
Here's another one from way back in 2016 that never got posted.
I'm not completely happy with this one, but what the heck, a drawing doesn't need to be perfect to get shown.
I at least think I hit the right air of menace and terror with this one, and I like the hook scraping effects.
...Is it wrong to say I want this terrifying broken robot all over my body? Screw it, I don't care. I want this terrifying broken robot all over my body.
I'm not completely happy with this one, but what the heck, a drawing doesn't need to be perfect to get shown.
I at least think I hit the right air of menace and terror with this one, and I like the hook scraping effects.
...Is it wrong to say I want this terrifying broken robot all over my body? Screw it, I don't care. I want this terrifying broken robot all over my body.
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 1280 x 1031px
File Size 538.4 kB
It's what makes a lot of monsters terrifying. Sometimes, how they move is as important as anything else they do. Adds a bit of personality. And most of us, I think, fear a slow, painful death more than a quick one. Thus, a slow moving monster implies a patient hunter, one that seeks to wear you down bit-by-bit... and you can't be sure they'll make things quick either.
Yeah. What makes Foxy scary in the context of the original FNAF game is that he's literally the ONLY thing that moves, and he moves too fast to react - in a game about panicking and quick reactions to new events. Which I think just demonstrates the other side of the same principle!
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