This is the char sheets Rules and everything. it a basic version as this is a Webcomic RPG adventure so it not a full real rpg.
thought the exp might be a little over the top then on the explain hehe.
anyway if there anything you think might help say so please.
hoping soon I will have the first pages drawn and the first main char sheet done as well.
Awaken Adventures Char Stat chart.
Base Stats explains
All Skill point stats start at 10, HP 200, MP 60. for all level 1’s, each time you level up you gain 3 points to add on to any you want to, but also you gain skill points as well as you level up, 1 per stats and HP and MP normally 10 each.
Also Race and job adjust the normal stat points you gain per level, so make sure you pick which feel right to you.
Strength: to be able to use heavy armor, heavy weapons as well as help with crafting skills
Dexterity: for protection from normal weapon attacks, as well as add bonus points to your HP to gain each level, as well as your aim for long range weapons like bow and arrows or long range spells.
Agility: your char speed how fast they move, it also helps with stealth skill and flexibility in fighting. Warning will not help for heavy armor that much as heavy armor can reduce your agility points
Intelligent: help to give more MP when levelling up, and help with learning skills faster. Warning skills that use warrior or tank skills some will unable to be learn if Intelligent is too high.
Vitality: a bonus for HP and MP, but also how long you can fight for, the higher it is, the more chance of fighting battles for a long time. Warning heavy armor users or assassins request this one to be high for high levels.
Sense: this is mainly for some most unused skills, the higher it is the better they can be use, most skills that request this are farming, crafting, using magic or to feel around to know if enemies are around, if high can even tell if someone is hiding something or lying to you.
Race List
Depend on your race give you bonus skill points and even HP or MP add on when you level up, so please keep this close to your char sheet as well as jobs list.
Human: each level gain gives you, HP 70, MP 20, Str 2, Dex 2, Vit, 2.
Demi human: each level gain gives you, HP 50, MP 30, Str 2, Agi 2, Sen 2.
Elf: each level gain gives you, HP 40, MP 50, Agi 2, Int, 2 Sen 2.
Night elf: each level gain gives you, HP 50, MP 40, Agi 2, Vit 2, Sen 2.
Dwarf: each level gain gives you, HP40, MP 40, Str 2, Int 2, Vit 2
Lizardmen: each level gain gives you, HP 60, MP 20, Str 2, Agi 2, Vit 2.
Goblin: each level gain gives you, HP 40, MP 30, Dex 2, Agi 2, Vit 2.
Orga: each level gain gives you, HP 60, MP 20, Str 2, Dex 2, Agi 2.
Vampire: each level gain gives you, HP 70, MP 50 Int 2, Vit 2, Sen 2.
Werewolf: each level gain gives you, HP 60, MP 30, Str 2, Agi 2, Sen 2.
Demon: each level gain gives you, HP 60, MP 40, Str 2, Dex 2, Int 2.
Succubus: each level gain gives you, HP 70, MP 60, Inl 2, Vit 2, Sen 2.
Jobs list
Mage: able to learn magic, bonus to stats are, MP 70, Inl 3, Sen 2.
Warrior: able to use swords or hammers, bonus to stats are, HP 30, Str 3, Agi 1.
Archer: able to use bow and arrows as well as daggers and sub weapons, bonus to stats are, HP 20, Agi 2, Sen 3.
Tank: use heavy swords or hammers and heavy armor, bonus to stats are, HP 60, Str 1, Dex 3.
Assassin: can use dagger blades, and sub weapons, bonus to stats are, MP 40, Agi 3, Sen 3.
Priest: about to lean protection magic and healing magic, bonus to stats are, MP 60, Inl 4, sen 1
Monk: a hand to hand fighter that use skills to make self-stronger and faster, bonus to stats are, HP 20, Str 3, Sen 3.
Beast tamer: learn to make animals or wild beasts your pets/friends, bonus to stats are, MP 30, Inl 3 Sen 3
Fusion rare jobs
Mage-Knight: Request mage and Warrior jobs, also request contract with a powerful person or spirit or dragon that knows magic.
