In 1993, a friend of mine wrote a computer game called WinDetective. It was an exercise for her in software writing, so she released it as shareware under an assumed name. It was based on the classic boardgame Clue. the object was to be presented with a number of clues, in the form of dranw cards, and using what you alone knew try to accuse the correct murder suspect before any other player did. In this version, the murder is committed on a starship, and all the clues and suspects are SF in character. You played against the computer.
I was given pretty nearly carte blance to design and name the cards, and even added another category. In the original game, Clue, you only have suspects, murder weapons, and murder scenes to help you complete your case. I suggested an additional layer of complexity, where you had to guess the motive as well, and added six motive cards to the complete set.
Of course, WinDetective became obsolete in a very few years, and I assumed it was forgotten. Not so! Apparently there is a little nostaglia for it -- there have been download sites for the game, and at least one discussion page that came to my notice. A few days ago, someone who still had WinDetective on his site contacted me about the source. I clarified a few details for him, and contacted my partner in crime. She gave permission for him to use the game as he wanted, and turned the copyright over to me. So WinDetective is not only going to be available as a freedownload, but the original art I did for the cards will be available as well.
Alas, in the original game, the software was so primative that the art was reduced to thumbnail size, and could only be coloured in 16 colours. The files I've posted to FA are the orginal B/W iniked drawings. I may post a few of the coloured game cards in my Scraps area, for comparison.
I think it must be obvious that I purloined the character of Capt. Yager from Chuck Yager, the American test pilot of the early jet-era. I drew him to look more like Neil Armstrong, however, since Chuck looks more like a used-car salesman from Mobile Alabama than a hero. Of course even heros can go bad.
Ms. Terrie may be my favourite in the batch. I don't know what more can be said other than she is programmer friendly and has many apps.
I was given pretty nearly carte blance to design and name the cards, and even added another category. In the original game, Clue, you only have suspects, murder weapons, and murder scenes to help you complete your case. I suggested an additional layer of complexity, where you had to guess the motive as well, and added six motive cards to the complete set.
Of course, WinDetective became obsolete in a very few years, and I assumed it was forgotten. Not so! Apparently there is a little nostaglia for it -- there have been download sites for the game, and at least one discussion page that came to my notice. A few days ago, someone who still had WinDetective on his site contacted me about the source. I clarified a few details for him, and contacted my partner in crime. She gave permission for him to use the game as he wanted, and turned the copyright over to me. So WinDetective is not only going to be available as a freedownload, but the original art I did for the cards will be available as well.
Alas, in the original game, the software was so primative that the art was reduced to thumbnail size, and could only be coloured in 16 colours. The files I've posted to FA are the orginal B/W iniked drawings. I may post a few of the coloured game cards in my Scraps area, for comparison.
I think it must be obvious that I purloined the character of Capt. Yager from Chuck Yager, the American test pilot of the early jet-era. I drew him to look more like Neil Armstrong, however, since Chuck looks more like a used-car salesman from Mobile Alabama than a hero. Of course even heros can go bad.
Ms. Terrie may be my favourite in the batch. I don't know what more can be said other than she is programmer friendly and has many apps.
Category All / All
Species Unspecified / Any
Size 1280 x 947px
File Size 165.3 kB
An artist's style changes over time.. Also, I don't have the patience for inking anymore, unless someone is paying for it. If I'm drawing to amuse myself, I'm satisfied with a pencil sketch as a rule. Even when I colour it later, I've only teaked the pencils in Photoshop, and that still leaves them looking pretty loose.
There was a board game called "Whodunnit," which was essentially a weird clone of Clue which had this exact same "Motive" theme as well.
And it had chips instead of cards. The name of the weapon, killer, motive, and room was simply written in plain font on the chips.
At it had more than 10 objects for each category...
I never fully got into the game though.
http://www.boardgamegeek.com/boardg...../1691/whodunit
And it had chips instead of cards. The name of the weapon, killer, motive, and room was simply written in plain font on the chips.
At it had more than 10 objects for each category...
I never fully got into the game though.
http://www.boardgamegeek.com/boardg...../1691/whodunit
One could probably expand the game in all sorts of interesting ways. But I was only doing the art. Any ideas I had were discussed with my collaborator first, and she decided if she wanted to write it into the code or not. Since the new download site should include the source code, now anybody will be able to make these kinds of changes.
http://windetective.adoxa.cjb.net/
http://windetective.adoxa.cjb.net/
FA+

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