
For now, this will probably be the final build, so go ahead and have at it.
Download Link: http://www.mediafire.com/file/47iao.....ranha.zip/file
I managed to fix the issue where the new sprites would not properly display the current palette, so now you can feel free to use your favorite colors!
Here are all of the changes from the original Petey Piranha, which can be downloaded here if you're interested: https://mugenarchive.com/forums/dow.....ha-cyberlizard
- Attack and Defense power increased.
- Oral-vore move added, executed by pressing c+z. It costs no Power to use this, though you have to be extremely close to the opponent for it to hit, plus it has a considerable amount of ending lag if you miss.
- When the opponent is in your belly, they can struggle in all four directions, and they'll have to struggle 20 times to escape. If you press Up, you can spit them out prematurely (in case of a softlock situation).
- When the opponent is in your belly, and you have 1500 power, and the opponent has 500 power or more, you can press Down to send them... lower~
- When the opponent is in your... pouch, all of their Power will be drained. They can struggle Left, Right, and Down to restore a bit of health while this is happening. When all of their Power is drained, they'll return to your belly, and will need to struggle an extra 5 times to escape. You can also press Up to return the opponent from your pouch back to your belly prematurely (again, this is for softlock cases).
- I also added in a few extra animation frames here and there from the v1 edition of Petey.
Petey still has some problems where he'll just crash MUGEN randomly, but I can't address these issues as they appear to be caused by the original design by CyberLizard, and not from my edits to him.
As another heads up, the AI seems to know *how* to use Petey's vore move, but no amount of coding from my end was able to entice him to use it more or less than he was already using it (which wasn't very often). So, I guess it'll just have to remain a pleasant surprise when you're fighting him.
That's all I've got. I hope you enjoy!
Download Link: http://www.mediafire.com/file/47iao.....ranha.zip/file
I managed to fix the issue where the new sprites would not properly display the current palette, so now you can feel free to use your favorite colors!
Here are all of the changes from the original Petey Piranha, which can be downloaded here if you're interested: https://mugenarchive.com/forums/dow.....ha-cyberlizard
- Attack and Defense power increased.
- Oral-vore move added, executed by pressing c+z. It costs no Power to use this, though you have to be extremely close to the opponent for it to hit, plus it has a considerable amount of ending lag if you miss.
- When the opponent is in your belly, they can struggle in all four directions, and they'll have to struggle 20 times to escape. If you press Up, you can spit them out prematurely (in case of a softlock situation).
- When the opponent is in your belly, and you have 1500 power, and the opponent has 500 power or more, you can press Down to send them... lower~
- When the opponent is in your... pouch, all of their Power will be drained. They can struggle Left, Right, and Down to restore a bit of health while this is happening. When all of their Power is drained, they'll return to your belly, and will need to struggle an extra 5 times to escape. You can also press Up to return the opponent from your pouch back to your belly prematurely (again, this is for softlock cases).
- I also added in a few extra animation frames here and there from the v1 edition of Petey.
Petey still has some problems where he'll just crash MUGEN randomly, but I can't address these issues as they appear to be caused by the original design by CyberLizard, and not from my edits to him.
As another heads up, the AI seems to know *how* to use Petey's vore move, but no amount of coding from my end was able to entice him to use it more or less than he was already using it (which wasn't very often). So, I guess it'll just have to remain a pleasant surprise when you're fighting him.
That's all I've got. I hope you enjoy!
Category All / Vore
Species Unspecified / Any
Size 93 x 120px
File Size 3 kB
whell,is something like deep/crotch vore,my favorite type of vore~
The thing im sure in the pred and prey enjoy for same in that point¡¡Well....i want have that mentality,tehe,but,one thing,is possiblty you one day work in a version with the prey are traped in the pouch?like no fatal vore
The thing im sure in the pred and prey enjoy for same in that point¡¡Well....i want have that mentality,tehe,but,one thing,is possiblty you one day work in a version with the prey are traped in the pouch?like no fatal vore
Two bugs I've noticed. After a certain period of time in the belly state, the digestion animation plays without emptying out the opponent's HP, resulting in a softlock scenario. If an opponent is left in the "lower" state, they will automatically fall out onto the ground after a period of time, with Petey's sprite moving to belly state and then playing the digestion animation.
Hmm... I can't seem to replicate any of these glitches. I tried using a bunch of characters and keeping them in both states for a large amount of time (I changed the coding so they'd stay in for an enormous amount of time), having them both struggle and not struggle, and it seems to be working properly on all counts with no errors.
Is it possible that it's the fault of the target character for falling out like that? Have you tried using other characters?
It's also possible that it might have something to do with the version of MUGEN that you're using. I'm not 100% sure but I've been led to believe that there's a 1.0, 1.1, and WinMUGEN version of MUGEN, and when I was saving things and adjusting them around, I definitely saved everything under WinMUGEN. If you're not using it, making a switch might fix the issue.
Is it possible that it's the fault of the target character for falling out like that? Have you tried using other characters?
It's also possible that it might have something to do with the version of MUGEN that you're using. I'm not 100% sure but I've been led to believe that there's a 1.0, 1.1, and WinMUGEN version of MUGEN, and when I was saving things and adjusting them around, I definitely saved everything under WinMUGEN. If you're not using it, making a switch might fix the issue.
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