Name: Ore/Ora (Or/Or-ah)
Age: 2000+
Species: Golem (clay)
Weight: 600lb
Height: 7ft - 20tf
Personality: Ditsy, clumsy, hard headed.
(in combat): Tactical, quick, robotic.
Likes: Patrol, fighting, capturing trespassers, breaking things, cuddling.
Dislikes: being defeated, fighting dirty.
About:
Creation- Rog'nith, a foreign demigod to the continent where Strife slept, had arrived to claim the land for his own to have other's worship him for his great might. He was known in his lands to be capable of throwing mountains with ease. Knowing this, the people feared he would wake the mountains themselves. A mage, Azverith. Known to be a god hunter had been brought in from other lands to help stop this unintentional menace. The mighty Rog'nith was clearly superior in every sense of combat and strength. So, he took guidance from the fabled legends in this country of an imp that served under the mountain itself, and walked within dreams. When given the proper audience with her, she offered to aid him, Offering a small blue flame within a lantern that were the remnants of the beings that were meant to be her, eaten and spat back up by the mountain. If the god was willing to touch the flame, his power would be imbued into the flame, granting a new life to combat against the demigod.
Azverith got to work, crafting and molding a clay golem. However, when placed into the golem's head, the entire quickly began to dry up and break away, falling into dust. So the next golem's body was filled with water, as well as drenched. Once placed, the golem stood up, it's limbs surging with the fire. But the drenched pieces of the golem fell apart, leaving it's limbs and head segmented, away from the rest of the body, though still connected by tendrils of the flame.
Brought to the demigod as wager. Azverith offered to aid Rog'nith in converting the country's people to worship his might if he so defeated the golem he crafted. Though with one easy and prideful punch he sent the golem flying into a lake. Assuming victory the demigod dismissed the sad and pathetic mage, telling him to return to him when he is has something actually challenging for him to defeat. However the lake began lowering as an army of golems began emerging out of the lake, all having the same structure as the last, with a much more intense vigor in each. All sporting the blue flamed aura. Now with Rog'nith's physical feats.
A battle ensued between the small army of golems and the demigod for months. As the battle wanes, Rog'nith became more and more tired and weakened by the onslaught the tireless, bazaar golems. Too weak several of the golems began surround and smothered the demigod into them, forming a liquid stone prison, before burring itself deep under the mountains as punishment for the hubris of a godless country. While the others were told to multiply and spread out across the lands, keeping the nation safe from any other potential threats such as the ravenous Rog'nith.
moisturized and squishy body- In order to retain her shape and form, Each of Ora's bodies require a bunch of water to keep her clay body hydrated. To combat this, Ora fills up her centerpiece up with as much water as she can, giving her more bulky appearance. Most often one of her bodies are in a location where rain or massive bodies of water area found or are nearby.
Split personality: Ora normally is a calm peaceful, if not a little clumsy golem that only wants to be friends with everything she comes into contact with, However should she detect hostile intent or intents to disturb her master's slumber, her more serious personality quickly takes over, and will attempt to incapacitate anyone who engages her.
Punishment for the Trespassers- Normally, Ora will take her opponents to either one of her sisters, if neither of them want nothing to do with the being(s); She will simply fly off with person(s) and drop them off close to civilization. If repeating offenders return to her however, she will simply keep them in her until their entire life force is drained away.
Abilities:
Regeneration- Her constantly damped state easily allows her to stick pieces of herself back together should anyone cut off or detach a slice of herself. If she's unable to access the piece missing, she can easily locate more clay in the ground and extract it to reform the missing piece.
Division/multiply/multiple bodies- Ora's body is not the only one she posses, as she tends to have multiple variations of her body all across Strife's resting place. Each one formed of different types of clay.
Density shift- This ability is mostly used for combat, though it is only if she has access to an abundance of clay. Ora can condense the claw into her body to fortify defenses, create a more impact hit, or to use as hard hitting projectiles if thrown. If reversed she's capable of becoming almost a liquid state to be able to pass through or allow others to pass through or into her.
Magic nullification- Inside Ora's stomach section is hollow, and most often is filled with a water that is constantly exposed to her special blue flames that alter and add magical nullification properties. Constantly moisturizing herself with this water grants her the ability to temporarily nullify magical items, powers, and spells the longer she comes into contact with them. This special water also drains stamina in combatants if in direct contact.
