There's been popular demand for an inking tutorial, but I am not sure yet how to do it and what to put in. Here's notes I've written down:
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Make a good sketch and prepare it to your satisfaction. I had to rotate this a bit to make her balance better. Often my sketches have a lot of parts I'd never ink, mostly indications of little body bumps and other "topology" (and the crosshatched shading on this), but that's fine, do leave it in for when you colour.
Crop it and save it to PNG (RGB, not indexed/greyscale as oC cannot read these) or JPG.
2: the size is only 756 x 2215 from the scan (one out of four figures on an A4 page scanned at 300 dpi) so I like to make it 150-200% larger. Resize it to your liking and save as .oci.
Lower the opacity of the sketch layer so it is a pale enough to not disturb, but still visible. Make a new layer, zoom to 2x somewhere to begin.
3: brush setting
4: Suggested line:
I'm not drawing lines all the way around her lips and mouth. Why? The chance from skin to lip is primarily a colour transition, there is no actual edge (in most people). If you put lines around the lips you can easily get a botox-look, it is also less forgiving in terms of line placement. You HAVE to get them right, if you just "suggest" them, the viewer is the one making them up.
4a: sometimes using LESS is more with lines.
5: Lazy lines:
I understand this to be lines that lack a certain definition, one that means the artist thought about what they were drawing at the time. An example can be the lines of the ear and nose where there is a mixture of straight and curved lines, and a lot of overlap. If what a line describes is in front of what another line is outlining, don't mesh them together. It is also about texture; hair and rock shouldn't be drawn the same way. All I can say is imagine what your line is trying to communicate (edge of nostril), and then draw one line at the time, not the whole nose in a continuous stroke.
the picture:
making a wide mouth can look mannish. People's mouthes do of course widen when they smile.
I tend to draw long noses
The eyes are spaced a bit far apart, the spacing varies but too much can make the character look a little bit retarded (like they have Down's Syndrome)
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I inked the above on a graphire3 and I hated it :'D
----
Make a good sketch and prepare it to your satisfaction. I had to rotate this a bit to make her balance better. Often my sketches have a lot of parts I'd never ink, mostly indications of little body bumps and other "topology" (and the crosshatched shading on this), but that's fine, do leave it in for when you colour.
Crop it and save it to PNG (RGB, not indexed/greyscale as oC cannot read these) or JPG.
2: the size is only 756 x 2215 from the scan (one out of four figures on an A4 page scanned at 300 dpi) so I like to make it 150-200% larger. Resize it to your liking and save as .oci.
Lower the opacity of the sketch layer so it is a pale enough to not disturb, but still visible. Make a new layer, zoom to 2x somewhere to begin.
3: brush setting
4: Suggested line:
I'm not drawing lines all the way around her lips and mouth. Why? The chance from skin to lip is primarily a colour transition, there is no actual edge (in most people). If you put lines around the lips you can easily get a botox-look, it is also less forgiving in terms of line placement. You HAVE to get them right, if you just "suggest" them, the viewer is the one making them up.
4a: sometimes using LESS is more with lines.
5: Lazy lines:
I understand this to be lines that lack a certain definition, one that means the artist thought about what they were drawing at the time. An example can be the lines of the ear and nose where there is a mixture of straight and curved lines, and a lot of overlap. If what a line describes is in front of what another line is outlining, don't mesh them together. It is also about texture; hair and rock shouldn't be drawn the same way. All I can say is imagine what your line is trying to communicate (edge of nostril), and then draw one line at the time, not the whole nose in a continuous stroke.
the picture:
making a wide mouth can look mannish. People's mouthes do of course widen when they smile.
I tend to draw long noses
The eyes are spaced a bit far apart, the spacing varies but too much can make the character look a little bit retarded (like they have Down's Syndrome)
----
I inked the above on a graphire3 and I hated it :'D
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