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We're loving it, although it devolved into ripping on Miyamoto at this point. I absolutely love that we get to see more of Fox than just "fly ships, shoot aliens". I loved Adventures for this reason, even though Rare cut half of it and dumped it on the floor like they always do. It's good to see a more expanded story.
Thank you, and thanks to your homies for the good vibes for my comic! Yeah, ol Shiggy dripped the ball on the franchise here but mad respect to the guy for at least introducing an interesting story and characters. I mean, I don’t blame Rarware for this one, Shiggy kinda took it over, y’know?
Glad I’m doing something right here, I love the feedback and any criticism y’all give me is appreciated!
Glad I’m doing something right here, I love the feedback and any criticism y’all give me is appreciated!
Don't know if it's fair to say Miyamoto dropped the ball. SFA was a fun game and it was very interesting to play. It had problems to be sure, but it was still fun. As for Fox's little development. Well He never had much to begin with, outside of some comics Fox never had much character building done. So yeah this was a bit of a wasted opportunity and to be frank, his overly moral stance was because this was a family friendly game. You've done a great job of fleshing him out into a more realistic character, but without wrecking his character in the process. So good job.
Her face is priceless! XD Now that's a punchline!
Talking about mercenary stuff kinda reminds me of an idea I had for a Star Fox inspired game. It didn't follow the old rail shooter format, so it wouldn't be a Star Fox game in a mechanical sense if I made it. But I did think about how you might run a mercenary outfit, including how to attract certain clients and recruits, and how your reputation would influence what choices you could make down the road. If I ever get around to trying to make it, I'll have to figure out how to do that stuff, and what kinda play style would work best.
Always happy to see your comics in my inbox. =) Keep up the good work!
Talking about mercenary stuff kinda reminds me of an idea I had for a Star Fox inspired game. It didn't follow the old rail shooter format, so it wouldn't be a Star Fox game in a mechanical sense if I made it. But I did think about how you might run a mercenary outfit, including how to attract certain clients and recruits, and how your reputation would influence what choices you could make down the road. If I ever get around to trying to make it, I'll have to figure out how to do that stuff, and what kinda play style would work best.
Always happy to see your comics in my inbox. =) Keep up the good work!
Eh, I still think 64 was the best, though there are probably some hardcore SNES fans who'd disagree with me. =P Assault was okay, but I can see why some people were annoyed with having so many ground or all-range-mode missions as opposed to the rail-shooter sections. Star Fox was a rail shooter in the beginning, and departing from that tends to make the fans a bit... salty. Not that I can blame them as rail shooters have an energy to them that's hard to match with other gameplay styles.
Assault also had waaaaaaaay too many cut scenes. Even if the acting was kinda cheesy, the cutscenes in 64 were brief and to the point. The game didn't make you sit through several minutes of briefing. Just a quick introduction to the stage, and your general objectives, then a short cutscene to introduce you to it. And then you were back to playing. It kept the action going, unlike Assault, which is probably why it's still beloved today. Too many cutscenes, even skippable ones, can bog down the gameplay and take the player out of the experience. Which is no bueno. =P
If I were picked to do a Star Fox game, I'd make sure 90% of the stages were rail shooting segments, even if not all of them are in the Arwing. Even the Landmaster missions had a bit of action to them, even if they were slower. And the bosses were never pushovers. So long as the action keeps up at a fair pace, the gamers should be satisfied. I think Assault suffered a bit from too few rail shooting segments, as well as being a bit obtuse with what you had to do at certain times.
As for my mercenary company idea? I wouldn't slap Star Fox onto it. It would not be in the same spirit as the mechanics would be different. The idea in my head is something like X-COM, but a bit easier, with only one squad and the potential for perma-death of characters. It'd also involve managing your reputation by picking and choosing your clients with care, as well as making sure you're meeting your operating expenses. And some potential recruits would require you to meet and maintain certain standards to keep them on the team. All of which would culminate in a very intricate plot where your reputation and choices influence what ending you get. After all, no one said you had to be the good guys as a mercenary. Star Wolf has to eat too, and they're far less picky about their jobs, I imagine. Collateral damage probably isn't a real concern to them either.
Eh, I'll have to make some notes on it later today, get my thoughts down. I think there'd be a market for a game about talking animal people shooting each other for money. =P Don't you?
Assault also had waaaaaaaay too many cut scenes. Even if the acting was kinda cheesy, the cutscenes in 64 were brief and to the point. The game didn't make you sit through several minutes of briefing. Just a quick introduction to the stage, and your general objectives, then a short cutscene to introduce you to it. And then you were back to playing. It kept the action going, unlike Assault, which is probably why it's still beloved today. Too many cutscenes, even skippable ones, can bog down the gameplay and take the player out of the experience. Which is no bueno. =P
If I were picked to do a Star Fox game, I'd make sure 90% of the stages were rail shooting segments, even if not all of them are in the Arwing. Even the Landmaster missions had a bit of action to them, even if they were slower. And the bosses were never pushovers. So long as the action keeps up at a fair pace, the gamers should be satisfied. I think Assault suffered a bit from too few rail shooting segments, as well as being a bit obtuse with what you had to do at certain times.