Shadow monarch: Request mage and Assassin, also request an dark lord of death or dark lord summon crystal, summon crystal is very rare to find, only demon lords hold them and drop rate is only 15%
Ninja: request warrior and Assassin, request to gain this is your strength, Agility and Sense to be very high, around 50 or more each.
Ark-mage: request mage and Priest, request to unlock is True mage orb can only be found in demon lands, magic damage is doubled for each spell cast,
Hero: request Warrior and Tank, to unlock request a legendary weapon, very hard to find, even if found one they are sold for a lot of gold and you might never find one again.
Dark knight: request Tank and Assassin, to unlock request High Str, Agi and Vit, heavy armor negative stats on Agility is half and able to use heavy weapons with 1 hand.
Stealth Archer: Request Archer and Assassin, Request a high Elf Lord to Grant Title to unlock, would request to do many missions for high Elf Lord.
Master Monk: Request monk and Priest, to unlock you must train body and mind, Str, Dex, int and Sen, to be high, bonus skill, all weapons can be use by a master monk.
Dragon mage: request Beast tamer and Mage, to gain this job you request to train a powerful monster,
Dragon knight: request Beast tamer warrior, train a powerful monster, or 10 High Rare monsters that almost impossible to train.
Beast master: request Beast tamer and archer, to gain this job you must work hard and train a Dragon.
EXP levelling explains
EXP for level up works simple like an old game, EXP to level up Is 100, base monsters of level 2 Vs level 1, you request 5 level 2 monsters to level up, so like 20 EXP per each monster that is 1 level higher than you. For each level higher more is an added 10 EXP, you gain.
Yet if the monster is 4 or more levels higher, you gain 100 EXP bonus for each level
Example, level 1 Vs and by some luck chance beat a level 7 monster, gains 370 Exp, so the person would go up 3 levels, or 4 if they had 30 or more exp earned already.
Map lands
The map is mostly simple 1 big land with many cuts of water rivals and more all across the land, forest and many more, there are mainly 2 kingdoms the adventurers and the demon lords.
Adventurers land, base farms and land as well, the kingdom is the city where new adventurers come to begin their adventurers.
Demon lord lands, a dark land ruled by the demon lords and their followers, their goal is to kill adventurers or make them their slaves or prisoners,
Some Adventurers that are made slave or prisoners sometimes can lose the will to fight ever again.
Weapon list
Short swords, mid swords, long swords, claymore swords, long hammers, shields Titan full Shield, wands staffs, bows arrows, whips, axes, long axes, kitana blade, staffs
There are some custom weapons that some skills let you make, if there an idea weapon type you wish to make
Sub weapon/item list
Health potion, mana potion, recovery potion, small daggers, smoke bombs, magic crystals each with 1 spell in, antidote potion.
Armor list
Light armor, clothe type
Mid armor, clothes leather can even be with some metal armor as well
Heavy armor, can only be use on Tanks and depend how stronger the armor is, your Agility is lowered, depend on the armor level, by 10 for the first but each stronger heavy by 5 levels adds on 8 more negative points. To agility.
Skill list
Skills that you can learn from jobs or even without jobs
Some request a job to learn, others are race,
Bonus skills list, count with normal skill list
Blacksmith: to make armor or weapons, request Tank or Warrior to learn
Magic Teacher: to make magic items like magic crystals from mana crystals or healing items for HP or MP. Request mage or Priest to learn
Barkeep: own a bar,
Waitress: work at a bar, will also need to learn Cooking, cleaning, “Subduction is a choice to learn or not”
Healer: heal villages or adventurers can heal lost limbs or damage in their body even remove poisons, auto gain skills Heal and Antidote, Recovery need high Intelligent to learn. Request mage or Priest to learn
Merchant: buy sell items and able to open their own shop as well.
