
Hello, everyone, my name is Felix and today, I want to share with you my top ten Underrated Games. Video Games are everyone favorite pastime from all over the world. These days, there is an almost endless supply of different games in different genres to choose from. While some games get critical praise with millions of fans. There are games that were either rated fairly low upon their release, or simply don't get as much praise as they should, or they get hate for one reason or another. The following list is the ten underrated games that we loved to play, despite them not receiving a ton of critical acclaim or praise by the rest of the people. Only one per franchise, and only from games that I have played. So, if you do not see your favorite game here... Then you know why, but feel free to leave your picks in the comment section, or make your own list.
But, anyway, let's start the list.
Warning Long Description!
====================
10. Binary Domain: Sega's third-person shooter, Binary Domain, developed and published by Sega. I never heard about this game before until my brother buy it, and I decide to play it in my PlayStation 3, and boy, I enjoy it. While its core gameplay doesn't stray too far from the Gears of War and Mass Effect. It's setting and plot inspired by the likes of I, Robot makes for a fresh and often thrilling experience, with only a handful of negatives holding it back from greatness. Binary Domain takes place in Tokyo, in the year 2080 where global warming has caused world wide flooding, leaving much of the world uninhabitable. As a result, robots were used as the main labor force since much of the human's population had died out. Sega managed to strike that rare balance between enemies who can take up a lot of damage and enemies that are actually fun to fight. A lot of these enemy androids can take quite a bit of punishment, and their armor can often deflect your bullets, sending them shooting off in all directions.
Those androids enemies are very tough and they will gangbang you easily if you are not careful. Like the Necromorphs from Dead Space, each enemy in Binary Domain has a specific vulnerability depending on their archetype, and that including the bosses. So instead of just standing there, shooting them randomly, you have to be smart and figure out how to defeat them. Also! The game features a consequence system, which decides how non-playable characters in the squad views and trusts the player in story mode. Their opinion of the player is based on how the player performs and treats team members. This affects both the storyline and gameplay, where the characters behave differently depending on trust levels. Conversations between the player and the squad members can also affect trust levels. And the end of the game will change, depending on the level of trust the team members have in the player.
So the game is great for those who want a good challenge, but the only thing that I don't like about this game is that sometime, the difficulty could be unfair to the player. Even if you did something right, but the game is still fun to play.
9. Lair: Like Binary Domain, Lair is one of those games that my brother buy and never used. I have a fun time with this game. In this game, you are playing as a warrior riding a Dragon, repelling the onslaught of an unrelenting army with a seamless combination of vast battles in the air and on the ground, against other beasts, and armies of thousands. Unleash your might through large-scale battles that span both the sky and ground. Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies. No doubt, that sounds interesting and fun, but Lair's terrible controls and god-awful lock-on system make the game a little difficult to master it.
This tedious control system just turns the main focus of the game, the battles, into a task rather than an enjoyment, and I fear most people will find themselves flustered beyond belief. But, Lair has come together beautifully with its stunning visuals and incredible soundtrack, but ultimately. Lair is a game of two halves, one half is highly detailed graphic with an imposing soundtrack that engulfs the player into the story. The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations. So the game is not bad but is not a great game either, I would call it a solid game.
8. Resistance 2: You know, I never heard about the series Resistance before until my brother buys Resistance 2 for my birthday. Then I did my research on the series, and discover that the whole series is so underrated. Resistance 2 is a science fiction single-player campaign first-person shooter developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. In Resistance 2 the player controls the protagonist Nathan Hale who travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts of the United States. Nathan Hale joins "The Sentinels", a special task force group put together by the Special Research Project Administration (SRPA), who are also resistant to the Chimera virus. Hale will fight the Chimera through various locations in the United States as he fights the Chimera virus inside himself. The game features a 13-hour Campaign and includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the Marksman and the HVAP (High-Velocity Armor Piercing) Wraith.
Resistance 2 emulates the mechanics of most modern shooters, discarding many of the ideas of Resistance: Fall of Man. The player is only able to hold two weapons and has fully regenerating health in single-player, and the game's movement mechanics are more "realistic" than the previous game, with side-stepping no longer as fast as walking forward, the general movement speed slowed down and a sprint function added, and using iron sights slowing the player down rather than allowing them to move at the same speed. Weapons have generally larger cones of fire, and enemies tend to be more "crunchy" than before, with the Chimera going down to a single headshot from most weapons. The game also combines horror elements with action elements, making it a fresh experience for the player. While the whole series of Resistance has its fans among the hardcore PS3 fans, the series still feels underrated in my opinion.
7. Fur Fighters: Developed by Bizarre Creations and published by Acclaim Entertainment for the Dreamcast in 2000, later for Microsoft Windows, and later for the PlayStation 2. Fur Fighters was designed very much as a standard third-person shooter on a world populated by cute little anthropomorphism animals. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity. The plot of the game revolves around the Fur Fighters, a group dedicated to fighting against General Viggo, the game's main antagonist. At the beginning of the game, Viggo kidnaps the families of the Fur Fighters, stranding their children around the game's various locations and turning their spouses or in Tweek's case, mother into robotic beasts. The story is rather revolving around the Fur Fighters' quest to rescue their babies, save their family and stop General Viggo. The player's job is to rescue the babies of the Fur Fighters, or in Tweek's case, brothers and sisters who have been taken from their parents by the central villain, General Viggo. Viggo has scattered these babies all over the world, requiring the Fur Fighters to explore, confront Viggo's henchmen, and rescue all of them to unlock new levels to explore.
