
Wow, old art is old.
Actually I'm rather impressed with my improvement over the last 7 years. I still feel that I've not pushed things as much as I could have but I definitely feel how I've been developing. Gotta keep playing catch-up to those guys that kick my ass at art you see :)
Blank template is here:
http://kamaniki.deviantart.com/art/.....TEMP-148611559
And now for a further breakdown of the years, should anyone read it.
-2003-
There's a clear anime influence here. Partly because I'd started actively watching it at around this time, and partly because it seemed to be somewhat latent to my own way of drawing. That's probably due to being influenced by Joe Madureira's artwork from an early age.
My favourite games were in the Final Fantasy and Kingdom Hearts series, and I drew a fair amount of fanart of both as well as fanart in general.
I'd been getting in CG/digital art (can't quite remember when exactly) but I still worked mostly with traditional media. I was competent enough with both so combined them on occasion. All the digital art was done in Paint Shop Pro 7 with a rather crappy Packard Bell graphics tablet. The nib wore right down on it, and the battery it needed inside the pen weighed it down. Still, it got me off to a good start.
I believe I joined DA in September this year as well :)
-2004-
As it says up there, I worked more with digital art and tried out some different things. I think I started to put a lot of strain on the home computer's processor with some of my files, lol.
I also started drawing Sonic again for the first time in about 7 years. The newer games seemed to rekindle the interest. Also started uni and got a new computer.
I think it was about this time that I got my Wacom Graphire3, which is still going strong today :)
-2005-
Got Photoshop CS2 thanks to my uncle, and I'm fairly sure my workflow improved from there. Took a while to get used to but everything was much more intuitive. I started painting digitally and picked it up fairly quickly, so busted out a few over the course of the year. The anatomy was still a bit dodgey but hey, I was (and still am) learning.
I was inspired by a good few people in this year, namely peeps like Yoji Shinkawa, Workshop and Barachan among others.
This was also the year I created Kaeman and Nohman, which saw a new drawing style emerge from me that helped me advance my style overall.
-2006-
Some of my most widely recognised pics, I believe. The Sonic Adventure Tribute piece was quite an achievement for me and I learned a heck of a lot from it - namely lighting, rendering technique, layer effects and blend modes, and layer masks.
The comic Why Sonic Doesn't Drink is my most faved pic on DA, and served as good practice for both comics and backgrounds.
I also created Fran Cervicé, who is probably my most recognised character second only to Felicia Nightshade.
-2007-
Finished uni. Started doing more active work with backgrounds - most were still fairly basic, but had enough detail to them. One of two were fully painted up though. I also tried out a few different colour styles and methods, and managed to actually do cell shading that looked good. I've been abusing that ever since, lol
I started work later in the year and I've been learning all sorts from the constant work... mostly how to get stuff done quickly, hehe.
I also joined FA in August this year, largely due to the need to have somewhere to put all the anthro are I'd been drawing :)
-2008-
When I made a point of doing a background, I made sure it had enough detail to it. Gotta keep on pushing until it just comes naturally. With that, I'm really pleased with what I did in this year, and started applying more lighting and atmospheric effects. I need to play with that more next chance I get.
-2009-
A bit of a slow year for art since I was so busy with work and the crazy amount of stuff there was to do. I did focus on getting my speed up though, so given a 1-2 day stretch with few interuptions (with is difficult these days, might I add) I could produce something that I was really happy with and that was actually a finished piece rather than a sketch.
In fact, there was a whole lot of sketching this year. Most of it was development for White Shadow.
I find it both cool and amusing that anything I do these days can be done in about the same time it took me to do anything back in 2003. The work I do these days is way more detailed and rendered, so it's cool to see how it all improves over time with practice. Like I say though, I'm still not near the level I wanna be at and I'm not stopping any time soon :) I'll have to make more time to do more finished pieces this year so I can look back and see what I did and how it advanced.
Actually I'm rather impressed with my improvement over the last 7 years. I still feel that I've not pushed things as much as I could have but I definitely feel how I've been developing. Gotta keep playing catch-up to those guys that kick my ass at art you see :)
Blank template is here:
http://kamaniki.deviantart.com/art/.....TEMP-148611559
And now for a further breakdown of the years, should anyone read it.
-2003-
There's a clear anime influence here. Partly because I'd started actively watching it at around this time, and partly because it seemed to be somewhat latent to my own way of drawing. That's probably due to being influenced by Joe Madureira's artwork from an early age.
My favourite games were in the Final Fantasy and Kingdom Hearts series, and I drew a fair amount of fanart of both as well as fanart in general.
