
For the Geth, it was a historic massacre that will be remembered in fear for generations to come.
For Nika.....it was Tuesday.
Nika Shark OC owned by
nikasharkeh
Model by
mrwarfaremachine
Textures by some nerd with a cat avatar
Model download - http://www.furaffinity.net/view/30722278/
1080p version - https://www.deviantart.com/annoad/a.....pace-791076593
For Nika.....it was Tuesday.
Nika Shark OC owned by

Model by

Textures by some nerd with a cat avatar
Model download - http://www.furaffinity.net/view/30722278/
1080p version - https://www.deviantart.com/annoad/a.....pace-791076593
Category Artwork (Digital) / All
Species Shark
Size 1920 x 1080px
File Size 2.34 MB
Best advice I could give would be to just keep making lots and lots of renders. The number of......private renders I've made for myself before I started this account is actually pretty insane. I'm talking hundreds at this point
If you want to do some research, I recommend looking up the following:
Photography Lighting - 3d still renders benefit greatly from knowledge of traditional photography lighting. Key lights, fill lights, rim lighting, bounced light......etc etc. Always a good skill set to learn.
Composition - A slightly more esoteric subject, but a few composition techniques do wonders. I'd recommend looking up "Rule of Thirds", being aware of your background/foreground and using lighting to separate them, focusing on silhouettes, and learning about camera angles. I have a bad habit of sneaking "dutch angles" into most of my compositions. Your mileage may vary.
Photoshop compositing - Knowing photoshop techniques takes some pressure off of you when working in SFM. A lot of what I do in photoshop for these renders relies on alpha channels, layer blending modes, and adjustment layers. Some very mild usage of sharpen/blur filters can help.
Just keep working, and keep practicing!! I definitely see a few VERY promising renders in your gallery, so you're on the right path. Just keep your eye on the top of the mountain and never stop climbing
If you want to do some research, I recommend looking up the following:
Photography Lighting - 3d still renders benefit greatly from knowledge of traditional photography lighting. Key lights, fill lights, rim lighting, bounced light......etc etc. Always a good skill set to learn.
Composition - A slightly more esoteric subject, but a few composition techniques do wonders. I'd recommend looking up "Rule of Thirds", being aware of your background/foreground and using lighting to separate them, focusing on silhouettes, and learning about camera angles. I have a bad habit of sneaking "dutch angles" into most of my compositions. Your mileage may vary.
Photoshop compositing - Knowing photoshop techniques takes some pressure off of you when working in SFM. A lot of what I do in photoshop for these renders relies on alpha channels, layer blending modes, and adjustment layers. Some very mild usage of sharpen/blur filters can help.
Just keep working, and keep practicing!! I definitely see a few VERY promising renders in your gallery, so you're on the right path. Just keep your eye on the top of the mountain and never stop climbing
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