Absorption/imprisonment- Another tactic Ora is known to use is to allow combatants deliberately to hit her in the stomach, with her density shifting ability she's capable of pulling people into her body, having them exposed to the nullification water inside draining them of stamina and magic, while incapacitating them out of a fight if she has to deal with multiple opponents. However she normally leaves their breathing orifices outside her body, allowing them to breath while still be pinned by her form.
Ability siphoning: If a being has a signature ability confronts an Ore body, it is likely that the ability would be copied or absorbed in a way to combat against. This ability can be transplanted to other bodies if a piece is removed and traded with another body, receiving and giving abilities from other Ores in order to efficiently spread out new powers and abilities. However this ability can be counteracted if the body is destroyed without other bodies to claim the remains.
Mach speed flight- In order to traverse Strife's massive sleeping grounds properly, Ora has siphoned as many flying entities that threatened her land that possessed the power of flight, this combination of the similar power throughout many of her bodies has. Though not all of her bodies posses this more common ability, much older bodies still retain thier flightless nature. She achieves flight by sticking all pieces of her body together into an aerodynamic mesh and propels herself with her blue fire. This is extremely useful if she is overwhelmed by any opponents, able to rush in and aid on of her bodies that are in trouble. This speed can also be used in combat to flank opponents.
Elemental projectiles- During combat, Ore has learned to using nearly every natural element as a projectile. She's capable of projecting fireballs made of her blue fire she naturally emits or using it as a stream to make a flamethrower. She can detach chunks of herself deliberately dry them out, stash them inside her hollow arm, and fire them off either one at a time, or altogether in a massive shotgun-like spray, attaching her arm segments to her main body allows her to release a high pressurized shot from the water within her stomach As well as using the same compression technique she uses on the water, but without attaching her arm segments, turning her arm into an air cannon.
Self detonation- Like her sister Venas, Ore is capable of self destruction, though this option is rather more of a last resort, A tactic to assure any opponents are severely weakened by the time other bodies of her's have arrived. By quickly evaporating the water inside her stomach, she can swell up to 10x her original size, quickly drying up at the last split seconds before detonation sending shrapnel of herself like a massive grenade across the battle field, as well as surrounding the area with mist still holding the nullification properties that it had while still being inside her.
Age: 2000+
Species: Golem (clay)
Weight: 600lb
Height: 7ft - 20tf
Personality: Ditsy, clumsy, hard headed.
(in combat): Tactical, quick, robotic.
Likes: Patrol, fighting, capturing trespassers, breaking things, cuddling.
Dislikes: being defeated, fighting dirty.
About:
Creation- Rog'nith, a foreign demigod to the continent where Strife slept, had arrived to claim the land for his own to have other's worship him for his great might. He was known in his lands to be capable of throwing mountains with ease. Knowing this, the people feared he would wake the mountains themselves. A mage, Azverith. Known to be a god hunter had been brought in from other lands to help stop this unintentional menace. The mighty Rog'nith was clearly superior in every sense of combat and strength. So, he took guidance from the fabled legends in this country of an imp that served under the mountain itself, and walked within dreams. When given the proper audience with her, she offered to aid him, Offering a small blue flame within a lantern that were the remnants of the beings that were meant to be her, eaten and spat back up by the mountain. If the god was willing to touch the flame, his power would be imbued into the flame, granting a new life to combat against the demigod.
Azverith got to work, crafting and molding a clay golem. However, when placed into the golem's head, the entire quickly began to dry up and break away, falling into dust. So the next golem's body was filled with water, as well as drenched. Once placed, the golem stood up, it's limbs surging with the fire. But the drenched pieces of the golem fell apart, leaving it's limbs and head segmented, away from the rest of the body, though still connected by tendrils of the flame.
Brought to the demigod as wager. Azverith offered to aid Rog'nith in converting the country's people to worship his might if he so defeated the golem he crafted. Though with one easy and prideful punch he sent the golem flying into a lake. Assuming victory the demigod dismissed the sad and pathetic mage, telling him to return to him when he is has something actually challenging for him to defeat. However the lake began lowering as an army of golems began emerging out of the lake, all having the same structure as the last, with a much more intense vigor in each. All sporting the blue flamed aura. Now with Rog'nith's physical feats.
