
I know it's been forever since I uploaded something, but I hope you see why. I've been learning blender for the past 2 years in hopes of making a game in Unity. Here is my main character, Anju in her human form. I originally made the sculpt in a trial of zBrush, but then had to convert the whole thing over to blender after the trial ran out.
What do you think?
I am confident enough at this point that I could start taking commissions for 3d characters, since I don't see a lot of them available. If you are interested in getting a commission send me a note and let me know! I think I can probably do just about any format that Blender exports. I think something like this would probably cost a bit but a base model version without clothes or at least very few wouldn't be difficult. Even less if I don't have to rig it. I'm thinking a base character with texture would be $100 and it would move up from there. I'm hoping I can find a better way to show the work off. Suggestions would be great!
What do you think?
I am confident enough at this point that I could start taking commissions for 3d characters, since I don't see a lot of them available. If you are interested in getting a commission send me a note and let me know! I think I can probably do just about any format that Blender exports. I think something like this would probably cost a bit but a base model version without clothes or at least very few wouldn't be difficult. Even less if I don't have to rig it. I'm thinking a base character with texture would be $100 and it would move up from there. I'm hoping I can find a better way to show the work off. Suggestions would be great!
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1160 x 869px
File Size 435.2 kB
Good to see you still among the living :)
This definitely shows potential as commission material. The only 'X' factor I can think of is the length of time it may take to turn them out if you get multiple takers. But then again, I don't know your workflow, or how thoroughly you know Blender. Only you know that :)
I recently attributed to you credit for inspiring my occasional attempts to futz with SketchUp for producing backdrops. So far I've done it for a couple of outdoor street scenes (the second is still WIP, but I posted the backdrop model in my scraps). But I'm still a rank n00b at this--one of the comments on the aforementioned model comes from someone (nezumiyuki) who manages to do a credible job of actually modeling characters in SketchUp.
This definitely shows potential as commission material. The only 'X' factor I can think of is the length of time it may take to turn them out if you get multiple takers. But then again, I don't know your workflow, or how thoroughly you know Blender. Only you know that :)
I recently attributed to you credit for inspiring my occasional attempts to futz with SketchUp for producing backdrops. So far I've done it for a couple of outdoor street scenes (the second is still WIP, but I posted the backdrop model in my scraps). But I'm still a rank n00b at this--one of the comments on the aforementioned model comes from someone (nezumiyuki) who manages to do a credible job of actually modeling characters in SketchUp.
Sketchup has come a long way from when I was using it a decade ago for scenes. I have seen several people using it as their primary medium for 3d stuff. I can appreciate the extrusion aspects, but it began to frustrate me and I dropped it after a few years.
I'm not dead, but my work has, for the most part, been concentrated in a few areas. 2D drawing hasn't been one of them, unfortunately. I doubt seriously if I'll get any commission takers because I haven't been particularly engaged here, but it was worth a shot.
I'm not dead, but my work has, for the most part, been concentrated in a few areas. 2D drawing hasn't been one of them, unfortunately. I doubt seriously if I'll get any commission takers because I haven't been particularly engaged here, but it was worth a shot.
Comments