Builder: learn to build from chairs tables to houses
Swordsmen skills: able to use swords, request warrior or tank
Heavy armor, let you ware heavy armor, request tank.
Magic, request mage or priest, let you learn to cast magic attacks or healing spells,
Stealth, request assassin or archer, makes you invisible to everyone, as long as sense is higher.
Werefrom: a skill that is only owns by Werewolf’s, others can only gain it if they join a werewolf clan.
Blood magic: only can be learn by vampires’ control the oldest and powerful magic there is.
Demonic offering: skill only for demons can offer a allies life energy, almost all their mana to heal and restore own mana.
Reflex: a skill let you fight with speed movement, Tanks cannot learn this.
Enchanted items: request a mage, can only be learn from old tomes very rare skill as non has own it for a long time as non can read the old tome books.
Rune words: a rare skill that is only in magic stones, let its owner read anything even if they cannot understand the letters
Turning Race: a skill only vampires, werewolf’s, Demons and Succubus know, let them turn others into their race.
Master builder: only Dwarf can learn, let them make master piece items or build things for the land.
Nature Life: Elf and night Elf can only learn, let them feel the land and use their mana to heal or help grow things, mostly use for elf village farms.
Sharp Reflex: Lizardmen race skill only, their body react fast using every part to attack even their tails and claws.
Charmed: Succubus race skill, have a high chance to stop enemies from attacking, can be use on any gender, if use on someone that lower than 10 levels than the user, the opponent is fully charmed and enslaved to the succubus
Rage force: Orga race only skill, let them attack wildly and uncontrollable, str and dex goes up by 50 for each 10 levels, careful thought will attack allies sometimes.
Evo learner: Goblin skill only, Goblins can learn skills faster than others and by chance able to evo to one of the other 5 faces when they reach level 100, or remain a goblin and keep their race skill, which will let them learn any job skills at level 150
Wild nature: demi human skill only, let other animals and beast be calmer around them, and if sense if higher that wild beast might not attack.
Item list
You can hold a max of 99 of each item in storage slot
Healing potion
Mana potion
Antidote potion
Red herbs
Blue herbs
Purple herbs
Green herbs
Mana crystals
Gold
Silver
Iron
Steel
Mithril
Forge mana crystal
Forge mana steel
Gold coins
Food bags
Water bags
Honey
Jars
Candles
Lanterns
Starting bonus Skill
These skills are one per person or non, as they are limited for reborn people in the adventure kingdom only.
Magic of the fallen: for the first main char and only them, as this bonus skill has a negative effect as well, it give its owner “MP 5000” But they cannot use any magic without something to focus it, down fall is pure Aura, make one unable to use magic alone.
Truly Lucky: give a person amazing luck, a high change to get out of a life or death fight or almost anything, even if something seem unlucky it can be lucky if their life depends on it.
True subduction: a very rare skill it affects let one charm almost anyone into wanting them skill is strong if the person like to have a more normal life and not be an adventurer. Warning, this skill works on all genders no matter its owner gender.
Final Slash: a skill that is use in a fight with someone around 8 or higher levels as a opponent, for one final slash, a warrior, tank, assassin or one that has a fusion class using these, can deal over 1000 damage for each 10 levels they have, so a level 11 does over 2000 damage, but it come with a big rick, the user will be unable to fight after using it.
Sharp sense: an ideal skill to give a person 90 bonus on sense all the time, and all sense level bonus are doubled, the person with this will know what happening around them all the time.
Mimic: let you copy and use one skill you normally cannot learn, being a monster or a job skill you are not, can only hold a max of 3 mimic copied skills, but can replace any with a other at any time, can only use mimic once per day thought.
Element fighter: a skill that let you use mana to use a magic element on a weapon for a short time, be careful on which you use, as this skill also can damage your weapons, unless it your hands and feet, like a Monk job.