I'd been getting in CG/digital art (can't quite remember when exactly) but I still worked mostly with traditional media. I was competent enough with both so combined them on occasion. All the digital art was done in Paint Shop Pro 7 with a rather crappy Packard Bell graphics tablet. The nib wore right down on it, and the battery it needed inside the pen weighed it down. Still, it got me off to a good start.
I believe I joined DA in September this year as well :)
-2004-
As it says up there, I worked more with digital art and tried out some different things. I think I started to put a lot of strain on the home computer's processor with some of my files, lol.
I also started drawing Sonic again for the first time in about 7 years. The newer games seemed to rekindle the interest. Also started uni and got a new computer.
I think it was about this time that I got my Wacom Graphire3, which is still going strong today :)
-2005-
Got Photoshop CS2 thanks to my uncle, and I'm fairly sure my workflow improved from there. Took a while to get used to but everything was much more intuitive. I started painting digitally and picked it up fairly quickly, so busted out a few over the course of the year. The anatomy was still a bit dodgey but hey, I was (and still am) learning.
I was inspired by a good few people in this year, namely peeps like Yoji Shinkawa, Workshop and Barachan among others.
This was also the year I created Kaeman and Nohman, which saw a new drawing style emerge from me that helped me advance my style overall.
-2006-
Some of my most widely recognised pics, I believe. The Sonic Adventure Tribute piece was quite an achievement for me and I learned a heck of a lot from it - namely lighting, rendering technique, layer effects and blend modes, and layer masks.
The comic Why Sonic Doesn't Drink is my most faved pic on DA, and served as good practice for both comics and backgrounds.
I also created Fran Cervicé, who is probably my most recognised character second only to Felicia Nightshade.
-2007-
Finished uni. Started doing more active work with backgrounds - most were still fairly basic, but had enough detail to them. One of two were fully painted up though. I also tried out a few different colour styles and methods, and managed to actually do cell shading that looked good. I've been abusing that ever since, lol
I started work later in the year and I've been learning all sorts from the constant work... mostly how to get stuff done quickly, hehe.
I also joined FA in August this year, largely due to the need to have somewhere to put all the anthro are I'd been drawing :)
-2008-
When I made a point of doing a background, I made sure it had enough detail to it. Gotta keep on pushing until it just comes naturally. With that, I'm really pleased with what I did in this year, and started applying more lighting and atmospheric effects. I need to play with that more next chance I get.
-2009-
A bit of a slow year for art since I was so busy with work and the crazy amount of stuff there was to do. I did focus on getting my speed up though, so given a 1-2 day stretch with few interuptions (with is difficult these days, might I add) I could produce something that I was really happy with and that was actually a finished piece rather than a sketch.
In fact, there was a whole lot of sketching this year. Most of it was development for White Shadow.
I find it both cool and amusing that anything I do these days can be done in about the same time it took me to do anything back in 2003. The work I do these days is way more detailed and rendered, so it's cool to see how it all improves over time with practice. Like I say though, I'm still not near the level I wanna be at and I'm not stopping any time soon :) I'll have to make more time to do more finished pieces this year so I can look back and see what I did and how it advanced.
Category All / Miscellaneous
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File Size 209.5 kB
I didn't know you were/are a Sonic artist - you certainly go against the usual stereotype of them by having a lot of talent! (Not that I have any right to complain about stuff like this given my own recent submissions...) There are a lot of pictures in the summary that I'm going to have to hunt down - not least the one of Fran in the rain...
Your evolution's been amazing, and you have an enormous amount of talent - I hope to see more great artwork from you in the future :)
I'm also terrified that Kingdom Hearts is now apparently seven years old.
Your evolution's been amazing, and you have an enormous amount of talent - I hope to see more great artwork from you in the future :)
I'm also terrified that Kingdom Hearts is now apparently seven years old.
(Late reply is late)
Yeah I was pretty shocked to realise how old Kingdom Hearts was as well!
I used to draw Sonic pretty much all the time as a kid, but eventually I just fell out of the habit of it and didn't do so for about 7 years. The newer games piqued my interest in it again though, and I finally got the play the Sonic Adventure series (which in my humble opinion is still the best version since Sonic 3 & Knuckles, my all time fav).
Yeah I was pretty shocked to realise how old Kingdom Hearts was as well!
I used to draw Sonic pretty much all the time as a kid, but eventually I just fell out of the habit of it and didn't do so for about 7 years. The newer games piqued my interest in it again though, and I finally got the play the Sonic Adventure series (which in my humble opinion is still the best version since Sonic 3 & Knuckles, my all time fav).
nah, because all the degenerate dirtbags here would be like 'omg can you draw sonic character 1 and 2 in bed together?!' ...And that's terrible.
in the mean time watch this-> http://www.youtube.com/watch?v=DAQG-yREcOU
in the mean time watch this-> http://www.youtube.com/watch?v=DAQG-yREcOU
aren't you lucky.