The gameplay has all the trappings of a first-person shooter since it controls like an FPS, features FPS-style puzzles, and has items that you'd expect to see in an FPS. But, the gameplay featured many unique aspects for a third-person shooter, most notably making each level an extremely large, expansive area that requires sometimes hours of involved exploration to locate the babies and get rid of the enemies. Since the game does not include a map system, maneuvering through these levels often requires careful observation to avoid to get lost, as well as solving puzzles to figure out where some babies might be hidden, or how to gain access to more of the level. Each member of the Fur Fighters has their own advantages and disadvantages, with many having special abilities allowing them to solve some puzzles and rescue the babies.
So instead of choosing just one of the Fighters, you'll have to play as the entire team to get through the game. Each of them has his or her own special abilities like Tweek the dragon can glide for short distances. Roofus the dog can burrow underground in some areas. Juliette the cat can climb walls. Bungalow the kangaroo can jump higher than the rest, and so on. To facilitate the character changing, the game is filled with teleporter balls and when you touch the teleporter, you'll change Fighters. While each Fur Fighter has individual health statistics (so you can change to a new character when one is getting pummeled), but inventory and ammo are shared which is not a bad thing. Overall, the game is fun to play, it should definitely keep you satisfied.
6. Ever Oasis: As the Child of the Great Tree, you wield the power to create a life-sustaining oasis for desert dwelling folks. After witnessing the destruction of your older brother's oasis by Chaos, it's up to you and the water spirit, Esna, to create the last oasis as a beacon of hope and bastion against the increasing darkness that plagues the desert and its creatures. Welcome to the world of Ever Oasis an action-adventure role-playing game developed by Grezzo and published by Nintendo for the Nintendo 3DS, the same people that created the remakes of Ocarina of Time and Majora’s Mask for the Nintendo 3DS. Ever Oasis is a fairly formal action role-playing game: Venture out into the world, find creatures and hack and slash them to death. Your chances of victory in these battles are determined somewhat by your skill at twitch action but mostly by grinding, leveling up, and finding better equipment.
Like Majora’s Mask, the game's world is centered on a single hub town, the eponymous Oasis, which serves as your home base. As you adventure, you'll meet new characters, who will travel to your oasis to live there, and then open up shops, which you can place along your roads. As the oasis grows more populated and vibrant, your power in battle will increase, meaning you've to pay attention to both sides of the game to succeed. In the game, the players will build a prosperous oasis by completing missions in dungeons and caves in the desert. Players can form a party of up to three characters and battle enemies that are possessed by Chaos in real-time combat with the ability to switch between three party members.
Players can find materials in caves or dungeons that can be used to restock Bloom Booths or to forge weapons. The Bloom Booths can produce Dewadems, which are a form of currency in the game. Other Seedlings can join your oasis and can create their own unique Bloom Booth, which can be ranked up through restocking and completing quests. But there are a couple of things that I don't like about the game such as, the game has a tedious grinding system. Swapping characters to solve puzzles or collect resources gets annoying after a while, even with the aqua gates teleportation. And also, some materials are very rare to appear making the game an unnecessary long, just to restock Bloom Booths.
Still, I liked the game, it's not the great game of the year, but it still a fun action RPG game that successfully combines mechanics from Animal Crossing and Zelda into a very fun game.
5. Crysis 3: You know? I never heard about the series named Crysis. Not until I decide to rent Crysis 2 on Blockbuster, and I love it. Crysis 2 and 3 are the only Crysis games that I ever played. Similar to the earlier games in the Crysis series, Crysis 3 is a first-person shooter developed by Crytek and published in 2013 by Electronic Arts. The players take control of Prophet who is a Nanosuit holder who is on a quest to take revenge on New York after 24 years to defeat the Ceph, a technologically advanced alien race, and the corrupt CELL corporation. The game is set in a post-apocalyptic New York City that is now a veritable urban rainforest teeming with overgrown trees, dense swamplands, and raging rivers. The game's story serves as the end of the Crysis trilogy but judging by the game post-credit scene, there is more to come.
Unlike most first-person shooter that focuses on action, Crisis allows you to decide if you want to fight enemies head-on, or stealth your way through enemies ranks. The game allows you to mark your targets, so you can map their patrol routes, and mentally solving problems in order to avoid detection from the enemies. The more significant change to Crysis 3's combat is the Predator Bow. It's a one-shot kill weapon that can be used silently and with the cloak engaged, and although the capacity of your quiver is limited, regular arrows can be retrieved from corpses and re-purposed. The bow also has a handful of secondary fire modes, including electrified darts and thermite-tipped rounds. In fact, so powerful and enjoyable to use is the bow that it very nearly negates the need for the rest of the game's high-powered arsenal, save for when you come up against some of the more well-armored foes in the later parts of the campaign.
