188 submissions
Macro Micro VR Service (Game) v0.3.1
Macro Micro VR Service (MMVS) is a furry kink game in VR and Non VR with simulation and roleplay.
It's a game that contains content around macrophilia, paw fetishes and furry crush fetishes and with furry characters!
Video of the game: Video ;3
Full sound design by
bloubbloub <3<3<3
DOWNLAD:
https://www.bleuraven.fr/mmvs
LINK:
Discord Server: https://discord.com/invite/svctk57
Site: https://www.bleuraven.fr/mmvs
Itch: https://bleuraven.itch.io/macromicrovrservice
GitHub: https://github.com/xavier150/mmvs
It's a game that contains content around macrophilia, paw fetishes and furry crush fetishes and with furry characters!
Video of the game: Video ;3
Full sound design by
bloubbloub <3<3<3DOWNLAD:
https://www.bleuraven.fr/mmvs
LINK:
Discord Server: https://discord.com/invite/svctk57
Site: https://www.bleuraven.fr/mmvs
Itch: https://bleuraven.itch.io/macromicrovrservice
GitHub: https://github.com/xavier150/mmvs
Category Artwork (Digital) / Macro / Micro
Species Crow
Size 1280 x 720px
File Size 159.8 kB
Listed in Folders
I noticed in v2 that the hint panel on Talas' bed mentions a Pause button. Would you be so kind as to tell me what that button is? The Escape key isn't working for me to bring up the game menu. Also, if money wasn't so tight I would definitely become a Patron; your work is definitely worth supporting! Oh well, that's what happens when you have to buy a new car because your old one was maybe a few hundred miles away from dying on the road!
Bravo O.O, Sa à l'air super intéressant et j'ai hâte d'essayer :P Mais j'avais plusieurs question pour le futur du projet:
1) Est-ce que dans le futur, un joueur pourra contrôler entièrement le macro car j'ai un ami qui souhaiterais contrôler full tracking le personnage
2) Il y aura t'il d'autre personnage dans le jeu? (Du style soit des personnes paye une commission pour introduire leur perso dans le jeu avec un modèle 3D déjà fait ou crée par toi)
Bien que ça m'intéresse, c'est surtout pour certaine personne à qui j'ai parler du projet mais m'ont poser certaine question pour plus de détail ^^
Voilà voilà :P
PS: Ton site https://bleuraven.fr/macro_micro_vr_service/ est apparemment pas sécuriser :P
1) Est-ce que dans le futur, un joueur pourra contrôler entièrement le macro car j'ai un ami qui souhaiterais contrôler full tracking le personnage
2) Il y aura t'il d'autre personnage dans le jeu? (Du style soit des personnes paye une commission pour introduire leur perso dans le jeu avec un modèle 3D déjà fait ou crée par toi)
Bien que ça m'intéresse, c'est surtout pour certaine personne à qui j'ai parler du projet mais m'ont poser certaine question pour plus de détail ^^
Voilà voilà :P
PS: Ton site https://bleuraven.fr/macro_micro_vr_service/ est apparemment pas sécuriser :P
Merci ! :3
Non il ne sera pas full contrôlable via du tracking, toutes les animations sont fait mains, le tracking casserais le principe. Le maître de jeu pourra prendre le contrôle du macro en lui indiquant les actions à faire. Se déplacer du point A au point B attraper les joueurs dans ses pattes, faire un stomp. [...] Beaucoup plus d'action seront venir sa sera amusant de tous les découvrir justement.
Oui il y aura d'autres personnages dans le jeu mais ça ne sera que des personnages créés par moi pour le moment.
Oui merci de l'info, j'ai un problème avec le certificat SSL mais ça devrait refonctionner plus tard.
Non il ne sera pas full contrôlable via du tracking, toutes les animations sont fait mains, le tracking casserais le principe. Le maître de jeu pourra prendre le contrôle du macro en lui indiquant les actions à faire. Se déplacer du point A au point B attraper les joueurs dans ses pattes, faire un stomp. [...] Beaucoup plus d'action seront venir sa sera amusant de tous les découvrir justement.
Oui il y aura d'autres personnages dans le jeu mais ça ne sera que des personnages créés par moi pour le moment.
