

Mea gets an official AnDragon makeover, which is about time as her robot version posted a year ago was what set off this whole Coell adventure.
AnDragons are robotic feral dragons featured in my Coell Universe - Gallery story series, co-created by Fortuna.
MEA is of course an Enforcer, one of the rare and feared designs meant to deal with malfunctioning, hacked or otherwise misbehaving androids. Seeing a standard Enforcer class is a nerve-wracking experience for most AnDragons, but luckily the never have such issues with the class MEA is the prototype for. They simply wouldn't see them coming...
INTERNAL MEMO - NOT FOR PUBLIC RELEASE!
LEAKS WILL BE PERSECUTED TO THE FULL EXTEND OF THE LAW!
CYBER-ENFORCEMENT MODEL FEM-DOM-6969 DESIGN DOCUMENT (MEA Prototype)
EXECUTIVE SUMMARY FOLLOWS:
With the introduction of larger, more powerful industrial AnDragon systems, the risks of equipment malfunctions has risen dramatically.
While AI safeguard system failures are still extremely rare (See: Incident report 56-FKM23) and most other situations can be resolved with our standard and enhanced FEM-DOM-Class Enforcer models, some situations require a rapid and precise use of force.
Situations involving the need to penetrate secure facilities or hardened structures require an Enforcer line capable of quickly and safely performing such duties. While the standard DOM-Alpha line of Enforcers have hardened SIM frames, enhanced structure, boosted power plants and are extremely tough, they are designed to restrain and infiltrate and are not intended for extended combat situations.
The MEA prototype was developed to fit this need, with the following unfortunate situations used as goals for her design.
1. The failure of a large scale mining AnDragon resulting in the destruction of 21% of a nearby city. The Colossus Mining class AnDragon suffered a system overload that took it's primary AI core offline, leaving the body to run in automated macro mode, continuing to dig in a straight line until an unmanned transport was rammed into it's head at high velocity.
2. The Blimp Class Mega Transport incident. While not resulting in any loss of life or infrastructure damage, the out of control raw material mover would have resulted in catastrophic losses had it not crashed into uninhabited lands. Failure mode is still unknown due to it's total destruction upon impact.
3. Illegal AnDragon modifications for underground fighting rings. While there have been no reported incidents of AnDragon AI's harming biologicals due to tampering, certain safeguards have been overridden allowing them to target other modified units. When such units go rogue they pose little actual threat, but represent an extreme case of public fear and panic. Such cases need an Enforcer class of quickly, and publicly stopping them.
4. Non-Sentient AI based malfunctions and sabotage. While Quantum Tunneling Gate Logic AI brains are resistant to most attacks, a large number of fully automated factories, machines and transport systems are embedded within the everyday life of most citizens. Such non-sentient robots and automaton classes can pose threats and are often found in close proximity to valuable infrastructure and people.
( See Index H for the full list of 234 incidents that were analyzed for this report. )
The MEA prototype is designed from the feet up to handle such cases. She is equipped with a fully Strong-Interaction-Matter skeletal frame as well as much of her outer structure armor plating. Her skull is made of 100% SIM. The two major design challenges were the ability to apply extreme force both quickly, and extremely precisely.
The prototype model will be equipped with two new offensive systems utilizing the newly developed Uncharged-Meson HardLight generators (UMHL or Magma-HardLight). These systems were considered too unstable to be used in even industrial applications and were considered a failure, but have been re-purposed into weapon systems by enhancing their instability.
The enhanced HardLight generator is designed to produce solid projections capable of extreme temperatures, sharpness and rendering classical molecular bonds unstable. Blade-like extensions are capable of cutting through nearly any material (with the exception of SIM based structures) and melting cleanly through material objects of nearly any thickness. Due to the HardLight field properties, only a small amount of energy is transmitted via radiative means, and the full power is concentrated through conduction even with stellar-class levels of heat. (Executive Summary Addition: Hot blades only conduct heat to materials they touch, and will not set fire to surrounding objects. )
Her chassis and structure are 100% composed of heat resistant materials, required to support her Magma-HardLight
Magama-HardLight projections are destructive by nature and cannot be used to generate standard projections that can be touched safely. Due to size and power limitations, the addition of a secondary HardLight system is not possible. Any AnDragons equipped with such systems should be limited to emergency use only, and not be utilized for general domestic or policing duties.
Magama-HardLight particles have been incorporated into a standard plasma based fire breath projector, enabling the FEM-DOM class of AnDragons to produce a flame capable of breaking all known chemical bonds, and the ability to damage some types of non-baryonic materials. By overdriving the HardLight particle generator, a solid short lived magama may also be produced, increasing short term destructive potential.
