
lol, flamboyant pose.
Anyway, made Jestre through the SecondLife engine. After repeated adjusting of textures and prims, he became three-dimensional. No sculpties yet. He's in my newer lanky, sharp, angular style. Many may be familiar with this avatar as I've been this way for a while on SL and wanted to show you guys on FA now. :]
SL Name: Shade Serevi.
© Jestre
Anyway, made Jestre through the SecondLife engine. After repeated adjusting of textures and prims, he became three-dimensional. No sculpties yet. He's in my newer lanky, sharp, angular style. Many may be familiar with this avatar as I've been this way for a while on SL and wanted to show you guys on FA now. :]
SL Name: Shade Serevi.
© Jestre
Category Artwork (Digital) / General Furry Art
Species Unspecified / Any
Size 512 x 512px
File Size 219.8 kB
Sure thing! I'll give you an idea ahead of time. :> The way it goes, you have two options: prims (primitives) or sculpties. Primitives are things like cubes, spheres, cones, pyramids, toruses and a few others in the selection that you have at your disposal right away as SL's building system goes. You can of course manipulate them in different ways to get the result you want. Being creative comes in handy. :] Sculpty is the name for "sculpting" a shape in a 3D design program like 3DSMax, Maya, Blender, or Zbrush and then having them transferred over to SL.
Jestre here is a series of spheres, toruses, and flexible cones for the tail. By the by, only a few of the prims can be flexible. If I remember correctly, it's the cylinder, cube, and I think 1 or 2 others.
Pros of prims: Quick to rez (show in game), simple to work with, can be linked together to move as a group.
Cons of prims: Limited to the shapes provided and the object can get prim heavy (like having too many objects on screen for your computer to handle.)
Pros of sculpties: You can put a lot of detail into it shape wise (within polygon count of reason), you have less objects incorporated.
Cons of scuplties: They take a slight bit longer to show up, takes more time to learn initially, and they can be more time consuming depending on the detail you want.
Takes a little bit of learning, but anything usually does. You can also look for tutorials around the net as well. When you get an account if you don't already have one, you can always look for me going by my SL name provided on my main page, but to keep from searching, it's Shade Serevi. :]
Curious about anything else? :3
Jestre here is a series of spheres, toruses, and flexible cones for the tail. By the by, only a few of the prims can be flexible. If I remember correctly, it's the cylinder, cube, and I think 1 or 2 others.
Pros of prims: Quick to rez (show in game), simple to work with, can be linked together to move as a group.
Cons of prims: Limited to the shapes provided and the object can get prim heavy (like having too many objects on screen for your computer to handle.)
Pros of sculpties: You can put a lot of detail into it shape wise (within polygon count of reason), you have less objects incorporated.
Cons of scuplties: They take a slight bit longer to show up, takes more time to learn initially, and they can be more time consuming depending on the detail you want.
Takes a little bit of learning, but anything usually does. You can also look for tutorials around the net as well. When you get an account if you don't already have one, you can always look for me going by my SL name provided on my main page, but to keep from searching, it's Shade Serevi. :]
Curious about anything else? :3
thanks so much about all the info. this is making me want to go with Sculpties. However. I don't know where to get a free 3d object creating program and I also woulden't know how to use one.. And i have no clue how to upload it into Sl afterwards. but I know first thing is first.
Which program should i get that is free and great to use for this sort of thing?
also. which tutorials for this program would you suggest?
I'm sorry to bug you X D I just don't know where else to look X D
Which program should i get that is free and great to use for this sort of thing?
also. which tutorials for this program would you suggest?
I'm sorry to bug you X D I just don't know where else to look X D
Maya you have to pay for I believe, but that can always be looked up. Any of them take time to learn. I've mainly worked with 3DSMax at college, and have looked at ZBrush and Blender on the side, those two are kind of confusing to look at, but I haven't looked too many of the others so I can't really say. As long as you follow a few "how tos" you should be able to get used to any of them. Supposedly Blender has some nice features when you get used to it. There's another program I just heard of, but don't know much about by the way, it's called Modo. It's more for movies than games as I have heard.
All the info on looking for free ones can be found through Google like the ones I mentioned. There are also places that will be able to tell you how to transfer the model you want as well. It doesn't necessarily matter which program you get as long as you know you can transfer the model to SL. As far as looking for tutorials, when I get a program as well, I'm gonna look around Google after having looked through SL's info pages mainly as I have not found a good tutorial place yet. Likely the programs' websites will have help pages and hopefully tutorials here and there.
It's no problem to ask these questions. Glad to help. :]
It's no problem to ask these questions. Glad to help. :]
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