Oui merci de l'info, j'ai un problème avec le certificat SSL mais ça devrait refonctionner plus tard.
I have a few suggestions:
- Allow scaling the player size and the macro size up and down.
- Slow down/speed up macro animations and allow pausing the macro mid animation, for screenshots and slow mo.
- Add in an "unaware" mode to the macro where he idles/walks around the room without following the player. Invisible player mode so to speak, with maybe a key to make a noise to attract the macro.
- Blood Splats.
- Enable/Disable pinning underfoot, or sticking to foot.
- Different walk cycle animations, with higher steps or longer/shorter strides.
- Editable text dialogue/speech bubbles. Let players write dialogue for the macro to say during certain scenes/events.
- Allow climbing/clinging to the macro.
- Spawn NPC's for the macro to stomp when controlling him.
- Macro controlling POV
Having a ton of fun with the game so far! Looking forward to future updates.
- Allow scaling the player size and the macro size up and down.
- Slow down/speed up macro animations and allow pausing the macro mid animation, for screenshots and slow mo.
- Add in an "unaware" mode to the macro where he idles/walks around the room without following the player. Invisible player mode so to speak, with maybe a key to make a noise to attract the macro.
- Blood Splats.
- Enable/Disable pinning underfoot, or sticking to foot.
- Different walk cycle animations, with higher steps or longer/shorter strides.
- Editable text dialogue/speech bubbles. Let players write dialogue for the macro to say during certain scenes/events.
- Allow climbing/clinging to the macro.
- Spawn NPC's for the macro to stomp when controlling him.
- Macro controlling POV
Having a ton of fun with the game so far! Looking forward to future updates.
Yeah ! I posted some videos on my twitter account where you can see gameplay. About under glass views you can see the trailer on youtube ? :3 https://youtu.be/vkWvpK8Ly3w
This update is insane; I didn't realize you were going to add so much! The animations are super fluid, Talas' model is well-detailed even up close, the environment is fun to explore (I really like the "micro house"), and obviously the couple of scenarios you've set up are, uh..."fun" XD. Is it intentional that he seems to sometimes wait for you to look up before he stomps you? If so, it's a nice detail; if not, maybe I was just seeing things!
I think the only problem I ran into was Talas' head occasionally clipping through his shoulder when he'd try to look at you from behind without pivoting his torso.
I'm not one to make feature requests (so I won't), but I'm excited to see where you take this in further updates. If I could afford it I'd definitely support you; maybe in the future...
Sorry for the long comment, kinda blown away by how incredible this is ^^;
I think the only problem I ran into was Talas' head occasionally clipping through his shoulder when he'd try to look at you from behind without pivoting his torso.
I'm not one to make feature requests (so I won't), but I'm excited to see where you take this in further updates. If I could afford it I'd definitely support you; maybe in the future...
Sorry for the long comment, kinda blown away by how incredible this is ^^;
Thanks you very much ! :3 that a lot of work and now I will be able to continue with a lot more content for v4 !
Hehe is is not intentional but I added so little secret if you get stomped and pinned huhu. And yeah hahaha I need correct this, you can break Talas neck x3
Thank you, is ok! if you want support you can speak about the game around you :3
Hehe no worries ^v^
Hehe is is not intentional but I added so little secret if you get stomped and pinned huhu. And yeah hahaha I need correct this, you can break Talas neck x3
Thank you, is ok! if you want support you can speak about the game around you :3
Hehe no worries ^v^
I love the macro/micro stuff so far but once I found out the game had collectables hidden in the levels I immediately ignored the bird and started hunting for them. I couldn't tell if there was any sort of reward for finding them all, though. Will there be a reward or incentive for finding all the orbs in a level in future updates?
ooooh, you're still talking about this game. well shit. maybe i should have gone to bed 9 hours ago instead of playing this and many other vr games XD on that note, i think im finally going to bed. I legit thought you were talking about another one kinda like this one X_X Well, good night everyone lol
Heh! I'm still messing around with this! And hehe, it gets my dick hard every time I do! :D
I wanted to point a couple of things I especially love about it.
