
Update of my Fursona Skjol!
I started this at the beginning of November and I am unbelievably happy that I am finally done with it.
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This was one hell of a challenging project for multiple reasons:
1. I keep underestimating how complex a full character like this is and I'm not that proficient in rigging characters.
2. Layouting a ref sheet is surprisingly hard if you have never done anything like this before.
3. I've noticed several frustrating quirks and issues with blender when trying to work with multiple .blend files. For instance, controlling values inside a material is not easily possible. My workaround was to binding the value to a driver with a python script that returns a different value based on the file name ^^'
4. I rendered this sheet with Eevee instead of Cycles, but the amount of fur is still way too high for my PC to handle in terms of RAM. Fun fact: I can't even render it in Cycles anymore because Blender just crashes completely.
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Follow me on twitter: http://www.twitter.com/von_fluffington
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Software used:
- Blender 2.81
- Krita
I started this at the beginning of November and I am unbelievably happy that I am finally done with it.
---
This was one hell of a challenging project for multiple reasons:
1. I keep underestimating how complex a full character like this is and I'm not that proficient in rigging characters.
2. Layouting a ref sheet is surprisingly hard if you have never done anything like this before.
3. I've noticed several frustrating quirks and issues with blender when trying to work with multiple .blend files. For instance, controlling values inside a material is not easily possible. My workaround was to binding the value to a driver with a python script that returns a different value based on the file name ^^'
4. I rendered this sheet with Eevee instead of Cycles, but the amount of fur is still way too high for my PC to handle in terms of RAM. Fun fact: I can't even render it in Cycles anymore because Blender just crashes completely.
---
Follow me on twitter: http://www.twitter.com/von_fluffington
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Software used:
- Blender 2.81
- Krita
Category Artwork (Digital) / Miscellaneous
Species Wolf
Size 5736 x 2500px
File Size 2.21 MB
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