But new combat features aside, the biggest reason that Crysis 3 is such a consistent joy to play is that its control system is nearly flawless. The fact that you can quickly augment your weapons with different sights and grips without retreating into menu screens, or the ability to quickly pull out a grenade by double-tapping the weapon-switching button; it all works wonderfully and means there's never any kind of artificial interface standing in the way of your natural instincts. The exception to the rule is the handful of vehicular sections, which feature disappointingly clunky control by comparison. Sure, the singleplayer campaign is short, and it is a lot more linear, but that never bothered me. I still like the singleplayer campaign story, it makes me to care for the characters and the world for the most part. I would also have loved to see more vehicles section in the game. But you know the gameplay and the story is fun enough, and that is good enough for me.
But the final boss was way too difficult, and I did die a lot during the fight.
4. Prototype 2: This game was hated long before it was released, which surprises me since the entire Prototype series is underrated. And the reason it got hated so much is because, Alex Mercer who was the anti-hero in the first Prototype became the undisputed villain in this game. Despite there is a comic that explains his reasons to become the villain. Developed by Canadian studio Radical Entertainment and published by Activision, Prototype 2 is the sequel to 2009's Prototype. We play as James Heller, who has a burning hatred toward Alex Mercer after his family was killed in the outbreak of the Blacklight virus. Early in the game, Alex infects Heller with his own strain of the Blacklight virus which grants him deadly and incredible powers.
The gameplay of Prototype 2 is similar to the first game, as you can freely roam New York at super speeds, with the option to sprint vertically up the sides of buildings, glide through the air, and hit the ground from any height. However, the Musclemass ability has been replaced by the new Tendril power. Combat, movement and dodging system have been improved substantially. Another remarkable ability known as Biobomb can be used to cause large scale destruction of multiple targets. The environment is much richer, featuring greater destructibility, improved visual quality and variety, weather effects, and a wider range of actions and animations for NPCs, among other things.
The Sonar ability allows players to find hunt targets by sending out a "pulse" which will then come back with the general location of a target. The arsenal has been upgraded with a variety of new weapons, which Heller will be able to use by stripping them from the vehicles they are attached to. The power selection wheel has also been upgraded, players will now be able to assign powers for quick access and switch between them in a heated battle. The side quests and the Web of Intrigue have been integrated into the main storyline. Consuming a target starts a new mission, related to Blackwatch or Gentek.
In the game, New York is now split into three zones and each zone consists of different districts. In the Green Zone, Blackwatch and the US Marine Corps have set up a safe zone here for survivors where normal life continues despite the disaster. The Yellow Zone serves as a shelter for survivors is present here, but a close infected threat demands intense martial law be in place. Finally, the Red Zone, a vicious war zone, with the Blacklight abominations locked in constant battle with Blackwatch.
Prototype 2 is not perfect and there are a few things which need to do a better job for the next game. The game lack of variation in the side missions. Its lack of variation in the bosses as many of them are the same. And it is not as challenging as the original was, as the game feels too easy some time as you upgrade your powers. But nonetheless, this is one of the most visceral, spectacular and brutal sandboxes out there. A far better videogame than its predecessor.
3. Metroid Other M: I don't consider this game to be as good as the Prime Trilogy, but, I still found it to be a good game in its own right and a decent Metroid game in general. Developed by Team Ninja and published by Nintendo for the Wii, Metroid Other M is an action-adventure video game taking place between the events of Super Metroid and Metroid Fusion. I enjoyed Metroid Other M almost as much as Corruption, granted this game has its flaws, but it's not even close to a bad game let alone the abomination that the idiots on YouTube or the Internet make it out to be. Sure, the story was poorly told, Samus Aran wasn't the kind of character I expected, and the controls were a little hard to get used to at first, but none of that ruined the game for me. The game itself runs great the graphics are good and when I say that, I mean really good! I was blown away at how good the game looked. I feel this was a great sequel of Super Metroid with great new up to date features like 3rd person and the first person with similar features from Super Metroid like dodging attacks and combat moves.
It's an excellent shake-up to the series, one that will satisfy long-time fans with an open mind while also able to ease newcomers into the series. Certainly not the best Metroid game, but definitely a great game in its own right. So why it gets so much hate? Well mostly because haters are closed minded. Most of the complaint comes that people disliked that, Adam, need to tell Samus to use her upgrades, but I think it was really refreshing because every other Metroid game Samus lost her upgrades. In this game, Samus already had the upgrades and only used them when she needed them. Also in this game, Samus at least have a personality while in the other Metroid games, she was your typical Silent Protagonist. I don't mind silent characters but I always find it a little weird if a game has a lot of stories where NPC talk to you, but your character never talks back.
I prefer a character with a personality and voice because it comes across as a little awkward and unrealistic when the character doesn't react to what's going on. This game at least makes me to care for Samus since the game reveals more about her past and gave her a personality, unlike the other games where we know nothing about her and she never shows her personality. Some people hate the way Samus is portrayed in the game. You need me to remind you that Samus never have any personality in the other Metroid games? She was your typical silent protagonist. It doesn't help that the other Metroid games never have any story on them, so there was no room for Samus to show any emotion or for some character development for her.
Then we have the big one! The big complaint that people never shut up about. Samus having some PTSD after seeing Ridley! Where do I begin with this one? Posttraumatic stress disorder also is known simply as PTSD is a severe anxiety disorder that can develop after exposure to any event that results in psychological trauma like rape, accidents, or attempt of murder. PTSD causes nightmares and flashbacks of the event that instilled it, often triggered unpredictably by stimuli related to those of the original event. Samus Aran has shown symptoms of this disorder regarding the attack on her home of K-2L, where she witnessed Ridley kill her mother right in front of her and threaten to do the same to her when she was just a child.
