
Installed blender without haveing any idea how to work a 3D graphic animation program and I watched some tutorials, by the end of the day.. I come out with this... still dont know wut I doing <..< anyone got any tips on how to make a good Second Life sculpty head? :3
Category All / All
Species Lizard
Size 1280 x 768px
File Size 375.8 kB
Well the first thing you need to know is your limited in faces when making SL sculpts. 32x33 polygons/faces max. :/ There's a special plug-in for blender to aid in the making of sculpties as well. I did my sheath and testes in Blender along with a few other items I don't wear anymore. I recently DLed zbrush and I'll let you know how that works out for me. I personally HATED the Blender interface. Wings3D was fun but I only like using that to make higher-poly models. Sculpty-making in wings is tedious for me.
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