
Part 1/4 of
rallow's furry Rock-band!
Just 3 others to complete my art-trade with him. ..... XP
He is a great Rock/Metal composer! If you haven't heard his music yet, then I highly recommend to take a listen!
Rallow: I hope you like it, mate!
And about the background: Just a bit of experimetation. I didn't want to leave it blank.
(Special thanks to
psychobat! ^__^)
Let me know what you think...
Program used: Photoshop 8
:ilovecritique: (Note me!)

Just 3 others to complete my art-trade with him. ..... XP
He is a great Rock/Metal composer! If you haven't heard his music yet, then I highly recommend to take a listen!
Rallow: I hope you like it, mate!
And about the background: Just a bit of experimetation. I didn't want to leave it blank.
(Special thanks to

Let me know what you think...
Program used: Photoshop 8
:ilovecritique: (Note me!)
Category Artwork (Digital) / Rock
Species Wolf
Size 991 x 1280px
File Size 1.12 MB
Listed in Folders
Hey, thank you!!! I'm so glad you think so!
I can't wait it, too. Unfortunately I've to draw them first. xxD hehe
I know it's not easy, I'm also about to write one for my 1000 PV-contest-winner Hippotaur, but I've only 37 measures yet
I guess I've too many pending projects at the same time.
I can't wait it, too. Unfortunately I've to draw them first. xxD hehe
I know it's not easy, I'm also about to write one for my 1000 PV-contest-winner Hippotaur, but I've only 37 measures yet
I guess I've too many pending projects at the same time.
S'pretty good! my bodies go tits-up as soon as I hit the abdomen, so kudos.
Some advice though when drawing full body. Think in 3D shapes, rather than 2D for the body, sausages, half peanuts and balls are all good shapes for the initial sketch then define in. Another good tip is to keep a close idea into the Head-to-Body length Ratio. That is, the body should be as long as so many heads. I think 5 or 6 head lengths would suit your style, but you'll need to experiment yourself.
Once qualm, your snout is in a 3/4s view, 3d. whilst you've done the eye and head structure in a profile view, makes things a little odd.
Keep it up though. :)
Some advice though when drawing full body. Think in 3D shapes, rather than 2D for the body, sausages, half peanuts and balls are all good shapes for the initial sketch then define in. Another good tip is to keep a close idea into the Head-to-Body length Ratio. That is, the body should be as long as so many heads. I think 5 or 6 head lengths would suit your style, but you'll need to experiment yourself.
Once qualm, your snout is in a 3/4s view, 3d. whilst you've done the eye and head structure in a profile view, makes things a little odd.
Keep it up though. :)
Thanks a lot, that was VERY helpful!
I've heard/read of that circle technique, but I haven't been experimenting with that, I've to admit. I think it very adequate for a comic style, but for a rather slender, human-like drawing, expecially for clothes it's not soo helpful (Of course, I could draw a naked body with this technique and then add the clothes, but that would be a bit overlaborate IMO^^)
The head-to-body-ratio is sth that I was aware of. I tried to make it to 6. On the second gaze I've to admit that the waistline is a bit too low. I'll hide the belt and raise the crotch in the final pic (or maybe shorten his trunk a bit)
About the 3/4 view: In fact it is a 3/4 view. The lift eye is hidden by his hair-mane.
reference-picture That's just how I interpreted it, but I think it's right, even if it looks a bit odd. I tried to express this by the cut-shape of his eye. Maybe I should just draw more hair over his left half of his face.
Your critique is very appreciated! Thanks again!
I didn't know that you know that much about drawing theory, but I'm happy that you share it.^^
Maybe you could help me with my "featured submission", the face of a raven. I'm quite unassured about this and I think I need some proper advice.
I've heard/read of that circle technique, but I haven't been experimenting with that, I've to admit. I think it very adequate for a comic style, but for a rather slender, human-like drawing, expecially for clothes it's not soo helpful (Of course, I could draw a naked body with this technique and then add the clothes, but that would be a bit overlaborate IMO^^)
The head-to-body-ratio is sth that I was aware of. I tried to make it to 6. On the second gaze I've to admit that the waistline is a bit too low. I'll hide the belt and raise the crotch in the final pic (or maybe shorten his trunk a bit)
About the 3/4 view: In fact it is a 3/4 view. The lift eye is hidden by his hair-mane.
reference-picture That's just how I interpreted it, but I think it's right, even if it looks a bit odd. I tried to express this by the cut-shape of his eye. Maybe I should just draw more hair over his left half of his face.
Your critique is very appreciated! Thanks again!
I didn't know that you know that much about drawing theory, but I'm happy that you share it.^^
Maybe you could help me with my "featured submission", the face of a raven. I'm quite unassured about this and I think I need some proper advice.
If you look at where the belt is -now- and where the neck of the guitar is, I'd shift up the belt about half that space. That's my preference. but I normally draw a 7 head-to-body style. As for the covered eye, maybe it would've helped having the eye closer to the right, like in the reference.
As for the shape technique, it's called 'quantative' sketching or some bullshit like that. I recommend you use it. It might seem like a hassle to do the shapes, then the body, then the clothes. but the idea of the techqiue is that you adapt it to fit your style and your preferences.
You could flesh the shape and pose of your body like one of those wooden dolls on the page, skip the body and just go straight for the clothes, filling the uncovered parts as you go. Think of it as a photoshop file, you'll have your "skeleton" at the bottom layer, your flesh in a darker shade over that, then your clothes as the darkest layer.
As I read in a book once, it's practiced and veteran artists who can draw this out fast and effectively.
I'll PM you some scans you might fine interesting.
As for the shape technique, it's called 'quantative' sketching or some bullshit like that. I recommend you use it. It might seem like a hassle to do the shapes, then the body, then the clothes. but the idea of the techqiue is that you adapt it to fit your style and your preferences.
You could flesh the shape and pose of your body like one of those wooden dolls on the page, skip the body and just go straight for the clothes, filling the uncovered parts as you go. Think of it as a photoshop file, you'll have your "skeleton" at the bottom layer, your flesh in a darker shade over that, then your clothes as the darkest layer.
As I read in a book once, it's practiced and veteran artists who can draw this out fast and effectively.
I'll PM you some scans you might fine interesting.
Why thank you! (BTW, he uses a two-talon-techniqueâ„¢ instead of a pick )
Thanks god that Photoshop has layers. That saved me a lot of time^^
That's surely the most detailed artwork I've ever made, although the shading is still missing.
The background was inspired by psychobat. Very large shaped brushes with a bunch of colors. I saw it on her u-stream.
Thanks god that Photoshop has layers. That saved me a lot of time^^
That's surely the most detailed artwork I've ever made, although the shading is still missing.
The background was inspired by psychobat. Very large shaped brushes with a bunch of colors. I saw it on her u-stream.
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