Regen healing: an skill that let you heal slowly over time and regain HP even in battle, if you lose an limb or damage a organs it will heal fully, a good skill to not use healing items or a healer mostly but you can still die if your heart if cut out or head cut off.
thought the exp might be a little over the top then on the explain hehe.
anyway if there anything you think might help say so please.
hoping soon I will have the first pages drawn and the first main char sheet done as well.
Awaken Adventures Char Stat chart.
Base Stats explains
All Skill point stats start at 10, HP 200, MP 60. for all level 1’s, each time you level up you gain 3 points to add on to any you want to, but also you gain skill points as well as you level up, 1 per stats and HP and MP normally 10 each.
Also Race and job adjust the normal stat points you gain per level, so make sure you pick which feel right to you.
Strength: to be able to use heavy armor, heavy weapons as well as help with crafting skills
Dexterity: for protection from normal weapon attacks, as well as add bonus points to your HP to gain each level, as well as your aim for long range weapons like bow and arrows or long range spells.
Agility: your char speed how fast they move, it also helps with stealth skill and flexibility in fighting. Warning will not help for heavy armor that much as heavy armor can reduce your agility points
Intelligent: help to give more MP when levelling up, and help with learning skills faster. Warning skills that use warrior or tank skills some will unable to be learn if Intelligent is too high.
Vitality: a bonus for HP and MP, but also how long you can fight for, the higher it is, the more chance of fighting battles for a long time. Warning heavy armor users or assassins request this one to be high for high levels.
Sense: this is mainly for some most unused skills, the higher it is the better they can be use, most skills that request this are farming, crafting, using magic or to feel around to know if enemies are around, if high can even tell if someone is hiding something or lying to you.
Race List
Depend on your race give you bonus skill points and even HP or MP add on when you level up, so please keep this close to your char sheet as well as jobs list.
Human: each level gain gives you, HP 70, MP 20, Str 2, Dex 2, Vit, 2.
Demi human: each level gain gives you, HP 50, MP 30, Str 2, Agi 2, Sen 2.
Elf: each level gain gives you, HP 40, MP 50, Agi 2, Int, 2 Sen 2.
Night elf: each level gain gives you, HP 50, MP 40, Agi 2, Vit 2, Sen 2.
Dwarf: each level gain gives you, HP40, MP 40, Str 2, Int 2, Vit 2
Lizardmen: each level gain gives you, HP 60, MP 20, Str 2, Agi 2, Vit 2.
Goblin: each level gain gives you, HP 40, MP 30, Dex 2, Agi 2, Vit 2.
Orga: each level gain gives you, HP 60, MP 20, Str 2, Dex 2, Agi 2.
Vampire: each level gain gives you, HP 70, MP 50 Int 2, Vit 2, Sen 2.
Werewolf: each level gain gives you, HP 60, MP 30, Str 2, Agi 2, Sen 2.
Demon: each level gain gives you, HP 60, MP 40, Str 2, Dex 2, Int 2.
Succubus: each level gain gives you, HP 70, MP 60, Inl 2, Vit 2, Sen 2.
Jobs list
Mage: able to learn magic, bonus to stats are, MP 70, Inl 3, Sen 2.
Warrior: able to use swords or hammers, bonus to stats are, HP 30, Str 3, Agi 1.
Archer: able to use bow and arrows as well as daggers and sub weapons, bonus to stats are, HP 20, Agi 2, Sen 3.
Tank: use heavy swords or hammers and heavy armor, bonus to stats are, HP 60, Str 1, Dex 3.
Assassin: can use dagger blades, and sub weapons, bonus to stats are, MP 40, Agi 3, Sen 3.
Priest: about to lean protection magic and healing magic, bonus to stats are, MP 60, Inl 4, sen 1
Monk: a hand to hand fighter that use skills to make self-stronger and faster, bonus to stats are, HP 20, Str 3, Sen 3.
Beast tamer: learn to make animals or wild beasts your pets/friends, bonus to stats are, MP 30, Inl 3 Sen 3
Fusion rare jobs
Mage-Knight: Request mage and Warrior jobs, also request contract with a powerful person or spirit or dragon that knows magic.
