http://www.youtube.com/watch?v=y3Xw2qdE74A
Fan-art of
bonk
Character is his, modeling and animation are mine. Referenced from
http://www.furaffinity.net/view/3142101/
Bonk's redesign caught my eye: he's pretty cute, and he's toony, so there's no musculature to sculpt, so there's less modeling grunt work. Nevertheless, this little guy posed some interesting topology challenges, what with the hood (which forced a somewhat unusual edge loop on the head mesh) and the wings (high mesh detail), and also because I chose to do the handpads with topology instead of a map (not the best idea, in retrospect). Turns out I was more familiar with UV mapping than I gave myself credit for, since applying his tummy color was a breeze.
I posed him into the character sheet reference poses as a double-check, but thankfully I didn't need to make any changes post-hoc. I figured I'd spice up the turntable render with those poses and a little butt and wing shake since Bonk seems to be trying to show 'em off.
I tried some methods of furring him, but none of them looked right. He's drawn pretty iconically, so real fur didn't look quite right, and I'm nowhere near as good at sculptey-style fur as
racush, so I left him smooth, as you might see in a platformer or something.
Fan-art of
bonkCharacter is his, modeling and animation are mine. Referenced from
http://www.furaffinity.net/view/3142101/
Bonk's redesign caught my eye: he's pretty cute, and he's toony, so there's no musculature to sculpt, so there's less modeling grunt work. Nevertheless, this little guy posed some interesting topology challenges, what with the hood (which forced a somewhat unusual edge loop on the head mesh) and the wings (high mesh detail), and also because I chose to do the handpads with topology instead of a map (not the best idea, in retrospect). Turns out I was more familiar with UV mapping than I gave myself credit for, since applying his tummy color was a breeze.
I posed him into the character sheet reference poses as a double-check, but thankfully I didn't need to make any changes post-hoc. I figured I'd spice up the turntable render with those poses and a little butt and wing shake since Bonk seems to be trying to show 'em off.
I tried some methods of furring him, but none of them looked right. He's drawn pretty iconically, so real fur didn't look quite right, and I'm nowhere near as good at sculptey-style fur as
racush, so I left him smooth, as you might see in a platformer or something.
Category Artwork (Digital) / Fanart
Species Mammal (Other)
Size 608 x 1080px
File Size 197.3 kB
oh sheez, thanks a ton! hehe scooped ;)
I was thinking about doing another model of one of his more recent high-detail works (which I lurrrrrv), but I convinced myself that it would be kind of creepy to concentrate on multiple fan works for one other artist, so I've been working on some of my own stuff since then (thankfully). I followed pikostarsider into using the latest Blender 2.5 nightly builds and that's been working out pretty well. It's a lot more stable and feature-complete than the last time I tried it.
I was thinking about doing another model of one of his more recent high-detail works (which I lurrrrrv), but I convinced myself that it would be kind of creepy to concentrate on multiple fan works for one other artist, so I've been working on some of my own stuff since then (thankfully). I followed pikostarsider into using the latest Blender 2.5 nightly builds and that's been working out pretty well. It's a lot more stable and feature-complete than the last time I tried it.
FA+

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