
Well, I managed to model some clothes for Rat. I haven't rigged them yet but it should be relatively easy. We'll see.
Oh, and if someone is interested, I printed this pic in A3 size and cut her out of the paper and pinned to a wall. Nice decorative item. :P Try yourself. :)
DOWNLOAD HUGE VERSION HERE: http://jump.fm/TEUDM (link shortened)
Oh, and if someone is interested, I printed this pic in A3 size and cut her out of the paper and pinned to a wall. Nice decorative item. :P Try yourself. :)
DOWNLOAD HUGE VERSION HERE: http://jump.fm/TEUDM (link shortened)
Category Artwork (Digital) / Fanart
Species Rat
Size 1108 x 1280px
File Size 1.57 MB
Well, modeling clothes is simple enough. Getting them rigged on the character so, that they don't clip with character mesh is "slighty" harder. Hopefully I won't run into problems with that. :o One other way would be to use simulated cloth which I'm using for her cloak but if all her clothes were simulated it would take ages to set up properly. (and would probably take ages to render/pre-simulate)
Interesting. I've looked for some sort of tutorial about avoiding clipping a while back and it was surprisingly difficult (I only found some mathematical forumulas) Were there any particular tutorials you found about avoiding clipping in an animation or is this much more complicated then a simple technique?
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