
Oozemorph Construct - By CaffeineJitsu
Wondeful Michael Poe has sent me for yet another construct character for my Pathfinder campaign.
Her name's Jael... because, honestly, i liked the idea of hammering and skewering people, and because, uhm... honestly? everybody says constructs are unwieldy and oozemorphs suck at low levels.
So i made this character to see if they could work together.
Lo and behold the immunity to critical hits and the large initial pool of hit points and the damage reduction, plus the (very slooooow) "fast" healing do indeed offset a lot of the problems and i've been ruled as the tank of the group and the meat wall/hit points sponge.
Plus, i'm basically using the equivalent of the T1000 in a pathfinder game. Can't get any better than this. 😂🤣😂🤣👍💖
Unfortunately it's a dumb "dungeon rush" kind of deal.
The base adventure is as follows:"You were high level adventurers. Fighting a very powerful demilich. He cast LABYRINTH upon the lot of you. You all failed the saving throw. Now you are inside the dungeon, you have to get out."
(apparently the demilich must have had levels of sorcerer with the impossible bloodline and a few cleric levels of death since he affected both me and an undead guy playing right next to me with a labyrinth spell. 😂🤣)
The rules:
- You have to make your characters in advance, not knowing what you will meet in each level.
- Each level you pass you "regain" a level.
- You have 366 days (originally 1 year and 1 day, but somebody had to ask if it was a leap year. Dangit! 😂🤣) to exit the dungeon or you will be dead in "real" life.
- If you die, you lose a day while your mind's body projection reforms.
- You can ditch your characters for new ones, they were reinforcements right after us that just got cast labyrinth with us but due to time dilation it took them a while to be affected. Each of you can change only 1 character.
- If you will give up one character that character will die, they will not wait elsewhere.
- When you get out you will have to face again the powerful demilich, which will have cast HARM upon itself and taken pearls of power to regain whatever spells he might have cast upon you guys, therefore resetting himself.
"Race" built using the Pathfinder race building options. Construct(20); Fast Healing(6); Greater Weakness Stats(-3)(-2STR +2DEX -4CON, it is assumed she stops healing and dies at -6 since her being a construct it's the only place where it matters); Slow(-1); 4x Elemental Vulnerabilities (-8) (Electricity, Fire, Ice, Acid); Base language: Truespeech, but with xenophobic language choice (she can speak to anybody and understand anybody but without points in intelligence she literally cannot read any known language, the 4 languages she can have access to (for reading purposes) without spending points in the linguist skill are: common, dwarven, elven, draconic). Total: 14 racial points.
• Support the artist here: https://www.patreon.com/MichaelPoe/overview
• artist page: https://www.deviantart.com/caffeinejitsu/
• commission info: http://www.doesnotplaywellwithother.....rt-commissions
Her name's Jael... because, honestly, i liked the idea of hammering and skewering people, and because, uhm... honestly? everybody says constructs are unwieldy and oozemorphs suck at low levels.
So i made this character to see if they could work together.
Lo and behold the immunity to critical hits and the large initial pool of hit points and the damage reduction, plus the (very slooooow) "fast" healing do indeed offset a lot of the problems and i've been ruled as the tank of the group and the meat wall/hit points sponge.
Plus, i'm basically using the equivalent of the T1000 in a pathfinder game. Can't get any better than this. 😂🤣😂🤣👍💖
Unfortunately it's a dumb "dungeon rush" kind of deal.
The base adventure is as follows:"You were high level adventurers. Fighting a very powerful demilich. He cast LABYRINTH upon the lot of you. You all failed the saving throw. Now you are inside the dungeon, you have to get out."
(apparently the demilich must have had levels of sorcerer with the impossible bloodline and a few cleric levels of death since he affected both me and an undead guy playing right next to me with a labyrinth spell. 😂🤣)
The rules:
- You have to make your characters in advance, not knowing what you will meet in each level.
- Each level you pass you "regain" a level.
- You have 366 days (originally 1 year and 1 day, but somebody had to ask if it was a leap year. Dangit! 😂🤣) to exit the dungeon or you will be dead in "real" life.
- If you die, you lose a day while your mind's body projection reforms.
- You can ditch your characters for new ones, they were reinforcements right after us that just got cast labyrinth with us but due to time dilation it took them a while to be affected. Each of you can change only 1 character.
- If you will give up one character that character will die, they will not wait elsewhere.
- When you get out you will have to face again the powerful demilich, which will have cast HARM upon itself and taken pearls of power to regain whatever spells he might have cast upon you guys, therefore resetting himself.
"Race" built using the Pathfinder race building options. Construct(20); Fast Healing(6); Greater Weakness Stats(-3)(-2STR +2DEX -4CON, it is assumed she stops healing and dies at -6 since her being a construct it's the only place where it matters); Slow(-1); 4x Elemental Vulnerabilities (-8) (Electricity, Fire, Ice, Acid); Base language: Truespeech, but with xenophobic language choice (she can speak to anybody and understand anybody but without points in intelligence she literally cannot read any known language, the 4 languages she can have access to (for reading purposes) without spending points in the linguist skill are: common, dwarven, elven, draconic). Total: 14 racial points.
• Support the artist here: https://www.patreon.com/MichaelPoe/overview
• artist page: https://www.deviantart.com/caffeinejitsu/
• commission info: http://www.doesnotplaywellwithother.....rt-commissions
Category Artwork (Digital) / Portraits
Species Human
Size 1280 x 1100px
File Size 251.8 kB
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