A battle ensued between the small army of golems and the demigod for months. As the battle wanes, Rog'nith became more and more tired and weakened by the onslaught the tireless, bazaar golems. Too weak several of the golems began surround and smothered the demigod into them, forming a liquid stone prison, before burring itself deep under the mountains as punishment for the hubris of a godless country. While the others were told to multiply and spread out across the lands, keeping the nation safe from any other potential threats such as the ravenous Rog'nith.
moisturized and squishy body- In order to retain her shape and form, Each of Ora's bodies require a bunch of water to keep her clay body hydrated. To combat this, Ora fills up her centerpiece up with as much water as she can, giving her more bulky appearance. Most often one of her bodies are in a location where rain or massive bodies of water area found or are nearby.
Split personality: Ora normally is a calm peaceful, if not a little clumsy golem that only wants to be friends with everything she comes into contact with, However should she detect hostile intent or intents to disturb her master's slumber, her more serious personality quickly takes over, and will attempt to incapacitate anyone who engages her.
Punishment for the Trespassers- Normally, Ora will take her opponents to either one of her sisters, if neither of them want nothing to do with the being(s); She will simply fly off with person(s) and drop them off close to civilization. If repeating offenders return to her however, she will simply keep them in her until their entire life force is drained away.
Abilities:
Regeneration- Her constantly damped state easily allows her to stick pieces of herself back together should anyone cut off or detach a slice of herself. If she's unable to access the piece missing, she can easily locate more clay in the ground and extract it to reform the missing piece.
Division/multiply/multiple bodies- Ora's body is not the only one she posses, as she tends to have multiple variations of her body all across Strife's resting place. Each one formed of different types of clay.
Density shift- This ability is mostly used for combat, though it is only if she has access to an abundance of clay. Ora can condense the claw into her body to fortify defenses, create a more impact hit, or to use as hard hitting projectiles if thrown. If reversed she's capable of becoming almost a liquid state to be able to pass through or allow others to pass through or into her.
Magic nullification- Inside Ora's stomach section is hollow, and most often is filled with a water that is constantly exposed to her special blue flames that alter and add magical nullification properties. Constantly moisturizing herself with this water grants her the ability to temporarily nullify magical items, powers, and spells the longer she comes into contact with them. This special water also drains stamina in combatants if in direct contact.
Absorption/imprisonment- Another tactic Ora is known to use is to allow combatants deliberately to hit her in the stomach, with her density shifting ability she's capable of pulling people into her body, having them exposed to the nullification water inside draining them of stamina and magic, while incapacitating them out of a fight if she has to deal with multiple opponents. However she normally leaves their breathing orifices outside her body, allowing them to breath while still be pinned by her form.
Ability siphoning: If a being has a signature ability confronts an Ore body, it is likely that the ability would be copied or absorbed in a way to combat against. This ability can be transplanted to other bodies if a piece is removed and traded with another body, receiving and giving abilities from other Ores in order to efficiently spread out new powers and abilities. However this ability can be counteracted if the body is destroyed without other bodies to claim the remains.
Mach speed flight- In order to traverse Strife's massive sleeping grounds properly, Ora has siphoned as many flying entities that threatened her land that possessed the power of flight, this combination of the similar power throughout many of her bodies has. Though not all of her bodies posses this more common ability, much older bodies still retain thier flightless nature. She achieves flight by sticking all pieces of her body together into an aerodynamic mesh and propels herself with her blue fire. This is extremely useful if she is overwhelmed by any opponents, able to rush in and aid on of her bodies that are in trouble. This speed can also be used in combat to flank opponents.
Elemental projectiles- During combat, Ore has learned to using nearly every natural element as a projectile. She's capable of projecting fireballs made of her blue fire she naturally emits or using it as a stream to make a flamethrower. She can detach chunks of herself deliberately dry them out, stash them inside her hollow arm, and fire them off either one at a time, or altogether in a massive shotgun-like spray, attaching her arm segments to her main body allows her to release a high pressurized shot from the water within her stomach As well as using the same compression technique she uses on the water, but without attaching her arm segments, turning her arm into an air cannon.
Self detonation- Like her sister Venas, Ore is capable of self destruction, though this option is rather more of a last resort, A tactic to assure any opponents are severely weakened by the time other bodies of her's have arrived. By quickly evaporating the water inside her stomach, she can swell up to 10x her original size, quickly drying up at the last split seconds before detonation sending shrapnel of herself like a massive grenade across the battle field, as well as surrounding the area with mist still holding the nullification properties that it had while still being inside her.
Category Artwork (Digital) / All
Species Exotic (Other)
Size 1280 x 868px
File Size 151.3 kB
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