Codex of combatants: Prism the artistic Pegasi
Made for prism a long while back ^X^
A creative pegasi whether he's happy or angry.
It was fun going into small details, making it more in depth and draw you more into it.
Hope you enjoy the sheet ^x^
I do not own any of the pictures that appear in the sheet and belong to their respective owners.
Prism belongs to himself
https://www.deviantart.com/xprismxx
Prism The Artistic Pegasi
Prism, an artistic Pegasi. Prism had a youthful life, playing with his friends, stepping in when one of them was in trouble. His parents were rather cautious with everything.
They gave him flying lessons on how to fly and for the dangers. Even after that, his father would always fly with him to make sure he arrived safely.
They were kind but overprotective, which was slowly getting to him.
Prism wanted to be free, do what's right instead of sitting still, safe in a cage watching how he could've helped, but didn't. These reasons is what got him into an argument with his parents on a winter night, where it all began. Prism yelled at his mother as his father came in from the ruckus. Prism sprouted his wings in anger as a his feathers all of a sudden started to darken as the light from the candles and electrical lighting were sucked into his wings.
The room became as dark as the night outside. The three of them were panicking as his father decided to call the cops. Prism who was panicking as well shook his head in disbelief, but he didn't know if it was from his parents who wanted to lock him up or this magic that woke up inside of him. Through this disbelief his wings started to coat in flames, shooting out a beam of fire that barely missed his parents. Prism flew through the hole he had created.
He fled to somewhere that even he didn't know for sure where it was. It was too dark and he knew that his friends weren't safe to be with, since they would surely look there first.
After recovering from the shock Prism went to train himself. Learning the abilities he had and how he could use them. Prism went cities through the day and night if anyone was in trouble to help the ones in need. Some appreciated the help, some didn't. His actions didn't go unnoticed as he eventually got to meet a small group of people that would like him to join for the cause. Their cause was to mainly help people and show that people like them aren't “monsters” and are just misunderstood. The group does rescue missions and other things that come along their way. To prove their point of that they are misunderstood, they made the rule not to kill. This group is Prisms new life and he enjoys being with them. Prism occasionally goes near his parents house to flicker a lamp on and off to signal that he's okay.
Prism has still a long way to perfect his moves, but there isn't a lack of imagination on how he can use his abilities to aid his team. In comparison to the group, Prism is an excellent attacker and trickster.
Fire control:
Prism can summon fire mainly from his wings, tail and hooves, he can do the rest of his body as well, but that has proven to be either difficult to prove or obstructs his eyesight.
He is able to shoot fireballs, streams of fire, object like flames and other kinds of projectiles.
Already said, he can set his body on fire to use himself as an object or for other reasons.
The body parts that he has summoned his flames on are immunity to non magical fire and is able to go straight through it. But while he is immune to the flames, the heat of the flames that aren't his is a different story. Prism can still feel the heat of the flames that aren't his, but the time to actually feel the actual warmth of the heat is slowed down by a lot.
This makes Prism to be able through go through fire, that isn't his, for a couple of minutes until he gets slowly cooked. Something Prism doesn't have to worry about is the dangerous gasses and smoke that is being released during the fire. The body parts that are on fire that he summoned himself are repelling those gasses away, preventing them from entering his lungs.
Prism is able to control his fire pretty well. Being able to make tiny or big sculptures
of people, objects, anything that are very accurate. For his shooting, whether it's balls or streams or controlled best by the body part he summoned it with. He can do it with his mind as well, but the delay of the action grows faster in distance.
For all the fire that he summons is a cost. To summon fire, Prism requires light.
The controlling itself or keeping the flames alive only costs stamina.
Having either to much light or being depleted of light has its side effects.
Having too much light gives Prism a feeling that he can do anything, to solve the problem at hand. This makes him careless of his surroundings and makes him more likely to get hit.
During this state, Prism uses a lot of fire and uses larger attacks. During this point it's hard for him to gain any light and is always forced to eventually go back to normal.
To actually reach this overdose of light, a big source has to be acquired in one action.
When his amount of light start to drop considerably low, Prism gets a rush of fear over him, crawling back out of the fight to acquire light. During this, Prism is more alert and cautious of his surroundings, making him harder to hit.
The danger for himself and his enemies kicks in when he is totally depleted of his light.
Prism loses control over himself and is only able to see who are his enemies and who is not.
His movement and actions become slower as he feels himself becoming an immovable force, not having to do much in terms of evasion. During this he can't summon any fire and is bound to his other ability, black holes. The only way for him to get out of this state is when he runs out of stamina. When he falls out of it, he is prone to feel very tired and has a difficulty focusing for a short while.
Black holes
Black holes. Prism can make two types of black holes. One is for light absorption and the other is to pull in objects. The way the light absorption works is that he uses his wings.
His wings will turn purplish black with a soft glimmer as he can absorb light that is natural or artificial from distance up to 100 meters (±328 feet). The light he wants to absorb can't be obstructed by anything that light can't penetrate through. The distance he can absorb light with is as much as the energy he uses.