So it makes sense that Samus have PTSD, and having PTSD doesn't make Samus a weak character. Just because a character is strong and independent. It does not mean that she or he should be perfect in everything. Going through a traumatic event is not easy for some people to overcome. People who complain about Samus's PTSD are, obviously, people who never go through a traumatic event in their lives before. In the end, I really liked this game. Gorgeous graphics, refreshing gameplay, and great cinematic story. My only complaint is the final boss which is lame, so I agree with everyone that the ending of the game is disappointing.
2. DmC Devil May Cry: I'm sure I'm going to get a lot of hate for this, but I don't care. I'm not going to change my opinions to satisfice a group of idiots. Developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. DmC: Devil May Cry is an action-adventure hack and slash and the reboot of the Devil May Cry series, so the game is set in an alternate reality to the mainline Devil May Cry series. In this reboot game, Dante, our main character, is an edgy, memorable individual who doesn't care about anyone but himself. But as the game progress, he developed a caring personality. Hell, he even fights his own brother for the fate of humanity. Also, this, Dante, has a tragic backstory which explains his edgy and uncaring personality. Also in this game, Virgil is anything brilliantly written character, seemingly a cool, calm and collected person he later shows a darker side in his pursuit for freedom with a valid motivation.
The players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like the original games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. The player can modifier Dante's move set, known as Angel Mode and Devil Mode. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, while in Devil mode, he uses the slower but more powerful ax, Arbiter. These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, while Devil mode lets Dante pull enemies and objects towards him.
Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks. Like the original games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's move set. So, this game maybe is not the greatest, but it is not a terrible game neither. It still a worthy rebirth of the franchise.
Honorable Mentions:
Brutal Legend
Red Faction: Guerrilla
Killzone 3
Final Fantasy Crystal Chronicles
Enslaved: Odyssey to the West
Shantae and the Pirate's Curse
Bulletstorm
Darksiders 2
Ty the Tasmanian Tiger
Star Fox Adventures
Call of Duty Ghosts
Homefront
Infamous 2
Dante's Inferno
Medal of Honor
1. Sonic the Hedgehog 2006: Oh boy! I'm going to get a lot of haters for this, but you know what? I don't care, I will do it.
This game is commonly regarded as the "worst game ever" by many critics and gamers alike, though I pretty sure that most of the hate today is from people who've never actually played the game before. While it's beyond obvious that there are many negatives with the game, but there are a surprising number of positives thing about the game that is commonly ignored by mainstream gamers. In case you're one of many who has never played the game, here's a quick rundown: Sonic 06 follows Sonic The Hedgehog in another quest to defeat Eggman. Shadow The Hedgehog has his own quest to defeat Mephiles The Dark, and then Silver The Hedgehog who is in a quest to save the future, before they all unite to help each other in their respective paths. However, Mephiles only pretends to be defeated by Shadow, which results in his escape to kill Sonic. And yes, there's also Princess Elise, who kisses Sonic in the game's finale, but I will talk about their relationship later.
To be honest, this game is not as bad as everyone says, I only encountered a few glitches and bugs, and the loading times aren't that long. The game for me it was ok, but I think that Sega should release a patch to fix the bugs and the glitches or remake the game to fix them. I think most people who find glitches are the one trying to find them because they want something to complain about. I only found few glitches and bugs during my playthrough, the glitch on Wave Ocean on the ramp in the Mach-speed section, and in Shadow's vehicles sections. This game's soundtrack is one of the best in this franchise. Even the people who are die-hard haters of 06 agree this game's music is good. The graphics were ok for 2006 standards. Sure, the graphics need some work, and I agree with it, but they were not the worst. I also enjoyed the story, it was not the greatest, but not the worst either.
My big complaint about the game is that sometimes the difficult could be unfair, I'm looking at you The End of The World level. Now let's talk about the relationship between Sonic and Elise... I actually don't mind the relationship between them. It's at least better than the nonexistent relationship between Sonic and Amy. The majority of the people that hate the relationship between Elise and Sonic are SonAmy fans, who think that Amy is Sonic true love. Amy Rose is the worst girl for Sonic, for one she is a stalker, she is always following Sonic everywhere, and confused every hedgehog for Sonic, but think again, everyone did in Adventure 2. Princess Elise maybe was not the best character in the game, but she is at least better than Princess Peach and Amy Rose.
Also, the relationship between Elise and Sonic isn't "bestiality", because bestiality is about sexual intercourse between a person and a real animal. Sonic and his friends maybe are based on animals, but they are not actual animals. They are anthropomorphic, they walk on two legs, and they act like humans. An anthropomorphic creature is defined as having human characteristics. They talk, drink tea, and read books like humans. Anthro characters aren't animals and bestiality is having sex with an actual animal, which is usually viewed as animal abuse because the animal cannot give consent. Anthros are basically just people with fur with animal features. So the relationship between Elise and Sonic is not bestiality.
Anyway, this is long enough!
____________________________________
So that was my list of underrated and overhated games, I hope you liked it and please comment in what you think on the list, or leave a comment on which video game you think is highly underrated or underappreciated. Anyway I'm Felix and I see you guys and girls later.
