Parallax mapping IS FUN...RIGHT GUYS?
It's not like you're making twice the work and forcing the engine to use THRICE THE RESOURCES...OH,NO,NO,NOOOO
It's not like you're making twice the work and forcing the engine to use THRICE THE RESOURCES...OH,NO,NO,NOOOO
Category Artwork (Digital) / All
Species Unspecified / Any
Size 918 x 702px
File Size 565.6 kB
It's a bit of a misnomer coming from the RPG maker community. You can set a parallax background there like normal, but a lot of map makers are using that supposed parallax background as the actual map itself. So they can use an image file that they tweaked with photoshop. Basically to get around rpg maker limitations. I think a lot of rpg maker users would be better served by learning game maker, unity, or godot engine rather than constantly having to fight rpg maker.
tell that to the folks who made the FF1 and FF2 remakes.
I honestly think the fourth generation Pokemon games did this effect best, where they used very basic polygonal graphics to represent something akin to Parallax overworld tiles, but kept the graphics clean to achieve the desired effect while having 2D sprites still. There's also something to be said of Octopath Traveler's HD 2D approach where everything almost looks like elaborate voxels or models that were crafted best to accomodate the 16-bit styled textures applied to them, creating a Diorama-style effect.
that being said, I understand that your engine probably doesn't do that, and that the way you're going about doing this will probably look stellar when you're done.
I honestly think the fourth generation Pokemon games did this effect best, where they used very basic polygonal graphics to represent something akin to Parallax overworld tiles, but kept the graphics clean to achieve the desired effect while having 2D sprites still. There's also something to be said of Octopath Traveler's HD 2D approach where everything almost looks like elaborate voxels or models that were crafted best to accomodate the 16-bit styled textures applied to them, creating a Diorama-style effect.
that being said, I understand that your engine probably doesn't do that, and that the way you're going about doing this will probably look stellar when you're done.
FA+

Comments