First and foremost, are the footstep sounds. They're beautiful! First, they sound like real flesh planting with every step. Secondly, the way they sound, make you believe that the character has some real weight! Every step is an impact, impacts that get stronger the closer the feet get! They make you realize that if you get stepped on, there's going to be something to it. It's wonderful!
Then there's the blur and ear-ringing effects that you experience when you get stepped on. That is a super sweet touch right there. It adds real impact to the event!
Then lastly, there's the subroutine that'll lift the foot, if you happen to find yourself stood on by the character. The game just doesn't get stuck with a dark screen. That was some real, progressive thinking, adding that. If you get stuck, the character knows to lift his foot so you can continue. Beautiful!
I spent the better part of an hour playing it again this morning. Even though it is a little light on content right now, one can't help but be struck by how beautifully it was done. The attention to detail is marvelous. The way the character keeps his eye on you gives a real sense of interaction; it makes you feel like you're really participating with him, and he with you. This is only added to by the way he'll follow you. You move to the bed, he gets up on it with you. You move in front of the couch, he comes there, too. And if you get under the glass on the coffee table, he'll come stand on it for you. It gives him a presence of kindness and attentiveness to you. Moreover, it empowers the sense that he knows he is playing with someone who likes his feet, and is enjoying it, himself. This work is a stroke of brilliance, no argument about it!
Now, with all of that said, and if I may politely beg your ear for a moment, I would be delighted to offer a few suggestions. First of these, is the "Standing-On" thing.
If you find yourself stood upon, he doesn't just lift his foot to let you out. He might but he might not. Instead, maybe set up a random decision. One, he might lift his foot to let you out. But then he may also decide to just stand on you, but start shifting his weight from foot to foot. In the latter, you'll get to watch his foot partially pick up, but then settle again, which of course, squashes you down again.
Which leads me into my second suggestion!
Health points!
You start with a health bar. Every time you get trodden upon, you lose some of the health bar. The only way to get some of it back, is by the collection of orbs. Or perhaps, you could place health-point pickups around the room. If he stands on you, however, you're done. But you can drag it out by having him do the "weight-shifting" thing. I for one, love a merciless scenario. I have little doubt that something like this would appeal to a lot of other people, too.
Also, getting stomped on, such as in front of the bookcase, takes away perhaps twice the health of just being stepped on. Being jumped upon, such as from the coffee table, takes away four times the health.
Now, as to collecting health. Perhaps you can set him up so that he tries to prevent you from collecting health pickups. If he decides you're heading for one, he'll come after you! That can even be set as a preference. Some players may like a merciless scenario, while others may not.
Another idea might be, you get him more kindly disposed toward you, if you spend time cleaning his feet. Perhaps? Heh! I'm no programmer, so I haven't the first clue how difficult/easy all of this might be, but I thought them neat ideas and wanted to put them down for your consideration!
But more than anything else, I want to say thank you. To want to gift your fans with something this utterly, insanely cool, is just awesome, man. You deserve all the praise for it you've gotten and then some!
My hat's off to you! What just a cool little game. And just how cool you are for wanting to share something like this with us! You're awesome, man! Truly! Hands down!
I wanted to point a couple of things I especially love about it.
First and foremost, are the footstep sounds. They're beautiful! First, they sound like real flesh planting with every step. Secondly, the way they sound, make you believe that the character has some real weight! Every step is an impact, impacts that get stronger the closer the feet get! They make you realize that if you get stepped on, there's going to be something to it. It's wonderful!
Then there's the blur and ear-ringing effects that you experience when you get stepped on. That is a super sweet touch right there. It adds real impact to the event!
Then lastly, there's the subroutine that'll lift the foot, if you happen to find yourself stood on by the character. The game just doesn't get stuck with a dark screen. That was some real, progressive thinking, adding that. If you get stuck, the character knows to lift his foot so you can continue. Beautiful!
I spent the better part of an hour playing it again this morning. Even though it is a little light on content right now, one can't help but be struck by how beautifully it was done. The attention to detail is marvelous. The way the character keeps his eye on you gives a real sense of interaction; it makes you feel like you're really participating with him, and he with you. This is only added to by the way he'll follow you. You move to the bed, he gets up on it with you. You move in front of the couch, he comes there, too. And if you get under the glass on the coffee table, he'll come stand on it for you. It gives him a presence of kindness and attentiveness to you. Moreover, it empowers the sense that he knows he is playing with someone who likes his feet, and is enjoying it, himself. This work is a stroke of brilliance, no argument about it!
