
Another old MOD from '93. This one was supposed to be for the high scores screen of Raiders, a furry platform game I was working on a long time ago. I'm not sure what makes me feel older, listening to this old song with muddy, noisy 8-bit samples, or remembering when games actually had high score screens. ;)
Oh yeah, sorry about the cutoff, but it is supposed to loop to the first 1/4 of the song.
Due to the bandwidth usage of MP3s, I'll redirect you to my MOD/XM page on NineChime if you want to hear more. You'll need a player capable of reading MODs (such as ModPlug or WinAmp): http://www.NineChime.com/Music/
Written in MED (not ProTracker), and convert to MP3 with ModPlug and LAME. This is the first time I've posted this in a modern audio format.
Most instruments I recorded and edited myself on my Amiga. The percussion instruments were ripped from the classic Amiga game Pinball Fantasies (music by Olof Gustaffsen).
Oh yeah, sorry about the cutoff, but it is supposed to loop to the first 1/4 of the song.
Due to the bandwidth usage of MP3s, I'll redirect you to my MOD/XM page on NineChime if you want to hear more. You'll need a player capable of reading MODs (such as ModPlug or WinAmp): http://www.NineChime.com/Music/
Written in MED (not ProTracker), and convert to MP3 with ModPlug and LAME. This is the first time I've posted this in a modern audio format.
Most instruments I recorded and edited myself on my Amiga. The percussion instruments were ripped from the classic Amiga game Pinball Fantasies (music by Olof Gustaffsen).
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 1.91 MB
Yeah, I have a few other compositions, but they didn't really peg the right mood for the game.
Coding for the game wasn't going to well, since the tools I was using at the time didn't handle map scrolling very well. It was surprisingly hard to do scrolling quickly on the Amiga, since you have juggle block copies and do hardware screen offsets. You NEED to hard-code the blitter to do it well, and I wasn't doing that. Also, my tools totally crashed on AGA (the next-gen Amiga chipset), so I just gave up. I didn't know enough about the Amiga hardware to make my own tools. I've always been a software guy. Hardware and bit-twiddling makes my head spin.
One exception to that last part is my program PicSort. It would load a picture, and then sort the bitplanes in realtime, putting on a nice visual display. I also wrote a trackdisc archiver, but I lost it when I copied my backup floppy over the master. Boy, was I mad. ;)
Coding for the game wasn't going to well, since the tools I was using at the time didn't handle map scrolling very well. It was surprisingly hard to do scrolling quickly on the Amiga, since you have juggle block copies and do hardware screen offsets. You NEED to hard-code the blitter to do it well, and I wasn't doing that. Also, my tools totally crashed on AGA (the next-gen Amiga chipset), so I just gave up. I didn't know enough about the Amiga hardware to make my own tools. I've always been a software guy. Hardware and bit-twiddling makes my head spin.
One exception to that last part is my program PicSort. It would load a picture, and then sort the bitplanes in realtime, putting on a nice visual display. I also wrote a trackdisc archiver, but I lost it when I copied my backup floppy over the master. Boy, was I mad. ;)
I've always despised the design of SoundTracker clones, especially ProTracker and FastTrackerII. Everything is done with keyboard shortcuts, there's interface modes everywhere, and for some reason, coders were very proud of the fact that they were all written in pure assembly, so the GUI was totally custom and didn't follow ANY Workbench design guidelines. Arrrgh!
MED, however, was an outstanding piece of design, at least in its time. I bought OctaMED for my Amiga, and they now have it available as SoundStudio for the PC.
MED, however, was an outstanding piece of design, at least in its time. I bought OctaMED for my Amiga, and they now have it available as SoundStudio for the PC.
Holy Cats! Thats definitely cool to see the better coders still out there producing programs!
Ya: At the time many coders were wanting to squeeze every drop of speed out of the machine so they completely ignored the Intuition guidelines (I still have the three books in storage).. The Problem was that most of their stuff lacked portability that only the higher-level languages could offer... Definitely unique, heck I've seem some Windows and Linux programs that break a bunch of rules like that leaving me to wonder if its the same coders with the same bad habit of banging on the hardware directly...
Anecdote: Theres another paint program that another amiga-using friend of mine had for his PC that seems to have ALOT of Deluxe-paint influence to it, as while he was first working with it he just arbitrarily hit one of the function keys he was used to hitting on Dpaint and much to his suprise it worked!! (I now gotta find the name of this one)
Ya: At the time many coders were wanting to squeeze every drop of speed out of the machine so they completely ignored the Intuition guidelines (I still have the three books in storage).. The Problem was that most of their stuff lacked portability that only the higher-level languages could offer... Definitely unique, heck I've seem some Windows and Linux programs that break a bunch of rules like that leaving me to wonder if its the same coders with the same bad habit of banging on the hardware directly...
Anecdote: Theres another paint program that another amiga-using friend of mine had for his PC that seems to have ALOT of Deluxe-paint influence to it, as while he was first working with it he just arbitrarily hit one of the function keys he was used to hitting on Dpaint and much to his suprise it worked!! (I now gotta find the name of this one)
not bad at all. you avoid the obviously-looping effect injected by usual mod-editor.
On my side, I lost all my mods in a single disk crash when trying to set up my parallel port for an external zip drive I bought specially to save my precious files.
Computers world is the easiest way to understand the shortness of any creation.
On my side, I lost all my mods in a single disk crash when trying to set up my parallel port for an external zip drive I bought specially to save my precious files.
Computers world is the easiest way to understand the shortness of any creation.
I used to have a Atari 520 STF when at high school.
I tried to wrote games myself.
I managed to learn 68x machine code and design a verticall scroolable tile mapping procedure à la "Rainbow Island". I spend the whole summer vacation at it (I was lucky not be obliged to get a summer job).
At this time, I got into the habit of circulary backing up all my code and sprites artwork on a set of 8-10 floppy disks!
But, one memorable day, I suppose some dust got stuck under the drive head, and I managed to scratch every floppy disk in less than 1 minute.
A wonderfull world, I must say.
I tried to wrote games myself.
I managed to learn 68x machine code and design a verticall scroolable tile mapping procedure à la "Rainbow Island". I spend the whole summer vacation at it (I was lucky not be obliged to get a summer job).
At this time, I got into the habit of circulary backing up all my code and sprites artwork on a set of 8-10 floppy disks!
But, one memorable day, I suppose some dust got stuck under the drive head, and I managed to scratch every floppy disk in less than 1 minute.
A wonderfull world, I must say.
Your music inspires nostalgia in me for the days of classic gaming. It was a time when games were simple, to the point, and easy to play without the need for painfuly long winded tutorials.
Long ago, my dad got himself an Atari 2600 computer back in the mid to late 1980's. I remember going to the computer shop and seeing not just the Atari games, but also the Amiga games as well. Oh, how I miss those games.
You wouldn't happen to know of any good Atari or Amiga emulators, would you? Or for that matter, any places I can get games?
Long ago, my dad got himself an Atari 2600 computer back in the mid to late 1980's. I remember going to the computer shop and seeing not just the Atari games, but also the Amiga games as well. Oh, how I miss those games.
You wouldn't happen to know of any good Atari or Amiga emulators, would you? Or for that matter, any places I can get games?
Comments