Oh no, Monday, go away. :c
When you draw a comic book for so long that you start making memes on it.
I’ll try to make enough jerk to start uploading comics to the Fa next week.
When you draw a comic book for so long that you start making memes on it.
I’ll try to make enough jerk to start uploading comics to the Fa next week.
Category Artwork (Digital) / General Furry Art
Species Jaguar
Size 426 x 600px
File Size 136 kB
From day to day, as time goes. Never mind it is a bit sentimental nonsense. I liked the shininess of the collar reflects quite well, and it does look a bit polished or metallic, the hand is less shiny. But I guess it is my preference then but you probably see more than me if you are not happy how it came out.
Everything is in order, now I understand your thoughts. True, Thursday is the day of hope for an early weekend, and Friday is the day of cleaning, washing and cooking after work. True, quite often weekends become working days, so there is a logic to it. Fatigue is piling up.
The gloss looks good when it’s a small frame, I just enlarged it and didn’t change it, since I usually fill in art at 1280 over a larger margin, then I focus on that. If the hand had more shine or a nuclear highlight, then the emphasis would shift and the frame could turn into a mess.
The gloss looks good when it’s a small frame, I just enlarged it and didn’t change it, since I usually fill in art at 1280 over a larger margin, then I focus on that. If the hand had more shine or a nuclear highlight, then the emphasis would shift and the frame could turn into a mess.
Thank you, maybe I'm too strict on myself and demand the perfect art. Here is enlarged that should have been less. Still, you need to do the work the way the viewer sees it. If you increase or decrease it, then it will look different. therefore, the museum should move some distance from the painting in order to see it the way the author intended it. Of course, if you are not an expert and are not trying to see the technique, for example, accidentally see a Spanish smear in a picture or something like that.
Actually art in museum not enlarged it drawn this way, and for a good reason, first tools were not as sharp, so big art being watched from afar fixed necessity to do precise strokes. Second it was drawn to be looked from afar from first place. Your problem is upscaling, yes you lose some resolution for this unless ofcause you drawn smaller image with higher resolution, and then upscaled to restore pixel information. So I would draw higher pixel count resolution for more sharp details. It is common here.
Downscaling has also its own issues, as well as drawing in high resolution(Sorta slows down PC on weak garphics card.
Downscaling has also its own issues, as well as drawing in high resolution(Sorta slows down PC on weak garphics card.
Wow, a new word, I often do downscaling. Because I draw all the artworks in 4-8k resolution, and then I compress it to 1280 for uploading to sites, according to the rules of the fa, it seems like it’s more forbidden. But sometimes I break this rule when the details are very poorly visible and fill in a resolution of about 2-2.5k. I rather focus on 4k, but it’s the bright flare and many details that I check and reduce the file. Therefore, sometimes my work looks strange, because there is full detail in 8k. If the details clearly spoil the art in 1280, then I make two versions, or remove unnecessary details. In this case, it’s a comic book, so it doesn’t require too much detail. But then you will laugh when I fill the first page, in fact there is too much detail, and that's why I plan. do on a page per week, although there are options, on the following pages I do not need to do a lot of detail for the background. In general, I will try different things and see how best.
Oh it is just you said you upscaled it. Ok then. I got it now. And yes if downscaling is too big some of small details might be lost or look ugly. After all it has some information loss, and monitor has some resolution problems, despite being nowadays quite high resolution. I know first pages are usually big in comic books after it could be only inks, and hell I saw how people worked on more or less detailed comics. It is like over 4 hours to color and details were not best. Sometimes it takes more.
And no it wasn't this image level of details, it was just shading without reflections. I just find it interesting this image features those it is not common to see them, it is hard and it is impressive.
And no it wasn't this image level of details, it was just shading without reflections. I just find it interesting this image features those it is not common to see them, it is hard and it is impressive.
Yes, those who do comics say they usually do work twice as high or higher. There are a lot of experiments and the first full-fledged comic book for which they paid. therefore, I try to do well, but it seems that I am doing an exhaustive search in detail and it will take a very long time, despite the fact that all these details can also spoil the work. I have now agreed on the first sheet and most likely will upload it to the fa this weekend. I think not to interrupt the comic with other art so as not to disrupt the sequence, so I doubt the best way. It may turn out that I will miss a week in the process, but now I wonder what the reaction will be. there still high-resolution shots and they clearly lose detail. I am guided by a resolution of 1280 in the comic, since it is important not to do too much detail. in general, this is a rather large experiment for me and I can’t even say how many days it took and still will take, there will be a terrible figure in hours. :)
That's right, I already made a separate folder, otherwise it's hard to track the previous story. True, I added buttons, they should help. And I still hope to make a comic strip completely in one go, the first sheet is rather complicated due to the small details in the background, further it is easier. The farther, the more latex and less background.
Dunno details not spoil work per se, out of place details do, but it is correct for every image.(Ok there are certain art styles with smooth color transitions where lots of details might spoil the image, but even then only if those details are in contrast with general transition) I think such images called in pastel tones. But details sure slow things down a lot.
As for how to do it do how you like ,after all fans might get really curious when the next comic page so, it has its own benefits. :)
As for how to do it do how you like ,after all fans might get really curious when the next comic page so, it has its own benefits. :)
Yes, the pages will change in a slightly unexpected way, I later learned that in my program you can make a template and storyboard not only with your hands. This comic was started relatively long ago, almost a year ago, and I did it as I received payment from the customer. Over the year, my skill has changed and now I am redoing what has already been started, but not all, therefore, some things will slightly differ there. But the next comic, I’ll try to make already one template and all pages of the same size. In fact, I really expect that I will have time to start making a comic about the Black Angel, her background. There will be a lot of dynamics, at least in sketches it looks pretty good, in my opinion. Therefore, it’s now useful for me to develop a little skill. For example, this will be the first completed story in the form of a comic strip. Well, how to say finished. For the second part, since the third is already planned. :P
Different styles also contribute to development, you need to go beyond to try new things. Thank you, I think that just simplification will help me with my stories, then I can draw faster and more, while I collect information and prepare for it, trying different things in practice in short comics that I post from time to time.
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