Who would you say is/are your biggest inspirations? Any artists, shows, games, etc. that get those creative juices flowing?
and how long would you say a drawing takes? colored/black and white/character sheet?
any advice for aspiring artists that isn't 'practice,practice,practice'?
Who would you say is/are your biggest inspirations? Any artists, shows, games, etc. that get those creative juices flowing?
and how long would you say a drawing takes? colored/black and white/character sheet?
any advice for aspiring artists that isn't 'practice,practice,practice'?
One of my biggest inspirations and influences has to be Joe Madureira. I remember his run on Uncanny X-Men the most, and his style of drawing played a lot into how I draw these days. It was that mix of comic art with anime/manga that I quite liked, even if I didn't know that was what I liked about it at the time.
There's also all the other artists I see online these days. Many of them play into how I go about drawing/rendering etc, or make me think to try something slightly different in my own methods.
I also like the way Yoji Shinkawa (Metal Gear Solid designer) designs mechanical things. That's influenced how I go about drawing my own, the most notable example that I can think of being that Sally and Bunny pic for the design of the mechanical limbs.
How long does a drawing take? Well sketches seem to take anywhere between 20 minutes to an hour. Something more finished can take between a day and a few weeks, depending on the complexity and the amount of time I actually get to work on it. If it's just flat black and white/greyscale then it doesn't take so long to get the shades in, but the full colour pieces take the longest.
Character sheets take a long time. I can't quite pin down how long since it's been a while since I've done one that I'd actually consider to be a finished character sheet, but it depends on how many thing I want to show and how much detail I want to go into. As I tend to want to explain as much as I can as clearly as possible, I can see them taking a fair while to complete.
As for advice; yeah, it's gonna have to be practice. Nothing better. Of course it helps to do a lot of trial and error (which still comes under practice anyway) with different styles and methods of drawing. Also reading a bunch of tutorials can help, even if it's on a subject you know already. I've found that there's still something to be learned by looking at how one person does a particular thing to another person who may go about it slightly differently. You start to find out what works best for you in general, or even what works best for a particular picture.
Also, try to analyse what it is you like about any image you see and why it works for you. Try breaking down just what it was that the artist has done and see if you can replicate it to some degree.
Basically, yeah, the advice is still practice, but hopefully that explained a bit more to it.
There's also all the other artists I see online these days. Many of them play into how I go about drawing/rendering etc, or make me think to try something slightly different in my own methods.
I also like the way Yoji Shinkawa (Metal Gear Solid designer) designs mechanical things. That's influenced how I go about drawing my own, the most notable example that I can think of being that Sally and Bunny pic for the design of the mechanical limbs.
How long does a drawing take? Well sketches seem to take anywhere between 20 minutes to an hour. Something more finished can take between a day and a few weeks, depending on the complexity and the amount of time I actually get to work on it. If it's just flat black and white/greyscale then it doesn't take so long to get the shades in, but the full colour pieces take the longest.
Character sheets take a long time. I can't quite pin down how long since it's been a while since I've done one that I'd actually consider to be a finished character sheet, but it depends on how many thing I want to show and how much detail I want to go into. As I tend to want to explain as much as I can as clearly as possible, I can see them taking a fair while to complete.
As for advice; yeah, it's gonna have to be practice. Nothing better. Of course it helps to do a lot of trial and error (which still comes under practice anyway) with different styles and methods of drawing. Also reading a bunch of tutorials can help, even if it's on a subject you know already. I've found that there's still something to be learned by looking at how one person does a particular thing to another person who may go about it slightly differently. You start to find out what works best for you in general, or even what works best for a particular picture.
Also, try to analyse what it is you like about any image you see and why it works for you. Try breaking down just what it was that the artist has done and see if you can replicate it to some degree.
Basically, yeah, the advice is still practice, but hopefully that explained a bit more to it.