Now, with all of that said, and if I may politely beg your ear for a moment, I would be delighted to offer a few suggestions. First of these, is the "Standing-On" thing.
If you find yourself stood upon, he doesn't just lift his foot to let you out. He might but he might not. Instead, maybe set up a random decision. One, he might lift his foot to let you out. But then he may also decide to just stand on you, but start shifting his weight from foot to foot. In the latter, you'll get to watch his foot partially pick up, but then settle again, which of course, squashes you down again.
Which leads me into my second suggestion!
Health points!
You start with a health bar. Every time you get trodden upon, you lose some of the health bar. The only way to get some of it back, is by the collection of orbs. Or perhaps, you could place health-point pickups around the room. If he stands on you, however, you're done. But you can drag it out by having him do the "weight-shifting" thing. I for one, love a merciless scenario. I have little doubt that something like this would appeal to a lot of other people, too.
Also, getting stomped on, such as in front of the bookcase, takes away perhaps twice the health of just being stepped on. Being jumped upon, such as from the coffee table, takes away four times the health.
Now, as to collecting health. Perhaps you can set him up so that he tries to prevent you from collecting health pickups. If he decides you're heading for one, he'll come after you! That can even be set as a preference. Some players may like a merciless scenario, while others may not.
Another idea might be, you get him more kindly disposed toward you, if you spend time cleaning his feet. Perhaps? Heh! I'm no programmer, so I haven't the first clue how difficult/easy all of this might be, but I thought them neat ideas and wanted to put them down for your consideration!
But more than anything else, I want to say thank you. To want to gift your fans with something this utterly, insanely cool, is just awesome, man. You deserve all the praise for it you've gotten and then some!
My hat's off to you! What just a cool little game. And just how cool you are for wanting to share something like this with us! You're awesome, man! Truly! Hands down!
Thank you very much ! :3 <3 You have discerned several points of interest and details that I like to put. The game currently has no mush content but content well done with lots of details.
About the suggestions I note all again, some suggestions are already planned maybe for v4 or later. And thanks !
I'm happy than you like my game, I love create that a lot of work and I like this. ️
About the suggestions I note all again, some suggestions are already planned maybe for v4 or later. And thanks !
I'm happy than you like my game, I love create that a lot of work and I like this. ️
This could easily be THE best VR experience in the recent 2-3 years, regarding the stability, performance, *fabulous* content, and uhh I mean the kinks. It is very appreciable how much effort you put into making this. I am so impressed by the fact that you carve the patterns on the talon by hand and that definitely pays off when the player looks closely on the feet. Great job! Looking forward to future updates!
Thank you very much ! ^v^ <3 About the Talas talons I did not carve it by hand, I created a full procedural shader and textures to generate the patterns :3 https://www.artstation.com/artwork/gJKEBE
Totally loving the new content in v3.1!
The up-close foot texture is a very nice touch! I am also a big fan of him setting his foot back down on you, if you stay under him for too long, after he's taken his foot up.
Very sweet, Lezar! This game is going to go down as one of the best in the macrofurry record books!
The up-close foot texture is a very nice touch! I am also a big fan of him setting his foot back down on you, if you stay under him for too long, after he's taken his foot up.
Very sweet, Lezar! This game is going to go down as one of the best in the macrofurry record books!
Oh yes! I finally stumbled onto that. If you stand under him and rub his foot, he'll hold it up for you a bit longer. Nice little touch, that. It makes it believable that he is enjoying it!
I'm still on the lookout for other little secrets. I know you mentioned one earlier, where he would stand on you for a long time. I'm still looking for that one!
A lovely game, Lezar! I'm still getting a lot of enjoyment out of it!
I'm still on the lookout for other little secrets. I know you mentioned one earlier, where he would stand on you for a long time. I'm still looking for that one!
A lovely game, Lezar! I'm still getting a lot of enjoyment out of it!