Screenshots and the characters belong to their rightful owners not mine.
Blank meme: https://www.deviantart.com/miharuwa.....LANK-338329084
But, anyway, let's start the list.
Warning Long Description!
====================
10. Binary Domain: Sega's third-person shooter, Binary Domain, developed and published by Sega. I never heard about this game before until my brother buy it, and I decide to play it in my PlayStation 3, and boy, I enjoy it. While its core gameplay doesn't stray too far from the Gears of War and Mass Effect. It's setting and plot inspired by the likes of I, Robot makes for a fresh and often thrilling experience, with only a handful of negatives holding it back from greatness. Binary Domain takes place in Tokyo, in the year 2080 where global warming has caused world wide flooding, leaving much of the world uninhabitable. As a result, robots were used as the main labor force since much of the human's population had died out. Sega managed to strike that rare balance between enemies who can take up a lot of damage and enemies that are actually fun to fight. A lot of these enemy androids can take quite a bit of punishment, and their armor can often deflect your bullets, sending them shooting off in all directions.
Those androids enemies are very tough and they will gangbang you easily if you are not careful. Like the Necromorphs from Dead Space, each enemy in Binary Domain has a specific vulnerability depending on their archetype, and that including the bosses. So instead of just standing there, shooting them randomly, you have to be smart and figure out how to defeat them. Also! The game features a consequence system, which decides how non-playable characters in the squad views and trusts the player in story mode. Their opinion of the player is based on how the player performs and treats team members. This affects both the storyline and gameplay, where the characters behave differently depending on trust levels. Conversations between the player and the squad members can also affect trust levels. And the end of the game will change, depending on the level of trust the team members have in the player.
So the game is great for those who want a good challenge, but the only thing that I don't like about this game is that sometime, the difficulty could be unfair to the player. Even if you did something right, but the game is still fun to play.
9. Lair: Like Binary Domain, Lair is one of those games that my brother buy and never used. I have a fun time with this game. In this game, you are playing as a warrior riding a Dragon, repelling the onslaught of an unrelenting army with a seamless combination of vast battles in the air and on the ground, against other beasts, and armies of thousands. Unleash your might through large-scale battles that span both the sky and ground. Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies. No doubt, that sounds interesting and fun, but Lair's terrible controls and god-awful lock-on system make the game a little difficult to master it.
This tedious control system just turns the main focus of the game, the battles, into a task rather than an enjoyment, and I fear most people will find themselves flustered beyond belief. But, Lair has come together beautifully with its stunning visuals and incredible soundtrack, but ultimately. Lair is a game of two halves, one half is highly detailed graphic with an imposing soundtrack that engulfs the player into the story. The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations. So the game is not bad but is not a great game either, I would call it a solid game.
8. Resistance 2: You know, I never heard about the series Resistance before until my brother buys Resistance 2 for my birthday. Then I did my research on the series, and discover that the whole series is so underrated. Resistance 2 is a science fiction single-player campaign first-person shooter developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. In Resistance 2 the player controls the protagonist Nathan Hale who travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts of the United States. Nathan Hale joins "The Sentinels", a special task force group put together by the Special Research Project Administration (SRPA), who are also resistant to the Chimera virus. Hale will fight the Chimera through various locations in the United States as he fights the Chimera virus inside himself. The game features a 13-hour Campaign and includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the Marksman and the HVAP (High-Velocity Armor Piercing) Wraith.
Resistance 2 emulates the mechanics of most modern shooters, discarding many of the ideas of Resistance: Fall of Man. The player is only able to hold two weapons and has fully regenerating health in single-player, and the game's movement mechanics are more "realistic" than the previous game, with side-stepping no longer as fast as walking forward, the general movement speed slowed down and a sprint function added, and using iron sights slowing the player down rather than allowing them to move at the same speed. Weapons have generally larger cones of fire, and enemies tend to be more "crunchy" than before, with the Chimera going down to a single headshot from most weapons. The game also combines horror elements with action elements, making it a fresh experience for the player. While the whole series of Resistance has its fans among the hardcore PS3 fans, the series still feels underrated in my opinion.
7. Fur Fighters: Developed by Bizarre Creations and published by Acclaim Entertainment for the Dreamcast in 2000, later for Microsoft Windows, and later for the PlayStation 2. Fur Fighters was designed very much as a standard third-person shooter on a world populated by cute little anthropomorphism animals. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity. The plot of the game revolves around the Fur Fighters, a group dedicated to fighting against General Viggo, the game's main antagonist. At the beginning of the game, Viggo kidnaps the families of the Fur Fighters, stranding their children around the game's various locations and turning their spouses or in Tweek's case, mother into robotic beasts. The story is rather revolving around the Fur Fighters' quest to rescue their babies, save their family and stop General Viggo. The player's job is to rescue the babies of the Fur Fighters, or in Tweek's case, brothers and sisters who have been taken from their parents by the central villain, General Viggo. Viggo has scattered these babies all over the world, requiring the Fur Fighters to explore, confront Viggo's henchmen, and rescue all of them to unlock new levels to explore.