Next to absorbing light for him able to summon flames, Prism can also use it to gain an advantage over the enemy. This is done through absorbing the light in a secluded area with a set amount of light. The room turn into total darkness and with this he can distract the enemies with a new danger, namely being not able to see. With this idea it's advised to wear night vision goggles, instead of giving your location away with a small bundle of light.
Useful to note is that when Prism absorbs artificial light, that the light source itself will reactivate itself after a minute.
For pulling things in, Prism can make little orbs that can have sucking effect of different strengths. Prism self is not affected with it by his own black hole magic, making it easier for him to work his way through it. When he made such an orb, the suction effect takes immediate effect, having to be careful when to use it. At low level strengths, the orb isn't so lethal at first sight, but can be very dangerous when you're creative enough. The duration the orb stays is when Prism get out of range, with the range being 500 meter (±1640 feet) or he's done putting energy into from lack of energy or wanting to stop it on purpose.
Prism can use these black hole orbs to put things into a favourable position for his friends, teammates and himself and more, but that's for him to think of.
When Prism has gone into the state that he lost himself and can't summon flames anymore, he can make stronger black hole orbs, as well as coating his body in it, becoming a close combat fighter with a high chance of hitting the enemy as he sucks them into position.
Perks
Pegasi:
Being a pegasi comes with his ups and downs.
You have a light bone structure and you aren't the strongest of the bunch.
But in return you are fast, can fly, walk on clouds, tactical advantages and evading things becomes much easier.
Way of the pencil:
Bending flames and drawing lines aren't so different as you might think, since it both requires the feeling to do it. Prism having drawn a lot in his free time, is able see his canvas in front of him and so can even fight with his eyes closed, once he has a clear picture on how to act.
Ultimate:
Gatling strike
Having reached a certain point in battle, whether it’s an ongoing stalemate, annoyance or just being done with it all, Prism wants to go all out. Prism lights the outer line of his wings on fire as the inside turn to purplish black. Once ready, Prism shoots out small black ignited orbs like a gatling gun. These orbs have a suction strong enough to pull towards it at a good rate if you don’t watch out. When hit by these orbs, escape is nearly impossible as other orbs will hit you afterwards. The danger is that the suction of these orbs can be dangerously hard to evade as time goes on. If enough orbs are above the target, he/she would eventually be pulled up and be defenseless for the rest of the attack. The more light Prism has, the brighter the flames of the ignited orb burn.
A creative pegasi whether he's happy or angry.
It was fun going into small details, making it more in depth and draw you more into it.
Hope you enjoy the sheet ^x^
I do not own any of the pictures that appear in the sheet and belong to their respective owners.
Prism belongs to himself
https://www.deviantart.com/xprismxx
Prism The Artistic Pegasi
Prism, an artistic Pegasi. Prism had a youthful life, playing with his friends, stepping in when one of them was in trouble. His parents were rather cautious with everything.
They gave him flying lessons on how to fly and for the dangers. Even after that, his father would always fly with him to make sure he arrived safely.
They were kind but overprotective, which was slowly getting to him.
Prism wanted to be free, do what's right instead of sitting still, safe in a cage watching how he could've helped, but didn't. These reasons is what got him into an argument with his parents on a winter night, where it all began. Prism yelled at his mother as his father came in from the ruckus. Prism sprouted his wings in anger as a his feathers all of a sudden started to darken as the light from the candles and electrical lighting were sucked into his wings.
The room became as dark as the night outside. The three of them were panicking as his father decided to call the cops. Prism who was panicking as well shook his head in disbelief, but he didn't know if it was from his parents who wanted to lock him up or this magic that woke up inside of him. Through this disbelief his wings started to coat in flames, shooting out a beam of fire that barely missed his parents. Prism flew through the hole he had created.
He fled to somewhere that even he didn't know for sure where it was. It was too dark and he knew that his friends weren't safe to be with, since they would surely look there first.
After recovering from the shock Prism went to train himself. Learning the abilities he had and how he could use them. Prism went cities through the day and night if anyone was in trouble to help the ones in need. Some appreciated the help, some didn't. His actions didn't go unnoticed as he eventually got to meet a small group of people that would like him to join for the cause. Their cause was to mainly help people and show that people like them aren't “monsters” and are just misunderstood. The group does rescue missions and other things that come along their way. To prove their point of that they are misunderstood, they made the rule not to kill. This group is Prisms new life and he enjoys being with them. Prism occasionally goes near his parents house to flicker a lamp on and off to signal that he's okay.
Prism has still a long way to perfect his moves, but there isn't a lack of imagination on how he can use his abilities to aid his team. In comparison to the group, Prism is an excellent attacker and trickster.
Fire control:
Prism can summon fire mainly from his wings, tail and hooves, he can do the rest of his body as well, but that has proven to be either difficult to prove or obstructs his eyesight.
