
Krystal v2.1 SFM Model (Includes link to free download)
Models posed and rendered using Source Filmmaker. Final render was edited using GIMP.
Male anthro model was created by the talented Petruz, who decided to distribute his Source Filmmaker models for free. Go check out his page for more info on how to download and donate.
Krystal model was created and uploaded by Mrwarfaremachine. This is a recently-updated version of his free Krystal model. Go download it for free on his SFMLab post --> here.
Check out Mrwarfaremachine's Patreon. $10 will get you access to all of his models for one month. (download and you keep the files forever.)
Male anthro model was created by the talented Petruz, who decided to distribute his Source Filmmaker models for free. Go check out his page for more info on how to download and donate.
Krystal model was created and uploaded by Mrwarfaremachine. This is a recently-updated version of his free Krystal model. Go download it for free on his SFMLab post --> here.
Check out Mrwarfaremachine's Patreon. $10 will get you access to all of his models for one month. (download and you keep the files forever.)
Category Artwork (Digital) / All
Species Fox (Other)
Size 1280 x 720px
File Size 772 kB
Old Krystal http://d.facdn.net/art/camchao14/14.....rystal_gun.png
New Krystal https://krystalarchive.com/img/3D.W.....tal2018Rig.jpg
Higher poly model, detailed tail, alternate costume option, colors adjusted and tweaked materials.
New Krystal https://krystalarchive.com/img/3D.W.....tal2018Rig.jpg
Higher poly model, detailed tail, alternate costume option, colors adjusted and tweaked materials.
Great models :) Hope you don't mind me asking. I was asked to port the models from sfm to xnalara. Mostly Im guessing since xnalara is easier on ram for posing. But, would you buy chance know why the male tail loads incorrectly in blender 2,49a when , decompiling sfm to dae/ mdl/ and dae ?
Everything else, converts/ loads the textures proppertly. But, I'm confused on how to fix a uv when the tail loads as nothing. Would you buy chance know how to fix this? I was gonna port the mesh to mikumikudance for the pmx editor so I should add custom physics and. bones. So I'm kinda stuck on how to fix the tail first XD
Everything else, converts/ loads the textures proppertly. But, I'm confused on how to fix a uv when the tail loads as nothing. Would you buy chance know how to fix this? I was gonna port the mesh to mikumikudance for the pmx editor so I should add custom physics and. bones. So I'm kinda stuck on how to fix the tail first XD
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