My game project for university!
>>> VIDEO <<<
My game is about an alchemist who goes to take the exam! To do this, he needs to go through the Elements Islands, collect all spells and beat the Elementals!
He also has the ability to dive into the microcosm and influence the environment from there
The task was to create a primary game prototype in Unreal Engine with main mechanics.
Actually, my game basic mechanics are cast spells with a subsequent impact on obvious or non-obvious objects around, dive into a microcosm, as well as working spell system.
On the side there is a Board on which there are open player spell function, which makes the game a little sandbox with a non-linear passage
Screenshots
http://www.furaffinity.net/view/30345680/
2D concepts (THEY LOOKS BETTER THAN 3D VER. XDD)
https://www.furaffinity.net/view/29184538/
1. http://www.furaffinity.net/view/29184581/
2. http://www.furaffinity.net/view/29184572/
3. http://www.furaffinity.net/view/29184594/
>>> VIDEO <<<
My game is about an alchemist who goes to take the exam! To do this, he needs to go through the Elements Islands, collect all spells and beat the Elementals!
He also has the ability to dive into the microcosm and influence the environment from there
The task was to create a primary game prototype in Unreal Engine with main mechanics.
Actually, my game basic mechanics are cast spells with a subsequent impact on obvious or non-obvious objects around, dive into a microcosm, as well as working spell system.
On the side there is a Board on which there are open player spell function, which makes the game a little sandbox with a non-linear passage
Screenshots
http://www.furaffinity.net/view/30345680/
2D concepts (THEY LOOKS BETTER THAN 3D VER. XDD)
https://www.furaffinity.net/view/29184538/
1. http://www.furaffinity.net/view/29184581/
2. http://www.furaffinity.net/view/29184572/
3. http://www.furaffinity.net/view/29184594/
Category All / All
Species Unspecified / Any
Size 907 x 1280px
File Size 1.83 MB
Listed in Folders
This is definitely a neat concept, i liked stuff such a melting the ice causing those flame-frogs to appear that you can lure into the ice spikes to melt those as well, mechanics like that would be great to have in a game so stuff isn't as straight forward as one thinks. (And very hard of course, since it will require many many hours to get varied and interesting stuff like that)
The Microcosm section with the green objects that broke on touch was cool in the sense that instead of just falling down, it breaks entirely and collapses slowly.
Good luck with the project!
The Microcosm section with the green objects that broke on touch was cool in the sense that instead of just falling down, it breaks entirely and collapses slowly.
Good luck with the project!
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