
Tribal Hunter public demo is out!!! You can play through first boss. Download link is on main post of our patreon page. Please try it :D
https://www.patreon.com/tribalhunter
https://www.patreon.com/tribalhunter
Category All / All
Species Unspecified / Any
Size 1280 x 720px
File Size 99.8 kB
The demo was quite enjoyable, controls were responsive and fluid.
The use of the fullness mechanic was definitely nice, though resting does take quite some time, maybe a upgrade or level up to improve healing rate while resting could be seen in the future?
Munches' variable hitbox was also really nice and square on him and his attack always landed as expected. not once did I find myself in any frustrating situation during the playthrough.
Save for one instance where I got stunlocked into oblivion by a dark knight(?), getting hit against a wall while an enemy is also there can result in Munch not being able to escape the enemy bump. might be a good idea to allow just enough space for Munch to get away if he's small enough if the enemy is too close to the wall, like having a very slight bump back to heavier enemies or have them step back a bit to allow room for the player. (I was in small form at the time so I figured the dark knight had way more weight against me so I couldn't escape.)
The use of the fullness mechanic was definitely nice, though resting does take quite some time, maybe a upgrade or level up to improve healing rate while resting could be seen in the future?
Munches' variable hitbox was also really nice and square on him and his attack always landed as expected. not once did I find myself in any frustrating situation during the playthrough.
Save for one instance where I got stunlocked into oblivion by a dark knight(?), getting hit against a wall while an enemy is also there can result in Munch not being able to escape the enemy bump. might be a good idea to allow just enough space for Munch to get away if he's small enough if the enemy is too close to the wall, like having a very slight bump back to heavier enemies or have them step back a bit to allow room for the player. (I was in small form at the time so I figured the dark knight had way more weight against me so I couldn't escape.)
really nice, a MUCH substantial improvement over the original. the game is fun but i have some criticism and one bug. First the criticism, outside the fighting the game is pretty...well....dead. there's no walk sound and/or Jump sound, it makes it kinda bland and boring when you clear out an area and have to walk to the end of the screen, i know it's a demo so i won't hold it against you, but, you should start looking for some sounds for those (unless you already are then ignore this). Secondly, some areas are just WAY to congested to play WITHOUT getting hit, those archers are always placed in spots where you can't get to them without getting hit by enemies. You should place them in places that are out of the way BUT can still be instantly targeted and defeated if you're paying attention. Lastly, i think spells should be a bit more versatile, the fact you have to stand still to fire them makes them more of a chore then an actual weapon despite being useful. otherwise, it's pretty fun and hope to see more. My bug though is in the area with all the slimes, it crashed the game after i attacked, killed a small slime, medium slime, then grabbed by a big slime. i forgot to save the Error code, but, it did happen, thinking maybe it's a sprite issue?
Game doesn't launch for me. When I try to launch it I get I get an error:
"The procedure entry point MFCreateDXGIDeviceManager could not be located in the dynamic link library MFPlat.DLL."
Tried looking for a solution but haven't had much luck. I'm on Win 7 Professional 64-Bit if that helps.
"The procedure entry point MFCreateDXGIDeviceManager could not be located in the dynamic link library MFPlat.DLL."
Tried looking for a solution but haven't had much luck. I'm on Win 7 Professional 64-Bit if that helps.
So I found some glitches, just to let you know in case you didn't encounter them, the charging pig with the shield, if it charge you while you're next to a wall can make you stuck until you die, also in the big green blobs area after the chef where the 2 archers are, for some reason if they hit you you get stuck in the hurt animation and you are unable to move until you die, the dashing pigs generally kinda ignore your invincibility frames
In about 2 hrs of game play i maxed out my character and have found very few areas where the game was totally unfair or just not optimized (only like 3 areas). love it =). wish there were more sprites for exploding cause i'm weird like that xD. my only gripe is the fact its a demo xD i am eager to see more!!!! i will for sure see if i cannot support ya on patreon and also i'm curious once ya make another update will i have the ability to transfer saves or will i have to just start a game anew?
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