Shadow monarch: Request mage and Assassin, also request an dark lord of death or dark lord summon crystal, summon crystal is very rare to find, only demon lords hold them and drop rate is only 15%
Ninja: request warrior and Assassin, request to gain this is your strength, Agility and Sense to be very high, around 50 or more each.
Ark-mage: request mage and Priest, request to unlock is True mage orb can only be found in demon lands, magic damage is doubled for each spell cast,
Hero: request Warrior and Tank, to unlock request a legendary weapon, very hard to find, even if found one they are sold for a lot of gold and you might never find one again.
Dark knight: request Tank and Assassin, to unlock request High Str, Agi and Vit, heavy armor negative stats on Agility is half and able to use heavy weapons with 1 hand.
Stealth Archer: Request Archer and Assassin, Request a high Elf Lord to Grant Title to unlock, would request to do many missions for high Elf Lord.
Master Monk: Request monk and Priest, to unlock you must train body and mind, Str, Dex, int and Sen, to be high, bonus skill, all weapons can be use by a master monk.
Dragon mage: request Beast tamer and Mage, to gain this job you request to train a powerful monster,
Dragon knight: request Beast tamer warrior, train a powerful monster, or 10 High Rare monsters that almost impossible to train.
Beast master: request Beast tamer and archer, to gain this job you must work hard and train a Dragon.
EXP levelling explains
EXP for level up works simple like an old game, EXP to level up Is 100, base monsters of level 2 Vs level 1, you request 5 level 2 monsters to level up, so like 20 EXP per each monster that is 1 level higher than you. For each level higher more is an added 10 EXP, you gain.
Yet if the monster is 4 or more levels higher, you gain 100 EXP bonus for each level
Example, level 1 Vs and by some luck chance beat a level 7 monster, gains 370 Exp, so the person would go up 3 levels, or 4 if they had 30 or more exp earned already.
Map lands
The map is mostly simple 1 big land with many cuts of water rivals and more all across the land, forest and many more, there are mainly 2 kingdoms the adventurers and the demon lords.
Adventurers land, base farms and land as well, the kingdom is the city where new adventurers come to begin their adventurers.
Demon lord lands, a dark land ruled by the demon lords and their followers, their goal is to kill adventurers or make them their slaves or prisoners,
Some Adventurers that are made slave or prisoners sometimes can lose the will to fight ever again.
Weapon list
Short swords, mid swords, long swords, claymore swords, long hammers, shields Titan full Shield, wands staffs, bows arrows, whips, axes, long axes, kitana blade, staffs
There are some custom weapons that some skills let you make, if there an idea weapon type you wish to make
Sub weapon/item list
Health potion, mana potion, recovery potion, small daggers, smoke bombs, magic crystals each with 1 spell in, antidote potion.
Armor list
Light armor, clothe type
Mid armor, clothes leather can even be with some metal armor as well
Heavy armor, can only be use on Tanks and depend how stronger the armor is, your Agility is lowered, depend on the armor level, by 10 for the first but each stronger heavy by 5 levels adds on 8 more negative points. To agility.
Skill list
Skills that you can learn from jobs or even without jobs
Some request a job to learn, others are race,
Bonus skills list, count with normal skill list
Blacksmith: to make armor or weapons, request Tank or Warrior to learn
Magic Teacher: to make magic items like magic crystals from mana crystals or healing items for HP or MP. Request mage or Priest to learn
Barkeep: own a bar,
Waitress: work at a bar, will also need to learn Cooking, cleaning, “Subduction is a choice to learn or not”
Healer: heal villages or adventurers can heal lost limbs or damage in their body even remove poisons, auto gain skills Heal and Antidote, Recovery need high Intelligent to learn. Request mage or Priest to learn
Merchant: buy sell items and able to open their own shop as well.
Builder: learn to build from chairs tables to houses
Swordsmen skills: able to use swords, request warrior or tank
Heavy armor, let you ware heavy armor, request tank.
