
BPM: 180
Genre: Game Music Remaster/Rearrange
Time: 3:17
I was lurking on the net when I found these cool SNES soundfonts, and I had to try them out ASAP :D So I thought to myself that I should remaster an older 8-bit game into 16-bit, and here's the result. I choosed Wily's Stage 1, because it rocks d[-_-]b
Mega Man II on the SNES! Enjoy ;D
Épp szörfölgettem a neten, amikor rátaláltam ezekre a faszagányos SNES soundfontokra, és azonnal ki kellett próbálnom :D Aztán arra gondoltam, hogy egy régi 8-bites játékot kéne áttenni 16-bitbe, és íme az eredmény. Wily's Stage 1-et választottam, mert az nagyon üt d[-_-]b
Mega Man II a SNES-en! Jó zenehallgatást ;D
Genre: Game Music Remaster/Rearrange
Time: 3:17
I was lurking on the net when I found these cool SNES soundfonts, and I had to try them out ASAP :D So I thought to myself that I should remaster an older 8-bit game into 16-bit, and here's the result. I choosed Wily's Stage 1, because it rocks d[-_-]b
Mega Man II on the SNES! Enjoy ;D
Épp szörfölgettem a neten, amikor rátaláltam ezekre a faszagányos SNES soundfontokra, és azonnal ki kellett próbálnom :D Aztán arra gondoltam, hogy egy régi 8-bites játékot kéne áttenni 16-bitbe, és íme az eredmény. Wily's Stage 1-et választottam, mert az nagyon üt d[-_-]b
Mega Man II a SNES-en! Jó zenehallgatást ;D
Category Music / Game Music
Species Unspecified / Any
Size 120 x 109px
File Size 3.01 MB
Megaman 7 was on the snes, and it showed us just how much megaman should never ever leave the NES (x games excluded, they were awesome, and should never have left the SNES xD). The music knows no bounds though, I must have heard hundreds of arrangements of this piece by now (Okkusenman ftw). Nice arrangement, unlike most arrangements, you threw in your own little background trills and such, which were awesome.
Oh and, sounds like you used at least 8 channels, which is all the snes had, so you would continue the megaman "tradition" of cutting out part the music every time something makes a sound effect xD
Oh and, sounds like you used at least 8 channels, which is all the snes had, so you would continue the megaman "tradition" of cutting out part the music every time something makes a sound effect xD
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