The FEM-DOM Class Enforcers will have the ability to disable, or destroy any threat quickly and without collateral damage. Magma-HardLight based blades can pierce internal generators, sever internal data connections, remove limbs or in last case options, destroy non-SIM protected AI cores. For larger threats, MEA can cut through armor and superstructure to reach internal components and disable them, or teamed with a DOM-A Class, allow them to reach core systems to override and reprogram. In such situations, a FEM-DOM unit will submit to the DOM-A Enforcer to ensure no critical systems are damaged and the DOM-A Class is able to reach and reprogram the target.
Due to the extreme lethality of weapon systems the MEA prototype and her class contain, they will be given a strong sense of duty and obedience. Their AI cores will be fully sentient and capable, they will be strongly conditioned to follow orders to ensure they perform only the actions required of them. While DOM-A Class Enforcers are given the ability to seek out and enforce laws and infractions on their own, they occasionally stray outside their command boundaries and require correcting. Such incidents with a FEM-DOM class could easily result in loss of life and therefore are to be avoided at all costs.
The same quantum entanglement Central Authority control system that standard Enforcers has been hardwired into the FEM-DOM class as well, ensuring the ability to instantly instruct or disable individual units. (Quantum decoherence issues till limits the number of CA connections to a relatively modest number.)
PROTOTYPE NOTES:
The MEA (Magma Enforcer Alpha) Prototype Unit has surpassed all technical and behavioral goals.
A large amount of focus was placed on training and utilizing her Magma-HardLight projectors, both to ensure she does not damage herself or others. The MEA unit has shown an obsessive level of concentration on such training and is content to focus on practicing and developing her skills.
Her Q-T Crystalline Brain has been hardwired with high levels of duty and obedience. Her initial programming and training has been successful and she identifies as a military Enforcer, eager to perform her duties.
Further refinement on FEM-DOM mental programming will be required. MEA exhibits little interest in engaging in social situations, preferring to observe but not interact. While this is intended behavior, the MEA prototype seems to be confused and unsure when not following orders or performing her Enforcement duties and training. As such units will likely experience long periods of downtime between missions, this will need to be solved.
Currently we are testing interactions with MEA between other AnDragons with high levels of dominance (DOM-A Enforcers) or high levels of submission (Luxury domestic service models) with greater success. Current testing focus is on interaction with DOM-A class Enforcers. Attempts to force socialization with large groups has been met with failure.
As her combat capabilities are exceptional and only expected to improve, her mental state is of prime concern. While her built in constraints and programming should be sufficient to ensure obedience, great care should be taken to prevent any extreme personality swings. A high priority on mental stability will be needed, above and beyond the standard care in ensuring content and satisfied AnDragon production units.
We expect testing to be complete within the year, and production can begin after the required trial runs and factory tooling. Mass-production of many critical and unique components is impractical, so all units will be custom built as is the case with existing Enforcer-Class AnDragons.
Art and Coell is © to Fortuna
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I hate to be the one to point out something. Specially in something that has been around this long..Did you notice none of your data sheets for the Andragons have size and weight info? Your pictures show they do come in different sizes seeming from small bird to full sized bus maybe. I was just trying to figure out what makes the Andragon unique and not just another cyber/robotic/magitech dragon. Not in a way that seems like I am tossing your consept off but rather that I like what you have built and am actively attempting to set up a char as or as close to an Andragon and wish to do this correctly. I am attempting to design one meant to support infantry troops. Do they all have to have bright glowy bits and use Hardlight?
As someone who spends a lot of time thinking about the lore of these wonderful things (and talking to the creators) i can guess the answers to a few of your questions.
honestly I would say that weight fluctuates according to what specific sets of legs/things they are actually slotted with. I can only guess that they may indeed have 'default' weights, but it appears that even the 'general' or more common models, would have differences in weight because of the needs of the owners.
As far as they glowy bits, those appear to be the hardlight emitters. I think they all use them for the simple fact that they are extremely convenient. The ability to pop out whatever specific small tool or item you need means you have to carry a lot less mass overall. Particularly military models, since any mounted weapons would be able to have damaged parts 'replaced' for short term until you can replace them with actual parts. need a melee weapon? form the one you need. no time wasted fitting something that you may not even be in the right situation to use. climbing claws, gas masks, support items for other combatants that don't have hardlight systems. I would imagine that the 'glow' can be shut off, particularly for stealth.
honestly I would say that weight fluctuates according to what specific sets of legs/things they are actually slotted with. I can only guess that they may indeed have 'default' weights, but it appears that even the 'general' or more common models, would have differences in weight because of the needs of the owners.
As far as they glowy bits, those appear to be the hardlight emitters. I think they all use them for the simple fact that they are extremely convenient. The ability to pop out whatever specific small tool or item you need means you have to carry a lot less mass overall. Particularly military models, since any mounted weapons would be able to have damaged parts 'replaced' for short term until you can replace them with actual parts. need a melee weapon? form the one you need. no time wasted fitting something that you may not even be in the right situation to use. climbing claws, gas masks, support items for other combatants that don't have hardlight systems. I would imagine that the 'glow' can be shut off, particularly for stealth.
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