After not looking at her for a while I found that I actually didn't like the way she looked at all. Like her head's proportion weren't very harmonic at all and her hair was very messy. Changes include:
Nose has been lifted up
Idle mouth position now has lips closed
Her eyes are actual spheres which makes reflections look better
Gills on her neck and skin texture will get a bit more detail
Individual strands of hair instead of 1 big ugly blob
Hair color is darker to draw more focus on eyes
I think she looks much better now and I have plenty of lovely scenes planned with her. I hope you enjoy the bit of story behind her as well.
--
You can get these renders in 4K on my Patreon
Nose has been lifted up
Idle mouth position now has lips closed
Her eyes are actual spheres which makes reflections look better
Gills on her neck and skin texture will get a bit more detail
Individual strands of hair instead of 1 big ugly blob
Hair color is darker to draw more focus on eyes
I think she looks much better now and I have plenty of lovely scenes planned with her. I hope you enjoy the bit of story behind her as well.
--
You can get these renders in 4K on my Patreon
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She's looking good in this
And if you don't mind my asking; Out of curiosity, how long does making a new model like this take in general?
Thanks for sharing that
I've always wondered for art like this- do you start ENTIRELY from scratch, or build up from a human body base?
For very human-like characters I have a base that I start with. Sometimes I use dynamesh in Zbrush to modify it. I did this with Dahlia to attach her tail to the body for example. I retopolized her model to get it as a smooth mesh that I then can pose in Zbrush for new artwork everytime. Her model is my most refined right now.
My pokemon models I usually start from scratch but I leave them as sculpt in zbrush. Which means they have very messy geometry and can't be posed easily.