As for my mercenary company idea? I wouldn't slap Star Fox onto it. It would not be in the same spirit as the mechanics would be different. The idea in my head is something like X-COM, but a bit easier, with only one squad and the potential for perma-death of characters. It'd also involve managing your reputation by picking and choosing your clients with care, as well as making sure you're meeting your operating expenses. And some potential recruits would require you to meet and maintain certain standards to keep them on the team. All of which would culminate in a very intricate plot where your reputation and choices influence what ending you get. After all, no one said you had to be the good guys as a mercenary. Star Wolf has to eat too, and they're far less picky about their jobs, I imagine. Collateral damage probably isn't a real concern to them either.
Eh, I'll have to make some notes on it later today, get my thoughts down. I think there'd be a market for a game about talking animal people shooting each other for money. =P Don't you?
I disagree with your synopsis of Assault but it's your game.
I wonder how seriously people take talking animals killing each other, like i tend to think of Conker's Bad Fur Day. Sorta cynical and violent, but in an ironical way. Like, it's the contrast between cute animals and adult themes. I think it's more funny than serious at that point.
So that would be a wall to break.
I wonder how seriously people take talking animals killing each other, like i tend to think of Conker's Bad Fur Day. Sorta cynical and violent, but in an ironical way. Like, it's the contrast between cute animals and adult themes. I think it's more funny than serious at that point.
So that would be a wall to break.
Eh, furry is always gonna be a niche audience. =P I don't think I'll stick just to that genre for all my works, but I still find it interesting.
In any case, I won't find out how much of a market I have until I actually put out the game and sell it. XD Which is gonna take a lot of time and money before it happens.
In any case, I won't find out how much of a market I have until I actually put out the game and sell it. XD Which is gonna take a lot of time and money before it happens.
I disagree with your synopsis of Assault but it's your game.
I wonder how seriously people take talking animals killing each other, like i tend to think of Conker's Bad Fur Day. Sorta cynical and violent, but in an ironical way. Like, it's the contrast between cute animals and adult themes. I think it's more funny than serious at that point.
So that would be a wall to break.
I wonder how seriously people take talking animals killing each other, like i tend to think of Conker's Bad Fur Day. Sorta cynical and violent, but in an ironical way. Like, it's the contrast between cute animals and adult themes. I think it's more funny than serious at that point.
So that would be a wall to break.
Lemme ask you this; do you think army ranger snipers can be disturbed at the prospect of killing a child that fires a rocket at US forces? They can have a high kill count and see all kinds of shit, but they can still be disturbed and upset at certain things.
Being a warrior badass doesn't mean you can't be upset by things-- or be a softie or naive. Krystal has a set standard, she has grown up believing in fighting to protect hers and her own. It's not that she can't wrap her head around why Fox does what he does, it's upsetting that he does so-- or rather she thinks he does so-- just for wealth. To think someone cares more about money than they do about life is an upsetting concept to her.
She isn't "bawling" nor did she "burst" into tears. She teared up gradually but did not loose her composure. She didn't break down into tears and wailed. she let go a tear or two and that was it.
Krystal, even as a warrior, can feel an emotion because she gives a shit.
--
If you have any veteran friends who've served over seas for a tour or two, that's something you should understand. Not all combat veterans are the same and they all process the horrors of war differently-- some conceal and don't feel, some accept what they've seen and own up to it, and etc. Their empathy can be deadened in some ways but not so in others. A combat veteran can tolerate dead bodies in the street but they can still feel empathy toward kids getting bullied in school, because one has nothing to do with the other.
Being a warrior badass doesn't mean you can't be upset by things-- or be a softie or naive. Krystal has a set standard, she has grown up believing in fighting to protect hers and her own. It's not that she can't wrap her head around why Fox does what he does, it's upsetting that he does so-- or rather she thinks he does so-- just for wealth. To think someone cares more about money than they do about life is an upsetting concept to her.
She isn't "bawling" nor did she "burst" into tears. She teared up gradually but did not loose her composure. She didn't break down into tears and wailed. she let go a tear or two and that was it.
Krystal, even as a warrior, can feel an emotion because she gives a shit.
--
If you have any veteran friends who've served over seas for a tour or two, that's something you should understand. Not all combat veterans are the same and they all process the horrors of war differently-- some conceal and don't feel, some accept what they've seen and own up to it, and etc. Their empathy can be deadened in some ways but not so in others. A combat veteran can tolerate dead bodies in the street but they can still feel empathy toward kids getting bullied in school, because one has nothing to do with the other.
Pretty much, yeah, and a lot different; can't imagine what kind of relationship he has with Krystal as of currently. I don't think they're gonna hit it off until its over. Hopefully, if possible, she can humble him a bit to the Fox that we know of in the franchise.
Ah, well, that sums it up then! Bet SHE be the one embarrassed, though I'm sure because she obviously saw his manhood by reading his mind's eye through memory during their previous conversations around the bonfire, I'm not sure what she was thinking after that; but I wanna know.
Care to elaborate?
Care to elaborate?
Well, then here's a good start for her to start bonding with McCloud. And I hope along the way, we see them exactly as we have before in the canon (though a bit more the way you portray McCloud than the way the canon has) he's too "flawless" if you know what I mean.
That face of incredulousness! Oh, you're the master of Fox and Krystal expressions. Yeah, what Fox said sure is shitty but it probably is just a joke. A guy in his line of work would undoubtedly have a twisted sense of humor. I love how she doesn't hold him in high regard thanks to his career path. That'd be such a think in canon for her, I think. But Star Fox is a sort of "boy scouts" of the merc world in canon and that is probably the only thing that sways her to accepting it.
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