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Gorge - [0.0.4] - A Gluttonous Game
>>>Play the game here!<<<
Full Changelog
Discord
Gorge is a clicker game (think Cookie Clicker) with a humorous bent and a lot of things to eat.
New game! Gorge sat on the backburner for a while, but I've done quite a bit of work on it over the past month.
It's a vore-focused idle/clicker game. You eat stuff to get more food to buy bigger stuff to eat. Most of the mechanics are directly derived from Cookie Clicker right now (e.g. the cost scaling for buildings), and it's not really balanced yet, but most of the important mechanics are there.
There's quite a bit of flavor text going on. This game is intended to be quite a bit jollier than the others (and safe-for-work!), so it's all a bit silly.
v0.0.4
Added
* News popups, which appear at the bottom of the screen now and then. Only a few exist right now.
* Powerups, which appear at random and give various bonuses.
* Upgrades to increase the powerup spawn rate.
Changed
* All missing flavor text has been added.
Fixed
* Game no longer fails to load if localStorage is disabled. Note that the game will not be able to save/load in this situation!
* Corrected pluralization for galaxies.
v0.0.3
Added
* A button to view owned upgrades.
* Upgrades to change what's eaten per click. This is probably broken.
* A second "helper" upgrade. More of these will come in the future.
* Icons for the building and upgrade buttons (from fontawesome).
* Changelog link.
* Numbers up to vigintillion are rendered; larger numbers are shown as a combination (like "thousand vigintillion").
* More flavor text. Some upgrades still need descriptions, though.
Changed
* Upgrade text should look a bit nicer now - it's in bold.
Fixed
* Buildings and upgrades no longer extend off of the page!
* Quintillion is no longer skipped over by the number renderer!
* Upgrade tooltips fixed to not go off the page.
* After buying an upgrade, the upgrade that winds up under the mouse will immediately appear, rather than requiring you to move your mouse.
v0.0.2
Added
* Autosaves every 60 seconds
* Some modest animations and feedback when hovering over upgrades and buildings
* A few more click/overall production upgrades
* Flavor text for more of the building upgrades
Fixed
* Fixed incorrect production percentages displayed on buildings
* Fixed building tooltips sliding off the screen
v0.0.1
Added
* Many tiers of buildings
* A big button to click on
* Upgrades for the buildings
* A moderately nice-looking interface
* Saving and loading
Category Other / Vore
Species Unspecified / Any
Size 834 x 834px
File Size 26.7 kB
Been playing this since I read about it on Eka's, got pretty addicted to clicking the popupsall yesterday and getting the double dip to chain by waiting until I had multiple. Loved reading the flavor of each powerup too!
...I don't know if I have it in me to max out the last two things I need to buy though hah! Excited to see how this grows though~
...I don't know if I have it in me to max out the last two things I need to buy though hah! Excited to see how this grows though~
Yep, all of the costs are exponential.
I've been thinking about completely changing the pricing and production of each object - another popular game, Swarm Simulator, has each building produce buildings of the lower tier. That'd certainly make more sense in the context of this game, but I'd also have some designing to do.
I've been thinking about completely changing the pricing and production of each object - another popular game, Swarm Simulator, has each building produce buildings of the lower tier. That'd certainly make more sense in the context of this game, but I'd also have some designing to do.
Something I would suggest later on for the game is upgrading the reward rates for those buttons that pop in and out every couple of seconds, the meat button that gives you 10000 foods becomes very abysmal after you reach well over 100,000 food/second speed. And the cars button reward ought to be upgraded later on so you can get free larger rewards, going up from cars to busses, all the way to galaxies.
Yeah, the food powerup will likely be changed to give you a reward based on your current food production.
I'm not sure if I'll keep that car one at all, since, in the long run, it'd actually be infinitely useful - free items are really big when all of the costs are exponential!
I'm not sure if I'll keep that car one at all, since, in the long run, it'd actually be infinitely useful - free items are really big when all of the costs are exponential!
Ah, just hit refresh. Yes, I had the page open earlier and just running in the background. Just noticed it but I hit refresh and see the fix.
I was also talking about the "More Food - We're running out of ideas here." as the 4th Multiverse upgrade. But it does work in the context of the joke for the 5th and final Multiverse upgrade.
I was also talking about the "More Food - We're running out of ideas here." as the 4th Multiverse upgrade. But it does work in the context of the joke for the 5th and final Multiverse upgrade.
Really great little game. My favourite clicker game, I have ever seen. The theme is great and I extremly enjoy all the puns, the creative names for the upgrades and the descriptions as well. Also the "News" are just amazing and funny. Very well done.
Took a while to get all the upgrades. NOM! But it was worth it! *burp*
I am very thrilled to see more updates in the future *purrs deeply and well sated*
Took a while to get all the upgrades. NOM! But it was worth it! *burp*
I am very thrilled to see more updates in the future *purrs deeply and well sated*
Once you get into the 60s of multiverses the game has a whole lot of waiting, and (except for powerups) clicking barely makes any difference. Have you calculated how long it will take to get the 150 multiverse powerup, because I fear it might be years?
It is a nice idea though, and will be good once balanced.
It is a nice idea though, and will be good once balanced.
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