He is able to shoot fireballs, streams of fire, object like flames and other kinds of projectiles.
Already said, he can set his body on fire to use himself as an object or for other reasons.
The body parts that he has summoned his flames on are immunity to non magical fire and is able to go straight through it. But while he is immune to the flames, the heat of the flames that aren't his is a different story. Prism can still feel the heat of the flames that aren't his, but the time to actually feel the actual warmth of the heat is slowed down by a lot.
This makes Prism to be able through go through fire, that isn't his, for a couple of minutes until he gets slowly cooked. Something Prism doesn't have to worry about is the dangerous gasses and smoke that is being released during the fire. The body parts that are on fire that he summoned himself are repelling those gasses away, preventing them from entering his lungs.
Prism is able to control his fire pretty well. Being able to make tiny or big sculptures
of people, objects, anything that are very accurate. For his shooting, whether it's balls or streams or controlled best by the body part he summoned it with. He can do it with his mind as well, but the delay of the action grows faster in distance.
For all the fire that he summons is a cost. To summon fire, Prism requires light.
The controlling itself or keeping the flames alive only costs stamina.
Having either to much light or being depleted of light has its side effects.
Having too much light gives Prism a feeling that he can do anything, to solve the problem at hand. This makes him careless of his surroundings and makes him more likely to get hit.
During this state, Prism uses a lot of fire and uses larger attacks. During this point it's hard for him to gain any light and is always forced to eventually go back to normal.
To actually reach this overdose of light, a big source has to be acquired in one action.
When his amount of light start to drop considerably low, Prism gets a rush of fear over him, crawling back out of the fight to acquire light. During this, Prism is more alert and cautious of his surroundings, making him harder to hit.
The danger for himself and his enemies kicks in when he is totally depleted of his light.
Prism loses control over himself and is only able to see who are his enemies and who is not.
His movement and actions become slower as he feels himself becoming an immovable force, not having to do much in terms of evasion. During this he can't summon any fire and is bound to his other ability, black holes. The only way for him to get out of this state is when he runs out of stamina. When he falls out of it, he is prone to feel very tired and has a difficulty focusing for a short while.
Black holes
Black holes. Prism can make two types of black holes. One is for light absorption and the other is to pull in objects. The way the light absorption works is that he uses his wings.
His wings will turn purplish black with a soft glimmer as he can absorb light that is natural or artificial from distance up to 100 meters (±328 feet). The light he wants to absorb can't be obstructed by anything that light can't penetrate through. The distance he can absorb light with is as much as the energy he uses.
Next to absorbing light for him able to summon flames, Prism can also use it to gain an advantage over the enemy. This is done through absorbing the light in a secluded area with a set amount of light. The room turn into total darkness and with this he can distract the enemies with a new danger, namely being not able to see. With this idea it's advised to wear night vision goggles, instead of giving your location away with a small bundle of light.
Useful to note is that when Prism absorbs artificial light, that the light source itself will reactivate itself after a minute.
For pulling things in, Prism can make little orbs that can have sucking effect of different strengths. Prism self is not affected with it by his own black hole magic, making it easier for him to work his way through it. When he made such an orb, the suction effect takes immediate effect, having to be careful when to use it. At low level strengths, the orb isn't so lethal at first sight, but can be very dangerous when you're creative enough. The duration the orb stays is when Prism get out of range, with the range being 500 meter (±1640 feet) or he's done putting energy into from lack of energy or wanting to stop it on purpose.
Prism can use these black hole orbs to put things into a favourable position for his friends, teammates and himself and more, but that's for him to think of.
When Prism has gone into the state that he lost himself and can't summon flames anymore, he can make stronger black hole orbs, as well as coating his body in it, becoming a close combat fighter with a high chance of hitting the enemy as he sucks them into position.
Perks
Pegasi:
Being a pegasi comes with his ups and downs.
You have a light bone structure and you aren't the strongest of the bunch.
But in return you are fast, can fly, walk on clouds, tactical advantages and evading things becomes much easier.
Way of the pencil:
Bending flames and drawing lines aren't so different as you might think, since it both requires the feeling to do it. Prism having drawn a lot in his free time, is able see his canvas in front of him and so can even fight with his eyes closed, once he has a clear picture on how to act.
Ultimate:
Gatling strike
Having reached a certain point in battle, whether it’s an ongoing stalemate, annoyance or just being done with it all, Prism wants to go all out. Prism lights the outer line of his wings on fire as the inside turn to purplish black. Once ready, Prism shoots out small black ignited orbs like a gatling gun. These orbs have a suction strong enough to pull towards it at a good rate if you don’t watch out. When hit by these orbs, escape is nearly impossible as other orbs will hit you afterwards. The danger is that the suction of these orbs can be dangerously hard to evade as time goes on. If enough orbs are above the target, he/she would eventually be pulled up and be defenseless for the rest of the attack. The more light Prism has, the brighter the flames of the ignited orb burn.
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