This might be a super dumb question but how do I switch the game to VR? I got the virtual desktop for my quest which should enable me to play games as VR and the game plays only 2d and it acts weird, the camera just drifts straight down and nothing I do will raise it. I'm not sure if it's the game or the quest...
The game just launches itself without going through steam so I wasn't thinking about it as a Steam VR game. Allegedly yes you're supposed to be able to. If it's going in as steamVR I might need to do a manual patch to the virtual desktop from what I found on the virtual desktop site.
Either way though I played this game on my computer as is and it was goddamn incredible! I'm really looking forward to the next version! I love the overwhelming sense of size and some of the smaller details like the footprint on the smashed in side of the micro house and the way he holds his foot up just a little longer if you're rubbing it are just super hot. I think my biggest hope is a more active AI if possible and even more male models, though Talas really grew on me (Pun intended) and I really enjoy him as a macro. I hope I can get the VR working but if not it's still an awesome experience.
Either way though I played this game on my computer as is and it was goddamn incredible! I'm really looking forward to the next version! I love the overwhelming sense of size and some of the smaller details like the footprint on the smashed in side of the micro house and the way he holds his foot up just a little longer if you're rubbing it are just super hot. I think my biggest hope is a more active AI if possible and even more male models, though Talas really grew on me (Pun intended) and I really enjoy him as a macro. I hope I can get the VR working but if not it's still an awesome experience.
Well the good news is I think it might be possible to play it on quest like I thought. The bad news is to do so your computer itself has to be vr compatible which mine, apparently, is not. The following bad news is when I updated my computer's graphics card to see if I could get it working, it no longer communicates with Virtual Desktop and I can't get it working again sooo I'm unable to test further -_-; sorry I couldn't get any better info for you. Maybe by the time the next version comes out I'll have a vr capable computer and I can give it another shot lol. If not I'll still play it on my laptop <3
That not an Steam VR game but if you can run steam VR games you should run the game like other Steam VR game.
Awww I hope you will found, you try this ? https://uploadvr.com/how-to-play-ha.....-oculus-quest/
I'm glad you like my game! :3
Awww I hope you will found, you try this ? https://uploadvr.com/how-to-play-ha.....-oculus-quest/
I'm glad you like my game! :3
Hey mate! Well it happened. My computer started going out so I got a new one! And this one can do vr! So it took some work but one of the very first things I did was I got your game working and I am stoked for it! It looks really good and runs really well but there's a couple questions I had.
One: Is there a way to enable smoothe movement instead of teleporting? Teleporting is super hard for me to control and makes me kinda nauseous and I noticed he doesn't seem to react quite the same when you teleport up instead of walking.
Second, the size seems a bit off in VR. I seem taller than I should compared to the desktop version, about twice as tall. This really shows on the bed when he wraps his feet around you, standing I'm actually above his feet. I tried switching the camera to floor level but that's actually too far down so I can't reach his feet and it makes it look like the floor is in my chest which is freaky.
And last up when he steps on you in vr you immediately go into standing up the second he lifts his foot which causes the repeated stomp animations to be kinda wonky rather than laying there getting stepped on I'm just constantly trying to stand which coupled with being weirdly tall is kinda weird motion-wise. Is there a way to prevent that?
One: Is there a way to enable smoothe movement instead of teleporting? Teleporting is super hard for me to control and makes me kinda nauseous and I noticed he doesn't seem to react quite the same when you teleport up instead of walking.
Second, the size seems a bit off in VR. I seem taller than I should compared to the desktop version, about twice as tall. This really shows on the bed when he wraps his feet around you, standing I'm actually above his feet. I tried switching the camera to floor level but that's actually too far down so I can't reach his feet and it makes it look like the floor is in my chest which is freaky.
And last up when he steps on you in vr you immediately go into standing up the second he lifts his foot which causes the repeated stomp animations to be kinda wonky rather than laying there getting stepped on I'm just constantly trying to stand which coupled with being weirdly tall is kinda weird motion-wise. Is there a way to prevent that?
Update to my questions, so I've messed more with the camera setup options. If the camera mode is floor level changing the Z offset has no effect. At eye level where it drops me into the floor that slider works, but only while I'm controlling the slider. The second I let go, no matter where the slider ended up, it drops me back to the exact same position.
