Category Other / Fat Furs
Species Unspecified / Any
Size 640 x 480px
File Size 170.8 kB
I'm sure more changes will come and likely are alredy being dealt with, but. There need to be more just, solo tough enemies as opposed to group ones for random encounters I feel. Outside of bosses and like the beginning areas, there's really no point in using any strong solo attacks when you can just clear all 3 foes in one turn with AOEs
I was thinking of an idea about kamikaze enemies.
that special enemies (Or bosses) can make kamikaze enemies spawn during a fight, which could be an interesting mechanism
(harm our characters, and if have destroyed it in time that it becomes a nuisance to the enemy who made spwan )
(spoil for those who know little) and who do not necessarily have their weaknesses
that special enemies (Or bosses) can make kamikaze enemies spawn during a fight, which could be an interesting mechanism
(harm our characters, and if have destroyed it in time that it becomes a nuisance to the enemy who made spwan )
(spoil for those who know little) and who do not necessarily have their weaknesses
Is there by any chance you'll introduce a status effect or rework like say Immobile into a more 'Silent/Total debuff' status? This is more of a suggestion and its up to you but I was wondering if an enemy move will have that kind of effect.
Example: A Silent-expansion status effect that disables like Wendy's tunes or Immobile either disables physical attacks or be a mix of Fat, Blueberry and Inflation where all their stats are reduced by half or 3/4 (or 1 if you wanna do a similar effect like Toad status effect in Final Fantasy)
Example: A Silent-expansion status effect that disables like Wendy's tunes or Immobile either disables physical attacks or be a mix of Fat, Blueberry and Inflation where all their stats are reduced by half or 3/4 (or 1 if you wanna do a similar effect like Toad status effect in Final Fantasy)
Hey! Just wanted to say that this game is amazing so far, and I can't stop playing it. I've currently played the last two demos, and enjoyed the hell outta both of them. I just finished downloading .1 and .11, and they'll be next on my list for completion, since I wanna see just what this game evolved out of.
I did have a couple ideas for other characters and stuff, including other enemies besides the Cookie Cat that rely on having one of the expansion statuses in order to work.
Also just mainly ideas for other types of enemies, simply other sweets and stuff that I noticed weren't in the game. I'm not gonna bog you down with them though, unless you actually wanna hear them.
Regardless, it's an absolutely amazing game, and I hope it keeps going as well as it has been!
I did have a couple ideas for other characters and stuff, including other enemies besides the Cookie Cat that rely on having one of the expansion statuses in order to work.
Also just mainly ideas for other types of enemies, simply other sweets and stuff that I noticed weren't in the game. I'm not gonna bog you down with them though, unless you actually wanna hear them.
Regardless, it's an absolutely amazing game, and I hope it keeps going as well as it has been!
Any more complicated things, I'll probably just end up making myself if I really want to.
Mainly just other foods, like a gingerbread kobold, maybe more licorice-based enemies, unless I haven't been looking hard enough. Maybe even a secret boss somewhere.
Also just giving a couple enemies abilities similar to some allies, who have moves available with certain statuses, as well as being able to clear them to do big attacks.
Mainly just other foods, like a gingerbread kobold, maybe more licorice-based enemies, unless I haven't been looking hard enough. Maybe even a secret boss somewhere.
Also just giving a couple enemies abilities similar to some allies, who have moves available with certain statuses, as well as being able to clear them to do big attacks.
A good point on the naming thing, although the kobolds seem like a go-to if you don't have anything really made for alliteration. They're some of the most common ones.
Optional doesn't necessarily mean secret, although you do have a point. Is it the one you get to with the warp?
Optional doesn't necessarily mean secret, although you do have a point. Is it the one you get to with the warp?
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