
Whew, this was an undertaking. I wanted to do something animated again, with Tailsko, so after a while I thought, you know, why don't I try that whole intro jump thing that I did in pixels a while back? It was okay, but a little stiff, and could've been more actually... animated. Of course, I was gonna do it in pixels again, but at the resolution I wanted, along with my bad pixel skills, it didn't work out. Nevertheless, I trucked on and made this anyway, drawing every frame.
Also, before you ask, yes, I changed her design around some, and she is PG-Naked on purpose. <3
I'll upload the actual sketch WIP I made this from sometime today or tomorrow, but for now, enjoy. :)
Edit: Put into scraps after making updated version.
Also, before you ask, yes, I changed her design around some, and she is PG-Naked on purpose. <3
I'll upload the actual sketch WIP I made this from sometime today or tomorrow, but for now, enjoy. :)
Edit: Put into scraps after making updated version.
Category Artwork (Digital) / Fanart
Species Vulpine (Other)
Size 237 x 274px
File Size 126.1 kB
Well, I use an old-as-dirt copy of Adobe Imageready to sort and time the frames- for which it's very good, probably second only to Graphics Gale. But I just draw all the frames in OpenCanvas, same as you would with any other program- I just prefer OC for its soft, versatile lines.
This reminds me, I need to figure out how to animate in Photoshop elements 6.0's animation feature, and have something to actually animate.
Nicely done on the animation, though the final arm movement seems like it could use one more frame to make it look a bit more natural, moves just a bit too far too quickly so it looks like it kind of teleports from down to the thumbs up, rather than the illusion of motion.
Nicely done on the animation, though the final arm movement seems like it could use one more frame to make it look a bit more natural, moves just a bit too far too quickly so it looks like it kind of teleports from down to the thumbs up, rather than the illusion of motion.
Agreed. As a matter of fact, I had to add in a frame or two here and there just to make it look decent, the end part was definitely my weakest portion. But still, they get better with every try, so I'm not discouraged. :)
And yeah! We need more people animating up in this beotch.
And yeah! We need more people animating up in this beotch.
I need a new icon. Maybe I'll see if I can do something towards that end if I can figure out how the animation feature works, do something simple, 3-5 frames maybe.
And yeah, frame by frame is slow going. I need to try out Opencanvas again and see if I like the lines better than photoshop's lines.
And yeah, frame by frame is slow going. I need to try out Opencanvas again and see if I like the lines better than photoshop's lines.
Hmmm. Very nicely done. I especially like the pause before she fully pops out as well as the part where she fully comes out and sits on the intro-ring.
The only thing I'm not too keen on would be that it seems to move rather fast, especially towards the end, when she actually moves to sit on the intro-ring. All in all though, it's a really good animation, and everything that I have to say against it would really just be nit-picking.
So overall, great job!
The only thing I'm not too keen on would be that it seems to move rather fast, especially towards the end, when she actually moves to sit on the intro-ring. All in all though, it's a really good animation, and everything that I have to say against it would really just be nit-picking.
So overall, great job!
Comments