Hey Hyper, I'm sorry for the delay
Haha I'm happy and you thought about my game first :3
About movement not yet but v0.4 I will add linear locomotion with head or controller :3
About the size of the character it should be a scale of 1/10 like, on the Desktop mode.
Can you try to go into the micro house and check if the bed is the right size? you should be able to see yourself in the mirror too.
When Talas wraps his feet around you, you should be crouched, this is done automatically in Desktop mode.
About standing up Vr animation I will remove this in v0.4, I had to add this to force the head to stay under objects like when you stepped but the effect does not work well and can give Motion Sickness
Haha I'm happy and you thought about my game first :3
About movement not yet but v0.4 I will add linear locomotion with head or controller :3
About the size of the character it should be a scale of 1/10 like, on the Desktop mode.
Can you try to go into the micro house and check if the bed is the right size? you should be able to see yourself in the mirror too.
When Talas wraps his feet around you, you should be crouched, this is done automatically in Desktop mode.
About standing up Vr animation I will remove this in v0.4, I had to add this to force the head to stay under objects like when you stepped but the effect does not work well and can give Motion Sickness
Hey no worries! I played around with it a bit more in both modes. In the vr it's still a bit tall feeling and the issue with the z slider not working is still weird but I compared mirror view with mirror view in desktop and it isn't that much taller. I think part of it is just perspective and in vr when he lifts his foot for you to get under it's not high enough for you to get under, I think part of it is the lack of a crouch in vr and the fact thay when you try to crouch physically the game automatically tries to adjust so that your new position is standing height. Either adding a crouch function in vr or preventing it from trying to adjust like that might fix that issue. I think just fixing the issue with the z axis slider could fix that too, it's just most noticable when he does the animation where he tilts his foot up instead of the big lift.
Also for the animation on the bed I think my positioning was just a bit off and it didn't trigger the automatic crouch caused by that animation. When I tried it again (centered a bit better on the x I think) the animation worked just fine and let me tell you, being caught between his feet in vr is INCREDIBLE, I freaking love it, that was one of the hottest things I've ever experienced in vr. I am still SO PSYCHED for v0.4!!
Also for the animation on the bed I think my positioning was just a bit off and it didn't trigger the automatic crouch caused by that animation. When I tried it again (centered a bit better on the x I think) the animation worked just fine and let me tell you, being caught between his feet in vr is INCREDIBLE, I freaking love it, that was one of the hottest things I've ever experienced in vr. I am still SO PSYCHED for v0.4!!
Thanks! :3
The white flashing? White flash is not supposed to happen, Maybe you speak about the glare effect when Talas raise his talons? In game option you can found a option for disable this effect: https://i.imgur.com/aqFt98L.png uncheck this.
About epilepsy in next version I will add more option for a better accessibility: https://docs.google.com/document/d/.....8HamRR26kTGTRk
The white flashing? White flash is not supposed to happen, Maybe you speak about the glare effect when Talas raise his talons? In game option you can found a option for disable this effect: https://i.imgur.com/aqFt98L.png uncheck this.
About epilepsy in next version I will add more option for a better accessibility: https://docs.google.com/document/d/.....8HamRR26kTGTRk
Only played this for the first time like 10 mins ago and I have to say if you'll excuse my language this is fucking great!
I just stumbled across it searching macro and I'm so happy I did, really looking forward to trying it out more, now I just need a vr headset haha.
Keep up the amazing work! :D
I just stumbled across it searching macro and I'm so happy I did, really looking forward to trying it out more, now I just need a vr headset haha.
Keep up the amazing work! :D
Your game is fantastic and I can't wait for v4. I would really love a scene where Talas sits on the couch and puts his feet up on the table, down the line.
I have a question about the scene on the bed. Is there a trick to getting him to clasp his talons around you consistently? It usually happens randomly when I'm not even sitting in between his feet.
I have a question about the scene on the bed. Is there a trick to getting him to clasp his talons around you consistently? It usually happens randomly when I'm not even sitting in between his feet.
You can open a issue on GitHub and post the crash logs ? you can find it in "%LOCALAPPDATA%\MacroMicroVrService\Saved"
GitHub: https://github.com/xavier150/MMVS
GitHub: https://github.com/xavier150/MMVS
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