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The rabbit inflation sequence has been fully uploaded! Here's the 3D view of the models that you can view in VR as well!
Just click this link and make sure you're signed into a sketchfab account (this model has been restricted on sketchfab due to the butt, you will need to make a free sketchfab account and turn off the restricted filtering to view the model)!
https://sketchfab.com/3d-models/rab.....0e8af82828bd79
Oculus Rift + Steam VR Users: Just click the vr icon at the bottom right, it should boot your software up! Then, put on the headset and enjoy!
Gear VR + Google Cardboard: Download Firefox reality or Virtual Desktop and navigate to the link. Click the headset icon at the bottom right or when prompted.
For Web Browser Users: Sketchfab doesn't work in all web browsers, and often works best in Chrome and Firefox.
Just click this link and make sure you're signed into a sketchfab account (this model has been restricted on sketchfab due to the butt, you will need to make a free sketchfab account and turn off the restricted filtering to view the model)!
https://sketchfab.com/3d-models/rab.....0e8af82828bd79
Oculus Rift + Steam VR Users: Just click the vr icon at the bottom right, it should boot your software up! Then, put on the headset and enjoy!
Gear VR + Google Cardboard: Download Firefox reality or Virtual Desktop and navigate to the link. Click the headset icon at the bottom right or when prompted.
For Web Browser Users: Sketchfab doesn't work in all web browsers, and often works best in Chrome and Firefox.
Category Flash / Inflation
Species Rabbit / Hare
Size 1280 x 720px
File Size 308.8 kB
I export my models that i've made in Maya using the FBX format. I make sure to turn any subdivided surfaces that need to stay subdivided into geometry using the "Mesh Preview to Geometry" in the convert section of the edit menu since Sketchfab doesn't have built in subdivision. Then I upload to Sketchfab, which has VR viewing for all 3D models uploaded. I have to figure out how to do materials/textures/colors for the next model though, as for the current models, i've just been reassigning the materials/textures/colors again manually within Sketchfab after uploading.
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