The gameplay has all the trappings of a first-person shooter since it controls like an FPS, features FPS-style puzzles, and has items that you'd expect to see in an FPS. But, the gameplay featured many unique aspects for a third-person shooter, most notably making each level an extremely large, expansive area that requires sometimes hours of involved exploration to locate the babies and get rid of the enemies. Since the game does not include a map system, maneuvering through these levels often requires careful observation to avoid to get lost, as well as solving puzzles to figure out where some babies might be hidden, or how to gain access to more of the level. Each member of the Fur Fighters has their own advantages and disadvantages, with many having special abilities allowing them to solve some puzzles and rescue the babies.
So instead of choosing just one of the Fighters, you'll have to play as the entire team to get through the game. Each of them has his or her own special abilities like Tweek the dragon can glide for short distances. Roofus the dog can burrow underground in some areas. Juliette the cat can climb walls. Bungalow the kangaroo can jump higher than the rest, and so on. To facilitate the character changing, the game is filled with teleporter balls and when you touch the teleporter, you'll change Fighters. While each Fur Fighter has individual health statistics (so you can change to a new character when one is getting pummeled), but inventory and ammo are shared which is not a bad thing. Overall, the game is fun to play, it should definitely keep you satisfied.
6. Ever Oasis: As the Child of the Great Tree, you wield the power to create a life-sustaining oasis for desert dwelling folks. After witnessing the destruction of your older brother's oasis by Chaos, it's up to you and the water spirit, Esna, to create the last oasis as a beacon of hope and bastion against the increasing darkness that plagues the desert and its creatures. Welcome to the world of Ever Oasis an action-adventure role-playing game developed by Grezzo and published by Nintendo for the Nintendo 3DS, the same people that created the remakes of Ocarina of Time and Majora’s Mask for the Nintendo 3DS. Ever Oasis is a fairly formal action role-playing game: Venture out into the world, find creatures and hack and slash them to death. Your chances of victory in these battles are determined somewhat by your skill at twitch action but mostly by grinding, leveling up, and finding better equipment.
Like Majora’s Mask, the game's world is centered on a single hub town, the eponymous Oasis, which serves as your home base. As you adventure, you'll meet new characters, who will travel to your oasis to live there, and then open up shops, which you can place along your roads. As the oasis grows more populated and vibrant, your power in battle will increase, meaning you've to pay attention to both sides of the game to succeed. In the game, the players will build a prosperous oasis by completing missions in dungeons and caves in the desert. Players can form a party of up to three characters and battle enemies that are possessed by Chaos in real-time combat with the ability to switch between three party members.
Players can find materials in caves or dungeons that can be used to restock Bloom Booths or to forge weapons. The Bloom Booths can produce Dewadems, which are a form of currency in the game. Other Seedlings can join your oasis and can create their own unique Bloom Booth, which can be ranked up through restocking and completing quests. But there are a couple of things that I don't like about the game such as, the game has a tedious grinding system. Swapping characters to solve puzzles or collect resources gets annoying after a while, even with the aqua gates teleportation. And also, some materials are very rare to appear making the game an unnecessary long, just to restock Bloom Booths.
Still, I liked the game, it's not the great game of the year, but it still a fun action RPG game that successfully combines mechanics from Animal Crossing and Zelda into a very fun game.
5. Crysis 3: You know? I never heard about the series named Crysis. Not until I decide to rent Crysis 2 on Blockbuster, and I love it. Crysis 2 and 3 are the only Crysis games that I ever played. Similar to the earlier games in the Crysis series, Crysis 3 is a first-person shooter developed by Crytek and published in 2013 by Electronic Arts. The players take control of Prophet who is a Nanosuit holder who is on a quest to take revenge on New York after 24 years to defeat the Ceph, a technologically advanced alien race, and the corrupt CELL corporation. The game is set in a post-apocalyptic New York City that is now a veritable urban rainforest teeming with overgrown trees, dense swamplands, and raging rivers. The game's story serves as the end of the Crysis trilogy but judging by the game post-credit scene, there is more to come.
Unlike most first-person shooter that focuses on action, Crisis allows you to decide if you want to fight enemies head-on, or stealth your way through enemies ranks. The game allows you to mark your targets, so you can map their patrol routes, and mentally solving problems in order to avoid detection from the enemies. The more significant change to Crysis 3's combat is the Predator Bow. It's a one-shot kill weapon that can be used silently and with the cloak engaged, and although the capacity of your quiver is limited, regular arrows can be retrieved from corpses and re-purposed. The bow also has a handful of secondary fire modes, including electrified darts and thermite-tipped rounds. In fact, so powerful and enjoyable to use is the bow that it very nearly negates the need for the rest of the game's high-powered arsenal, save for when you come up against some of the more well-armored foes in the later parts of the campaign.
But new combat features aside, the biggest reason that Crysis 3 is such a consistent joy to play is that its control system is nearly flawless. The fact that you can quickly augment your weapons with different sights and grips without retreating into menu screens, or the ability to quickly pull out a grenade by double-tapping the weapon-switching button; it all works wonderfully and means there's never any kind of artificial interface standing in the way of your natural instincts. The exception to the rule is the handful of vehicular sections, which feature disappointingly clunky control by comparison. Sure, the singleplayer campaign is short, and it is a lot more linear, but that never bothered me. I still like the singleplayer campaign story, it makes me to care for the characters and the world for the most part. I would also have loved to see more vehicles section in the game. But you know the gameplay and the story is fun enough, and that is good enough for me.
