAIMER: As with all my advice, take what you can use and throw out the rest. As a multi-published author, I have been taught some fairly rigid rules on what is publishable and what is not. If my rather straight-laced (and occasionally snotty,) advice does not suit your creative style, by all means, IGNORE IT.
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The Murphy's Law! One of the best friend of a writer. ^^ A really nicely written and helpful guide again! Thanks you Ookam!
I would add that this Problem > Solution > Problem > etc scheme also works for the Ally and Opponent in the story, thus creating a more interesting story, as Problems and Solutions for the Hero, Ally and Opponent can and will often cross, either being common or sparking other problems or solutions for anotehr member of the trilogy.
I was watching Serenity recently, and, as I read your guide, I realized that Serenity follows this pattern throughout the movie, and not only for our heroes, but also for their Opponent. In this case, the Opponent is the Operative of the Alliance, who remains unnamed throughout the movie.
Problem: Find where River Tam is.
Solution: Use subliminal messages to trigger her programming (She was programmed to be a living weapon), thus spotting her by the mess she'd do.
Problem: River Tam is in the hands of the crew of Serenity, who are all Browncoats, thus unlikely to kindly deliver her to Alliance's authorities.
Solution: Set up a trap using an Ally of them (Inara the Companion) to capture River Tam.
Problem: Serenity is back from Miranda with the information that must not become public.
Solution: Get rid of their only mean to broadwave it (Mr Universe and his equipment) and destroy Serenity before they can even reach Mr Universe moon's surface.
This one creates a problem for Srrenity's crew.
Problem: The Alliance knows about Mr Universe, so, they'll be waiting, plus, the Reavers are surrounding the planet Miranda. ("Two armies against our bitty canon")
Solution: Send the two armies against one another, and get to Mr Universe while both armies are fighting in orbit. ("No, they won't see this coming" Indeed they didn't! lol)
I'll stop there! ^^ Once again, you wrote up a very useful guide, Ookam. Thank you.
I would add that this Problem > Solution > Problem > etc scheme also works for the Ally and Opponent in the story, thus creating a more interesting story, as Problems and Solutions for the Hero, Ally and Opponent can and will often cross, either being common or sparking other problems or solutions for anotehr member of the trilogy.
I was watching Serenity recently, and, as I read your guide, I realized that Serenity follows this pattern throughout the movie, and not only for our heroes, but also for their Opponent. In this case, the Opponent is the Operative of the Alliance, who remains unnamed throughout the movie.
Problem: Find where River Tam is.
Solution: Use subliminal messages to trigger her programming (She was programmed to be a living weapon), thus spotting her by the mess she'd do.
Problem: River Tam is in the hands of the crew of Serenity, who are all Browncoats, thus unlikely to kindly deliver her to Alliance's authorities.
Solution: Set up a trap using an Ally of them (Inara the Companion) to capture River Tam.
Problem: Serenity is back from Miranda with the information that must not become public.
Solution: Get rid of their only mean to broadwave it (Mr Universe and his equipment) and destroy Serenity before they can even reach Mr Universe moon's surface.
This one creates a problem for Srrenity's crew.
Problem: The Alliance knows about Mr Universe, so, they'll be waiting, plus, the Reavers are surrounding the planet Miranda. ("Two armies against our bitty canon")
Solution: Send the two armies against one another, and get to Mr Universe while both armies are fighting in orbit. ("No, they won't see this coming" Indeed they didn't! lol)
I'll stop there! ^^ Once again, you wrote up a very useful guide, Ookam. Thank you.
...this Problem > Solution > Problem > etc scheme also works for the Ally and Opponent in the story, thus creating a more interesting story, as Problems and Solutions for the Hero, Ally and Opponent can and will often cross, either being common or sparking other problems or solutions for another member of the trilogy.
AGREED! I figured the readers of the essay would figure out for themselves that what's good for the main character is good for their ally and adversary too!
I was watching Serenity recently, and, as I read your guide, I realized that Serenity follows this pattern throughout the movie...
Yes, it most certainly does! In fact MOST adventure movies do. Murphy's Law is a VERY usable plotting tool because it works every time!
I'm glad you liked my essay!
AGREED! I figured the readers of the essay would figure out for themselves that what's good for the main character is good for their ally and adversary too!
I was watching Serenity recently, and, as I read your guide, I realized that Serenity follows this pattern throughout the movie...
Yes, it most certainly does! In fact MOST adventure movies do. Murphy's Law is a VERY usable plotting tool because it works every time!
I'm glad you liked my essay!
Thank you!
-- I can't tell you how many tutorials I just LOOKED at and cringed because it was so long and wordy. Then, once I actually troll through those paragraphs and paragraphs of text, there's maybe about One Paragraph's worth of useful information. The rest being pure author filler--opinions, asides, and other general blather.
When I read a tutorial, I just want to know what it is, what it does, who uses it, and how to use it myself. That's ALL. So, that's how I write them. *grin*
-- I can't tell you how many tutorials I just LOOKED at and cringed because it was so long and wordy. Then, once I actually troll through those paragraphs and paragraphs of text, there's maybe about One Paragraph's worth of useful information. The rest being pure author filler--opinions, asides, and other general blather.
When I read a tutorial, I just want to know what it is, what it does, who uses it, and how to use it myself. That's ALL. So, that's how I write them. *grin*
Excellent! This is fabulously helpful. I've been trying to plot out a short comic oneshot and have been completely unable to find anything I can write about. Murphy's Law seems to slap me in the face quite often, so I'll be able to write from experience to a certain extent.
As usual, your advice has proven very helpful. Thank you muchly, Kasumi.
As usual, your advice has proven very helpful. Thank you muchly, Kasumi.
tv tropes is a fantastic site! Almost all the pages are amusing, more than once I've lost track of time reading random things on there.
Thanks for this very insightful article. I must admit that the problem>solution>solution creates bigger problem formula is one that I'd never picked up on but now that you illustrate it I can definitely think of loads of examples. It's strange, normally heroes are something we'd assume we associate with success but it really is like we're more impressed by failure! lol.
Thanks for this very insightful article. I must admit that the problem>solution>solution creates bigger problem formula is one that I'd never picked up on but now that you illustrate it I can definitely think of loads of examples. It's strange, normally heroes are something we'd assume we associate with success but it really is like we're more impressed by failure! lol.
TV tropes is a fantastic site! ...more than once I've lost track of time reading random things on there.
Oh God... You and me both!
I must admit that the problem>solution>solution creates bigger problem formula is one that I'd never picked up on but now that you illustrate it I can definitely think of loads of examples.
Most plot-lines are pretty simple if you take the time to break them down to their most common denominators. It's a hobby of mine.
It's strange, normally heroes are something we'd assume we associate with success but it really is like we're more impressed by failure! lol.
Which is WHY we're impressed when they win at the very end. Ne?
Oh God... You and me both!
I must admit that the problem>solution>solution creates bigger problem formula is one that I'd never picked up on but now that you illustrate it I can definitely think of loads of examples.
Most plot-lines are pretty simple if you take the time to break them down to their most common denominators. It's a hobby of mine.
It's strange, normally heroes are something we'd assume we associate with success but it really is like we're more impressed by failure! lol.
Which is WHY we're impressed when they win at the very end. Ne?
You know... recently I made a batch of characters with a group of friends. We were all aiming for a storyline where the characters all die in a manner that's not tasteless. Wonder how well this will work?
Hahah welp, point is I love thinking "I need something to kick my ass into gear", remembering your amazing tips, and finding what I want.
Hahah welp, point is I love thinking "I need something to kick my ass into gear", remembering your amazing tips, and finding what I want.
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