Dipping my toe in game making again...
Eight years ago (really? Yes, really) I released a short, simple, furry vore RPG called NO EAT - to this day it's my most discussed, most faved submission to FurAffinity and my most acclaimed game project. I'd been making games with this same engine for nine(!) years before that, and watched its features sprawl and improve.
Sad to say, the SFW edit version of that game just plain isn't happening, and because of that the graphical update and bugfix patch probably won't either. My heart just isn't into it since I was tying that in with things like editing out the more off-putting elements of the game.
That tileset isn't lost though - it's found a new home in my latest project. The story?
Long ago an evil gigantic wolf terrorized the world and ate a bunch of people. Heroes rose up and killed it. Now a new evil giant wolf has grown up from a puppy (implicitly a puppy of the former evil giant wolf) so new heroes must rise up to put a stop to her.
Choose your class and gender, recruit more heroes (both generic warriors and special characters from other peoples' games made in this same engine), and delve three dungeons - the Caverns of Annoyance, the Spookywood Tomb, and the belly of the big bad wolf herself. Kill monsters, collect treasure, grow in power until you're ready to take on the final challenge of putting a stop to the evil wolf's terror in one of several ways. Explore Southpaw Island a little bit and get to know the townspeople living on the cusp of imminent devour at the jaws of the legendary wolf.
The third of these dungeons? Every step you take causes the party members to lose 1 HP, as she rapidly digests them. Coupled with the presence of random enemies it becomes a challenge of resource management, keeping track of everyone's HP, using healing items and spells as needed, getting as deep as you can. You'll probably have to use port-a-portals to warp back to town a couple times and try again from the beginning.
Sad to say, the SFW edit version of that game just plain isn't happening, and because of that the graphical update and bugfix patch probably won't either. My heart just isn't into it since I was tying that in with things like editing out the more off-putting elements of the game.
That tileset isn't lost though - it's found a new home in my latest project. The story?
Long ago an evil gigantic wolf terrorized the world and ate a bunch of people. Heroes rose up and killed it. Now a new evil giant wolf has grown up from a puppy (implicitly a puppy of the former evil giant wolf) so new heroes must rise up to put a stop to her.
Choose your class and gender, recruit more heroes (both generic warriors and special characters from other peoples' games made in this same engine), and delve three dungeons - the Caverns of Annoyance, the Spookywood Tomb, and the belly of the big bad wolf herself. Kill monsters, collect treasure, grow in power until you're ready to take on the final challenge of putting a stop to the evil wolf's terror in one of several ways. Explore Southpaw Island a little bit and get to know the townspeople living on the cusp of imminent devour at the jaws of the legendary wolf.
The third of these dungeons? Every step you take causes the party members to lose 1 HP, as she rapidly digests them. Coupled with the presence of random enemies it becomes a challenge of resource management, keeping track of everyone's HP, using healing items and spells as needed, getting as deep as you can. You'll probably have to use port-a-portals to warp back to town a couple times and try again from the beginning.
Category All / Vore
Species Human
Size 320 x 200px
File Size 571.7 kB
FA+

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