But the final boss was way too difficult, and I did die a lot during the fight.
4. Prototype 2: This game was hated long before it was released, which surprises me since the entire Prototype series is underrated. And the reason it got hated so much is because, Alex Mercer who was the anti-hero in the first Prototype became the undisputed villain in this game. Despite there is a comic that explains his reasons to become the villain. Developed by Canadian studio Radical Entertainment and published by Activision, Prototype 2 is the sequel to 2009's Prototype. We play as James Heller, who has a burning hatred toward Alex Mercer after his family was killed in the outbreak of the Blacklight virus. Early in the game, Alex infects Heller with his own strain of the Blacklight virus which grants him deadly and incredible powers.
The gameplay of Prototype 2 is similar to the first game, as you can freely roam New York at super speeds, with the option to sprint vertically up the sides of buildings, glide through the air, and hit the ground from any height. However, the Musclemass ability has been replaced by the new Tendril power. Combat, movement and dodging system have been improved substantially. Another remarkable ability known as Biobomb can be used to cause large scale destruction of multiple targets. The environment is much richer, featuring greater destructibility, improved visual quality and variety, weather effects, and a wider range of actions and animations for NPCs, among other things.
The Sonar ability allows players to find hunt targets by sending out a "pulse" which will then come back with the general location of a target. The arsenal has been upgraded with a variety of new weapons, which Heller will be able to use by stripping them from the vehicles they are attached to. The power selection wheel has also been upgraded, players will now be able to assign powers for quick access and switch between them in a heated battle. The side quests and the Web of Intrigue have been integrated into the main storyline. Consuming a target starts a new mission, related to Blackwatch or Gentek.
In the game, New York is now split into three zones and each zone consists of different districts. In the Green Zone, Blackwatch and the US Marine Corps have set up a safe zone here for survivors where normal life continues despite the disaster. The Yellow Zone serves as a shelter for survivors is present here, but a close infected threat demands intense martial law be in place. Finally, the Red Zone, a vicious war zone, with the Blacklight abominations locked in constant battle with Blackwatch.
Prototype 2 is not perfect and there are a few things which need to do a better job for the next game. The game lack of variation in the side missions. Its lack of variation in the bosses as many of them are the same. And it is not as challenging as the original was, as the game feels too easy some time as you upgrade your powers. But nonetheless, this is one of the most visceral, spectacular and brutal sandboxes out there. A far better videogame than its predecessor.
3. Metroid Other M: I don't consider this game to be as good as the Prime Trilogy, but, I still found it to be a good game in its own right and a decent Metroid game in general. Developed by Team Ninja and published by Nintendo for the Wii, Metroid Other M is an action-adventure video game taking place between the events of Super Metroid and Metroid Fusion. I enjoyed Metroid Other M almost as much as Corruption, granted this game has its flaws, but it's not even close to a bad game let alone the abomination that the idiots on YouTube or the Internet make it out to be. Sure, the story was poorly told, Samus Aran wasn't the kind of character I expected, and the controls were a little hard to get used to at first, but none of that ruined the game for me. The game itself runs great the graphics are good and when I say that, I mean really good! I was blown away at how good the game looked. I feel this was a great sequel of Super Metroid with great new up to date features like 3rd person and the first person with similar features from Super Metroid like dodging attacks and combat moves.
It's an excellent shake-up to the series, one that will satisfy long-time fans with an open mind while also able to ease newcomers into the series. Certainly not the best Metroid game, but definitely a great game in its own right. So why it gets so much hate? Well mostly because haters are closed minded. Most of the complaint comes that people disliked that, Adam, need to tell Samus to use her upgrades, but I think it was really refreshing because every other Metroid game Samus lost her upgrades. In this game, Samus already had the upgrades and only used them when she needed them. Also in this game, Samus at least have a personality while in the other Metroid games, she was your typical Silent Protagonist. I don't mind silent characters but I always find it a little weird if a game has a lot of stories where NPC talk to you, but your character never talks back.
I prefer a character with a personality and voice because it comes across as a little awkward and unrealistic when the character doesn't react to what's going on. This game at least makes me to care for Samus since the game reveals more about her past and gave her a personality, unlike the other games where we know nothing about her and she never shows her personality. Some people hate the way Samus is portrayed in the game. You need me to remind you that Samus never have any personality in the other Metroid games? She was your typical silent protagonist. It doesn't help that the other Metroid games never have any story on them, so there was no room for Samus to show any emotion or for some character development for her.
Then we have the big one! The big complaint that people never shut up about. Samus having some PTSD after seeing Ridley! Where do I begin with this one? Posttraumatic stress disorder also is known simply as PTSD is a severe anxiety disorder that can develop after exposure to any event that results in psychological trauma like rape, accidents, or attempt of murder. PTSD causes nightmares and flashbacks of the event that instilled it, often triggered unpredictably by stimuli related to those of the original event. Samus Aran has shown symptoms of this disorder regarding the attack on her home of K-2L, where she witnessed Ridley kill her mother right in front of her and threaten to do the same to her when she was just a child.