Magic, request mage or priest, let you learn to cast magic attacks or healing spells,
Stealth, request assassin or archer, makes you invisible to everyone, as long as sense is higher.
Werefrom: a skill that is only owns by Werewolf’s, others can only gain it if they join a werewolf clan.
Blood magic: only can be learn by vampires’ control the oldest and powerful magic there is.
Demonic offering: skill only for demons can offer a allies life energy, almost all their mana to heal and restore own mana.
Reflex: a skill let you fight with speed movement, Tanks cannot learn this.
Enchanted items: request a mage, can only be learn from old tomes very rare skill as non has own it for a long time as non can read the old tome books.
Rune words: a rare skill that is only in magic stones, let its owner read anything even if they cannot understand the letters
Turning Race: a skill only vampires, werewolf’s, Demons and Succubus know, let them turn others into their race.
Master builder: only Dwarf can learn, let them make master piece items or build things for the land.
Nature Life: Elf and night Elf can only learn, let them feel the land and use their mana to heal or help grow things, mostly use for elf village farms.
Sharp Reflex: Lizardmen race skill only, their body react fast using every part to attack even their tails and claws.
Charmed: Succubus race skill, have a high chance to stop enemies from attacking, can be use on any gender, if use on someone that lower than 10 levels than the user, the opponent is fully charmed and enslaved to the succubus
Rage force: Orga race only skill, let them attack wildly and uncontrollable, str and dex goes up by 50 for each 10 levels, careful thought will attack allies sometimes.
Evo learner: Goblin skill only, Goblins can learn skills faster than others and by chance able to evo to one of the other 5 faces when they reach level 100, or remain a goblin and keep their race skill, which will let them learn any job skills at level 150
Wild nature: demi human skill only, let other animals and beast be calmer around them, and if sense if higher that wild beast might not attack.
Item list
You can hold a max of 99 of each item in storage slot
Healing potion
Mana potion
Antidote potion
Red herbs
Blue herbs
Purple herbs
Green herbs
Mana crystals
Gold
Silver
Iron
Steel
Mithril
Forge mana crystal
Forge mana steel
Gold coins
Food bags
Water bags
Honey
Jars
Candles
Lanterns
Starting bonus Skill
These skills are one per person or non, as they are limited for reborn people in the adventure kingdom only.
Magic of the fallen: for the first main char and only them, as this bonus skill has a negative effect as well, it give its owner “MP 5000” But they cannot use any magic without something to focus it, down fall is pure Aura, make one unable to use magic alone.
Truly Lucky: give a person amazing luck, a high change to get out of a life or death fight or almost anything, even if something seem unlucky it can be lucky if their life depends on it.
True subduction: a very rare skill it affects let one charm almost anyone into wanting them skill is strong if the person like to have a more normal life and not be an adventurer. Warning, this skill works on all genders no matter its owner gender.
Final Slash: a skill that is use in a fight with someone around 8 or higher levels as a opponent, for one final slash, a warrior, tank, assassin or one that has a fusion class using these, can deal over 1000 damage for each 10 levels they have, so a level 11 does over 2000 damage, but it come with a big rick, the user will be unable to fight after using it.
Sharp sense: an ideal skill to give a person 90 bonus on sense all the time, and all sense level bonus are doubled, the person with this will know what happening around them all the time.
Mimic: let you copy and use one skill you normally cannot learn, being a monster or a job skill you are not, can only hold a max of 3 mimic copied skills, but can replace any with a other at any time, can only use mimic once per day thought.
Element fighter: a skill that let you use mana to use a magic element on a weapon for a short time, be careful on which you use, as this skill also can damage your weapons, unless it your hands and feet, like a Monk job.
Regen healing: an skill that let you heal slowly over time and regain HP even in battle, if you lose an limb or damage a organs it will heal fully, a good skill to not use healing items or a healer mostly but you can still die if your heart if cut out or head cut off.
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