View at
http://www.youtube.com/watch?v=u-YX4Nr1eAw
I mashed up
http://www.furaffinity.net/view/1608819/
and
http://www.furaffinity.net/view/1896778/
so of course the character, set design, and voice are by
Strype
WHY WOULD I EVEN
The lip syncing details got lost in the fur; I'll have to keep in mind to over-act/over-animate for furred characters, since fur blunts detail. Part of practice is learning where to assign detail and weight, I guess.
I wanted to do some fan-art, and had a really cheesy scene planned out with the "emergency brake" gag from the new Star Trek movie (love it), but when I was surfing Strype's gallery for references, I came across his voice meme post, and my muse threw this at me. I remixed 60 seconds of audio, but raged after doing 40 seconds of animation, so it got cut. Animation takes ... sooooo ... long. I see why animations are usually done by teams, or with some snazztech like motion capture. It's probably for the best that I cut out the last third, since I had him saying some pretty funny things about his relationship with Coop. He might have killed me (I am weak vs. bullets.)
I'm currently working at improving my skills in 3D modeling and character animation. Since that's my primary goal, I've preferred to spend more time practicing those skills, and less time designing characters. Hence, the high proportion of fan art. And hence, I got excited when Strype said that he wished that people would help him flesh out his universe. Even if this piece probably isn't, uh, helpful in that regard, heh. Of course, I realize this is probably, uh, non-canon. Hope he likes it! A WTF is fine too.
http://www.youtube.com/watch?v=u-YX4Nr1eAw
I mashed up
http://www.furaffinity.net/view/1608819/
and
http://www.furaffinity.net/view/1896778/
so of course the character, set design, and voice are by
StrypeWHY WOULD I EVEN
The lip syncing details got lost in the fur; I'll have to keep in mind to over-act/over-animate for furred characters, since fur blunts detail. Part of practice is learning where to assign detail and weight, I guess.
I wanted to do some fan-art, and had a really cheesy scene planned out with the "emergency brake" gag from the new Star Trek movie (love it), but when I was surfing Strype's gallery for references, I came across his voice meme post, and my muse threw this at me. I remixed 60 seconds of audio, but raged after doing 40 seconds of animation, so it got cut. Animation takes ... sooooo ... long. I see why animations are usually done by teams, or with some snazztech like motion capture. It's probably for the best that I cut out the last third, since I had him saying some pretty funny things about his relationship with Coop. He might have killed me (I am weak vs. bullets.)
I'm currently working at improving my skills in 3D modeling and character animation. Since that's my primary goal, I've preferred to spend more time practicing those skills, and less time designing characters. Hence, the high proportion of fan art. And hence, I got excited when Strype said that he wished that people would help him flesh out his universe. Even if this piece probably isn't, uh, helpful in that regard, heh. Of course, I realize this is probably, uh, non-canon. Hope he likes it! A WTF is fine too.
Category Artwork (Digital) / Fanart
Species Tiger
Size 600 x 1000px
File Size 524.6 kB
I see you are getting some problems with video and flash. In blender, set the output to ffmpeg (if your version of blender support it), and then set the output to FLV, its something like mpeg for flash, then import it to flash like "video" . The compression its very nice and you can add sound already in blender or in the same flash.
Thanks a LOT for the advice. Sadly, as far as I can tell, I still only have the know-how and software to use YouTube to host my video. FA only supports SWF submission, not FLV. I can encode high-quality h.264/mpeg4 video into an FLV container, but SWF only natively supports older, lower-quality codecs like VP6, or player applications for externally-hosted files. This file is at the 10mb submission limit even using the extremely efficient h.264 codec. For all of my research, I can't find a way to encode h264 into an SWF, and I'm not sure it's possible without paying massive amounts of money for Adobe tools. If I can figure this out, like many other FA'ers have, that would be sweet.
FA+

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