Latest build of my game for weight gaming's game jam.
With this update I've added a level select screen, as well as pausing so that said screen can be reached. All the levels have been added, so while I might be doing tweaks to them, level 16 is as fat as she gets.
Link to download
With this update I've added a level select screen, as well as pausing so that said screen can be reached. All the levels have been added, so while I might be doing tweaks to them, level 16 is as fat as she gets.
Link to download
Category Artwork (Digital) / Fat Furs
Species Mammal (Other)
Size 105 x 113px
File Size 7.3 kB
I noticed you made some of the earlier levels a little harder. I think that's a good touch given that level 10 is a jump in difficulty and all. Also cool to see that escalation of difficulty and general size continue up until the end (adorable). This was also the first time I noticed that there's a full screen feature that fixes those resolution problems I was having. If you're unable to fix the resolution issue on a windowed mode, I'd just have the game launch in full screen and have a prompt that would allow you to either exit the game or full screen mode.
Other things to consider is that the hitbox pushback is a huge detriment on the end levels where you need to jump slightly in place and if the gal is facing forward, she'll get pushed back just enough to knock her into icicles. Having her face with her butt to the wall before jumping has been my solution, but I'd see if it's possible to either lessen the pushback or have some way to show that it's just how the reindeer is (like have a belly jiggle sprite or reaction as a way of signaling to the player) if it isn't possible to fix without creating too many problems.
For other suggestions, maybe some reactions to being hit by an icicle rather than just disappearing and a reaction to finishing a level? But otherwise that's really about it for critiques! You've got a solid game here and it was a joy to see more levels with an emphasis on moving fast and utilizing different amounts of button presses. Playing to your strengths for sure! Great work!
Other things to consider is that the hitbox pushback is a huge detriment on the end levels where you need to jump slightly in place and if the gal is facing forward, she'll get pushed back just enough to knock her into icicles. Having her face with her butt to the wall before jumping has been my solution, but I'd see if it's possible to either lessen the pushback or have some way to show that it's just how the reindeer is (like have a belly jiggle sprite or reaction as a way of signaling to the player) if it isn't possible to fix without creating too many problems.
For other suggestions, maybe some reactions to being hit by an icicle rather than just disappearing and a reaction to finishing a level? But otherwise that's really about it for critiques! You've got a solid game here and it was a joy to see more levels with an emphasis on moving fast and utilizing different amounts of button presses. Playing to your strengths for sure! Great work!
Personally I would add something to make the icicles less punishing. Maybe something like 2 hits and you're out, especially on level 14, where the middle icicle on the 2nd row of platforms makes it extremely hard to traverse, given how there's only 3 types of jumps in the game based on how long you hold up. Either way, having a "touch this tiny thing and you start all over again" mechanic is rather frustrating. I spent more time on level 14 than any other level, and it was frustrating since I knew how to get through it theoretically, yet it only worked 3 times out of the many tries I attempted it, 2 of which I died to the ones on top. It's an alright platformer, though I think it would be better if the game wasn't too punishing over pressing the up key for too long or too little a time. Maybe lessen the icicles a tad and give a bit more room to jump?
I saw in the comments about issues revolving the icicles and I agree wholly with their suggestions, The game is absolutely great, not an issue with it but its difficult with the larger hitbox (especially in level 11). Like the icicle placement is cheap (not a issue on your end but it could be remedied) and really leaves barely any breathing space. I'd recommend that there's a ability to destroy icicles that aren't falling (breakable static icicles), and maybe have it so that the level can get more difficult with the growing size but not in early levels where it seems impractical (I assume that is what you are going to go after once this is getting close to finishing production.
And another slight issue that could be easily remedied that HalfdragonBarug brought up is that you can get stuck in areas for no reason and it launches you back, it might be as easy as making the blocks solic instead of making them have diverse hitboxes.
And another slight issue that could be easily remedied that HalfdragonBarug brought up is that you can get stuck in areas for no reason and it launches you back, it might be as easy as making the blocks solic instead of making them have diverse hitboxes.
Awesome work!! It really feels like you put a lot of thought into every level. That level 14 felt like a boss level, but beating it was def rewarding to get the largest sprite! Personally I wouldn't change any bit in terms of difficulty, then again I'm a weirdo who finds needle games fun haha.
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