Welp, you've got me beat. Ever since moving to AZ (moving back to CA for good this time at 3pm! WOOT!), looking for a job, and worrying about school has giving me very little time to focus on my art (I took a cartooning class at SCC but my skills have waned since then). Aside from Yoji Shinkawa, My only inspirations are mostly DeviantAartists/FA users; they are (in no order)
1. AndrewDickman/TheMadCatter
2. Philip 'JollyJack' Jackson
3. You
4. ChaloDillo
5. Jesonite
6. MiuPix/CookingPeaches
7. Whoever did the character designs for Team Fortress 2, No More Heroes, and Viewtiful Joe.
As for tools, what would you recommend? All I have is a crappy, possibly unlicensed PhotoShop program I never use, a Wacom Tablet (which I suck at using) and a scanner with no plugs (when I was able to use it, I had no idea how to scale down my drawings, so they came out fullscreen and really craptastic quality). The only way I can keep my skills from deteriorating is doodling (Like I said, I've only got one story idea that's been in personal development hell for 2-3 years now).
rant over.
unrelated: I'm gonna be 20 on the 29th; any ideas what I should do for my big day? I was thinking 1. Buy No More Heroes Desperate Struggle, 2. Maybe see a movie, and 3. Go to Hooters.
1. AndrewDickman/TheMadCatter
2. Philip 'JollyJack' Jackson
3. You
4. ChaloDillo
5. Jesonite
6. MiuPix/CookingPeaches
7. Whoever did the character designs for Team Fortress 2, No More Heroes, and Viewtiful Joe.
As for tools, what would you recommend? All I have is a crappy, possibly unlicensed PhotoShop program I never use, a Wacom Tablet (which I suck at using) and a scanner with no plugs (when I was able to use it, I had no idea how to scale down my drawings, so they came out fullscreen and really craptastic quality). The only way I can keep my skills from deteriorating is doodling (Like I said, I've only got one story idea that's been in personal development hell for 2-3 years now).
rant over.
unrelated: I'm gonna be 20 on the 29th; any ideas what I should do for my big day? I was thinking 1. Buy No More Heroes Desperate Struggle, 2. Maybe see a movie, and 3. Go to Hooters.
Ah, you seem to be listing all my favourite DA/FA artists there :)
Tools? Hm, not really sure what to recommend. Generally I use Photoshop to colour up my art and sketches, and I still have a Wacom Graphire3 tablet that I could do with upgrading. There are other free programs like OpenCanvas(version 1.1) and The GIMP, or even Paint Tool Sai if you can get a copy of it, but other than that I wouldn't know what else to recommend. I either sketch straight into Photoshop or into a regular sketchbook or sheet of paper.
As for your birthday, congrats :) Can't really make any decent suggestion on what to do though, I've never been good at thinking of something good to do for a birthday. Whichever takes you at the time I suppose.
Tools? Hm, not really sure what to recommend. Generally I use Photoshop to colour up my art and sketches, and I still have a Wacom Graphire3 tablet that I could do with upgrading. There are other free programs like OpenCanvas(version 1.1) and The GIMP, or even Paint Tool Sai if you can get a copy of it, but other than that I wouldn't know what else to recommend. I either sketch straight into Photoshop or into a regular sketchbook or sheet of paper.
As for your birthday, congrats :) Can't really make any decent suggestion on what to do though, I've never been good at thinking of something good to do for a birthday. Whichever takes you at the time I suppose.
It was a trade I did with
shalonesk of her character as Bayonetta.
http://www.furaffinity.net/view/2533671

http://www.furaffinity.net/view/2533671
Hm... a bit harder to pin down really.
I've been drawing cartoon animals (let's call them that for the sake of being general) for most of the time that I've been able to draw. Like, humanoid animals back in the days when I didn't even know there was a name for it, let alone a subculture or fandom. Earliest images that I'd be able to actually find would be from around 1995ish, but I know I'd been drawing them for much longer than that. I discovered the term 'anthro' or 'anthropomorph' round about 2003, maybe a little before then. Only really learned about the fandom and all things surrounding it in greater detail a few years later, I guess.
I've been drawing cartoon animals (let's call them that for the sake of being general) for most of the time that I've been able to draw. Like, humanoid animals back in the days when I didn't even know there was a name for it, let alone a subculture or fandom. Earliest images that I'd be able to actually find would be from around 1995ish, but I know I'd been drawing them for much longer than that. I discovered the term 'anthro' or 'anthropomorph' round about 2003, maybe a little before then. Only really learned about the fandom and all things surrounding it in greater detail a few years later, I guess.
Probably not as early as 5, but at that age they'd just be drawings of cartoon animals much like anyone else would do. Put it down to Disney and Warner Bros. cartoons I guess.
That said, I don't really identify with being a furry. Just a guy that likes to draw anthro characters. Kinda like the difference between a guy that enjoys anime, and a guy that's an otaku. I don't make it a part of my lifestyle, basically.
That said, I don't really identify with being a furry. Just a guy that likes to draw anthro characters. Kinda like the difference between a guy that enjoys anime, and a guy that's an otaku. I don't make it a part of my lifestyle, basically.
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