So it makes sense that Samus have PTSD, and having PTSD doesn't make Samus a weak character. Just because a character is strong and independent. It does not mean that she or he should be perfect in everything. Going through a traumatic event is not easy for some people to overcome. People who complain about Samus's PTSD are, obviously, people who never go through a traumatic event in their lives before. In the end, I really liked this game. Gorgeous graphics, refreshing gameplay, and great cinematic story. My only complaint is the final boss which is lame, so I agree with everyone that the ending of the game is disappointing.
2. DmC Devil May Cry: I'm sure I'm going to get a lot of hate for this, but I don't care. I'm not going to change my opinions to satisfice a group of idiots. Developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. DmC: Devil May Cry is an action-adventure hack and slash and the reboot of the Devil May Cry series, so the game is set in an alternate reality to the mainline Devil May Cry series. In this reboot game, Dante, our main character, is an edgy, memorable individual who doesn't care about anyone but himself. But as the game progress, he developed a caring personality. Hell, he even fights his own brother for the fate of humanity. Also, this, Dante, has a tragic backstory which explains his edgy and uncaring personality. Also in this game, Virgil is anything brilliantly written character, seemingly a cool, calm and collected person he later shows a darker side in his pursuit for freedom with a valid motivation.
The players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like the original games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. The player can modifier Dante's move set, known as Angel Mode and Devil Mode. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, while in Devil mode, he uses the slower but more powerful ax, Arbiter. These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, while Devil mode lets Dante pull enemies and objects towards him.
Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks. Like the original games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's move set. So, this game maybe is not the greatest, but it is not a terrible game neither. It still a worthy rebirth of the franchise.
Honorable Mentions:
Brutal Legend
Red Faction: Guerrilla
Killzone 3
Final Fantasy Crystal Chronicles
Enslaved: Odyssey to the West
Shantae and the Pirate's Curse
Bulletstorm
Darksiders 2
Ty the Tasmanian Tiger
Star Fox Adventures
Call of Duty Ghosts
Homefront
Infamous 2
Dante's Inferno
Medal of Honor
1. Sonic the Hedgehog 2006: Oh boy! I'm going to get a lot of haters for this, but you know what? I don't care, I will do it.
This game is commonly regarded as the "worst game ever" by many critics and gamers alike, though I pretty sure that most of the hate today is from people who've never actually played the game before. While it's beyond obvious that there are many negatives with the game, but there are a surprising number of positives thing about the game that is commonly ignored by mainstream gamers. In case you're one of many who has never played the game, here's a quick rundown: Sonic 06 follows Sonic The Hedgehog in another quest to defeat Eggman. Shadow The Hedgehog has his own quest to defeat Mephiles The Dark, and then Silver The Hedgehog who is in a quest to save the future, before they all unite to help each other in their respective paths. However, Mephiles only pretends to be defeated by Shadow, which results in his escape to kill Sonic. And yes, there's also Princess Elise, who kisses Sonic in the game's finale, but I will talk about their relationship later.
To be honest, this game is not as bad as everyone says, I only encountered a few glitches and bugs, and the loading times aren't that long. The game for me it was ok, but I think that Sega should release a patch to fix the bugs and the glitches or remake the game to fix them. I think most people who find glitches are the one trying to find them because they want something to complain about. I only found few glitches and bugs during my playthrough, the glitch on Wave Ocean on the ramp in the Mach-speed section, and in Shadow's vehicles sections. This game's soundtrack is one of the best in this franchise. Even the people who are die-hard haters of 06 agree this game's music is good. The graphics were ok for 2006 standards. Sure, the graphics need some work, and I agree with it, but they were not the worst. I also enjoyed the story, it was not the greatest, but not the worst either.
My big complaint about the game is that sometimes the difficult could be unfair, I'm looking at you The End of The World level. Now let's talk about the relationship between Sonic and Elise... I actually don't mind the relationship between them. It's at least better than the nonexistent relationship between Sonic and Amy. The majority of the people that hate the relationship between Elise and Sonic are SonAmy fans, who think that Amy is Sonic true love. Amy Rose is the worst girl for Sonic, for one she is a stalker, she is always following Sonic everywhere, and confused every hedgehog for Sonic, but think again, everyone did in Adventure 2. Princess Elise maybe was not the best character in the game, but she is at least better than Princess Peach and Amy Rose.
Also, the relationship between Elise and Sonic isn't "bestiality", because bestiality is about sexual intercourse between a person and a real animal. Sonic and his friends maybe are based on animals, but they are not actual animals. They are anthropomorphic, they walk on two legs, and they act like humans. An anthropomorphic creature is defined as having human characteristics. They talk, drink tea, and read books like humans. Anthro characters aren't animals and bestiality is having sex with an actual animal, which is usually viewed as animal abuse because the animal cannot give consent. Anthros are basically just people with fur with animal features. So the relationship between Elise and Sonic is not bestiality.
Anyway, this is long enough!
____________________________________
So that was my list of underrated and overhated games, I hope you liked it and please comment in what you think on the list, or leave a comment on which video game you think is highly underrated or underappreciated. Anyway I'm Felix and I see you guys and girls later.
Screenshots and the characters belong to their rightful owners not mine.
Blank meme: https://www.deviantart.com/miharuwa.....LANK-338329084
Category Other / Abstract
Species Unspecified / Any
Size 628 x 1272px
File Size 1017.7 kB
Comments