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This was a random match up i had of characters I'd just though would be fun to animate together
Idunno why X3
I got some balls to put this shit on youtube~! and it's much more improved~
https://www.youtube.com/watch?v=7-KP7PNgwfo
send me a link to see how it all fits :3c
Edit 3-18-19: We now have sounds~! Thanks to
rainbowdiapers for adding in and editing some lovely sound effects he found~ https://www.youtube.com/watch?v=8xZKBR906VU&feature=youtu.be E N J O Y
Idunno why X3
I got some balls to put this shit on youtube~! and it's much more improved~
https://www.youtube.com/watch?v=7-KP7PNgwfo
send me a link to see how it all fits :3c
Edit 3-18-19: We now have sounds~! Thanks to
rainbowdiapers for adding in and editing some lovely sound effects he found~ https://www.youtube.com/watch?v=8xZKBR906VU&feature=youtu.be E N J O Y
Category Flash / Vore
Species Unspecified / Any
Size 640 x 480px
File Size 6.6 MB
Thanks for the feeback and the criticism~!
Though I'm fully aware that the clipping is problematic, especially when it comes to same size vore animations in SMF, I really just wanna see how far i can go, and how much I can get away with the animation of both being as close to actual "Same size" as possible, there are actually a few other things i know i could have done to really prevented more clipping like for example shrinking what is no longer seen from the view of Ai once portions of her had "disappeared" from the viewer's perspective. However, shrinking so many different bones forces me to lock other bones which will shrink with the others if dont. (for example if i were to shrink her upper arms, her lower arms would shrink as well, unless i locked the forearms separate from the upper arms)
So if you know a method of how to change portions of a single bone without having to lock the others out for more fluent control i'd love to have that in my arsenal~!
As for the knee dropping technique i actually did a similar method with my other animation here: http://www.furaffinity.net/view/30624060/
And i'll try to add in the head holding technique more~ especially with a resistant prey~
I really appreciate the feedback and help~! ^w^
Though I'm fully aware that the clipping is problematic, especially when it comes to same size vore animations in SMF, I really just wanna see how far i can go, and how much I can get away with the animation of both being as close to actual "Same size" as possible, there are actually a few other things i know i could have done to really prevented more clipping like for example shrinking what is no longer seen from the view of Ai once portions of her had "disappeared" from the viewer's perspective. However, shrinking so many different bones forces me to lock other bones which will shrink with the others if dont. (for example if i were to shrink her upper arms, her lower arms would shrink as well, unless i locked the forearms separate from the upper arms)
So if you know a method of how to change portions of a single bone without having to lock the others out for more fluent control i'd love to have that in my arsenal~!
As for the knee dropping technique i actually did a similar method with my other animation here: http://www.furaffinity.net/view/30624060/
And i'll try to add in the head holding technique more~ especially with a resistant prey~
I really appreciate the feedback and help~! ^w^
It is a great start for sure!
I would agree with WorstKarma in using some smaller prey for the time being. More so for learning jaw movement and how to make nice bulges. Look at CakeInferno's animations, they started with bite-sized prey which prepared them for better large prey videos.
Along with downsizing prey, you can think about what species pred and prey are. Like if the prey were a smaller creature (A mouse for example.), it would be easy for a larger human-sized pred to swallow it.
Might also help to consider the pred animal type too, since something like a dragon, snake or croc all have mouths more designed for larger prey. Like that vore animation with Toothless that appeared recently.
In any case, I do look forward to seeing what more you create in the future!
I would agree with WorstKarma in using some smaller prey for the time being. More so for learning jaw movement and how to make nice bulges. Look at CakeInferno's animations, they started with bite-sized prey which prepared them for better large prey videos.
Along with downsizing prey, you can think about what species pred and prey are. Like if the prey were a smaller creature (A mouse for example.), it would be easy for a larger human-sized pred to swallow it.
Might also help to consider the pred animal type too, since something like a dragon, snake or croc all have mouths more designed for larger prey. Like that vore animation with Toothless that appeared recently.
In any case, I do look forward to seeing what more you create in the future!
Thanks for the feedback~!
Though micro size vore hasn't been my cup of tea so practicing with that method would only be the same as having her eat some sort of food whole. Which is fine but I like to go with the more extreme stuff.
As for CakeInferno's animations (which are fantastic) note he also uses a more detailed program then SFM, so trying to imitate anything of his caliber would only lead to frustration.
And as well as other animals types I'm only unfortunately allowed so much variety as to using the SFM workshop and SFMLabs for models, so again, very limited to what I can use. Unless you have another sourse I can use for Sourse FilmMaker I would love to try and use other models~!
Though micro size vore hasn't been my cup of tea so practicing with that method would only be the same as having her eat some sort of food whole. Which is fine but I like to go with the more extreme stuff.
As for CakeInferno's animations (which are fantastic) note he also uses a more detailed program then SFM, so trying to imitate anything of his caliber would only lead to frustration.
And as well as other animals types I'm only unfortunately allowed so much variety as to using the SFM workshop and SFMLabs for models, so again, very limited to what I can use. Unless you have another sourse I can use for Sourse FilmMaker I would love to try and use other models~!
Yes, I know what you mean by the micro vore thing. My saying is "If it's not a mouth full, it's not worth it.". What you can think about is "Same scale", which basically means the pred is human-sized and the prey is a cat or dog. The prey is smaller in size yet it's not microtized. (Again, things like dragons would be great for this same scale thinking.)
And yes, while I do know Cake uses an entirely different program, I do know that SFM has its own strengths and weaknesses, but then so does the program Cake uses. What I meant was to start with easier projects than work toward the more extreme stuff. (Or this is just another way of saying, you'll learn to make better animations with SFM as you use it.)
You may not be as unfortunate as you think when it comes to characters. Actually, I'll do some browsing and note you a list of what would be some good picks for characters. The trick to allowing yourself a better rooster of vore characters is to see the characters as just the models. You don't need to know the game/movie/cartoon they came from in order to use them. Also, I haven't gone looking for them, but I have seen some models not posted on the workshop before. You'd just need to manually install them I think. Perhaps check out DeviantArt or search here on FA using keywords?
And yes, while I do know Cake uses an entirely different program, I do know that SFM has its own strengths and weaknesses, but then so does the program Cake uses. What I meant was to start with easier projects than work toward the more extreme stuff. (Or this is just another way of saying, you'll learn to make better animations with SFM as you use it.)
You may not be as unfortunate as you think when it comes to characters. Actually, I'll do some browsing and note you a list of what would be some good picks for characters. The trick to allowing yourself a better rooster of vore characters is to see the characters as just the models. You don't need to know the game/movie/cartoon they came from in order to use them. Also, I haven't gone looking for them, but I have seen some models not posted on the workshop before. You'd just need to manually install them I think. Perhaps check out DeviantArt or search here on FA using keywords?
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